One Product Designer, Six Projects at Once: His Five Workflows, Down to the Claude Skill Source Code

The point isn't his skill—it's that every workflow comes with a real screenshot, and the best details never make it into the text.
By Design with AI08-06 · 14 min read⚑ Tutorial / how-to
Tool Guide · Xiaohu Reads
The 60-Second Read
  • A product designer at a VR fitness company went from handling 1 project to 6 in six months, with iteration cycles measured in days.
  • His takeaway is that AI actually changes the scope a designer can cover, but the real gold is in the five workflows, each paired with a genuine screenshot.
  • The most valuable bits are all in the screenshots: the full trigger conditions and output templates for a Claude Skill, an AI-written data logic doc, and a branching prototype built with just two fields.
⚑ This is a guest post for the paid newsletter Design with AI, with two Maven workshop promotions embedded. All productivity claims are the author's own; there isn't a single third-party metric. That said, each of the five workflows comes with verifiable screenshots. I've read every screenshot closely, and anything in the text that says "visible in the screenshot" is something I read directly from the image, clearly distinguished from his prose.
Overview

What He Did: From 1 Project to 6 in Six Months

Krystian Zun is a product designer at VR fitness company FitXR with over eight years of experience building 0→1 products. Six months ago, he was focused on a single project. Now he's juggling six simultaneously—handling brainstorming, system logic, prototyping, tickets, and progress updates himself, with iteration cycles of just a few days. He's sharing the five workflows he's developed over this period, each backed by real screenshots. The full Claude Skill definition, the AI-generated data logic document, and the branching prototype implementation are all ready to be copied verbatim.

His own framing is this: AI is usually seen as a speed tool—getting the same work done faster. After a year, he thinks that framework misses the point. What it truly changes is scale—how much a single designer can own end-to-end. Speed is just a byproduct. He stresses that he hasn't gotten smarter or started working longer hours; what changed is where his attention goes, and the rest is delegated to AI.

The catalyst was FitXR, which he describes as the fastest-paced place he's ever worked. In the first few months, he kept shipping experiments and quickly hit a wall: he needed to find a way to keep up. Since then, whenever he hits a bottleneck, he asks himself the same question:

Can I find a way to inject AI into this?

Krystian Zun

Can I offload part of it? Make it faster? Get a better result? It's all been trial and error, he says, including figuring out where AI doesn't help—or slows him down—where doing it himself is better. Unfortunately, he didn't give a single example of that, which is the biggest gap in the whole piece. More on that later.

Article image: The author repeatedly asks himself, 'Can I inject AI into this?'
Source: Design with AI newsletter.
Mental Model

His Mental Model: AI Extends the Horizontal Bar of the T-Shaped Designer

The design world has an old concept: the T-shaped person. The vertical stroke is your deepest expertise—UX, UI, research, motion, whatever it is. The horizontal bar is your ability to span other disciplines and get things done—not at the same level or speed, but enough to move the work forward.

AI lengthens that horizontal bar. It makes him significantly faster in areas where he's not an expert.

Here, he offers a refreshingly honest caveat, worth quoting directly: the benefit varies by domain and by person. For instance, AI still fails at high-quality visual design—at least by his standards, by what he demands of himself. But give a developer who isn't a designer a prompt to generate a simple landing page, and the result looks surprisingly decent.

Diagram of a T-shaped person: the vertical stroke is deep expertise, the horizontal bar is the breadth to work across other domains
Source: Design with AI newsletter.

The second layer is about what the job of a designer actually is. He breaks it down to its core: understanding the problem, understanding the connections and impacts across business, technology, and product, and then finding a solution that ties it all together. In practice, it's a constant loop of switching directions, changing approaches, and iterating until something clicks.

AI makes this loop faster. He says he uses AI like a sketch or a paper prototype: the output isn't the point; pushing his thinking past the "obvious" layer is.

Workflow 1

Workflow 1: Handing Weekly Reports and Tickets to a Claude Skill, He Just Approves or Skips

First, a crucial premise that determines whether you can copy this: FitXR doesn't have product managers in the traditional sense. The projects and their day-to-day operations are handled by the people building them. Scheduling, alignment, writing tickets, updating progress, reporting to management—all of it piles on top of the core design and engineering work. So they automate whatever they can.

His stack is Claude + Skills + MCP connected to Slack, Granola, and Linear.Granola is a meeting notes tool that transcribes calls and creates summaries; Linear is the team's project and task management tool.

The chain has three steps:

Meetings Slack threads Granola Transcribes & summarizes Skill scans weekly Drafts per role & per person Linear Update drafts Him Approve or skip The final step is always human: he reviews each suggestion and takes minutes.
Diagram by us.

Granola handles the context. The team is remote, and context is scattered across Slack threads, stand-ups, and calls. With it, he can be truly present in meetings instead of heads-down taking notes. Then, each weekend, a Skill scans those transcripts and Slack messages, drafting Linear progress updates for different roles and people.

A second Skill manages "drift." He says his team is notorious for making decisions in Slack and never leaving Slack. This Skill compares conversations against Linear tickets, flagging discrepancies: scope changes that weren't synced back, incorrect statuses, decisions made but not recorded. He reviews each suggestion, approves or skips, and it's done in minutes.

Three-panel screenshot: left is a Granola meeting summary, middle is the Claude Skill definition, right is a generated project update in Linear
The three-panel screenshot shows the whole chain from left to right. On the left is a weekly meeting summary captured by Granola, listing everyone's progress per project. In the middle is the Claude Skill's definition page (which we'll read line-by-line next). On the right is Linear, showing a real project update written in "Dev / Design / QA" sections, with changes like "Progress since May 1: MVP QA 100% → 33%". Source: Design with AI newsletter.

He's currently involved in six projects, all part of the same larger picture, but each with its own details, challenges, and loose ends. A few months ago, he could only give this level of attention to one project. His conclusion: if he had to track all of this manually, it would easily become a full-time job. AI can't replace involvement and understanding, but it can offload the repetitive, time-consuming parts.

Copy-Paste Material

The Skill Source Is in the Screenshot: Trigger Conditions and Output Template

This section isn't in the article text at all—it's read entirely from the middle panel of the screenshot above. The Skill is called linear-status-update, and its trigger is "slash command + automatic."

Its description is almost entirely about "when to show up."

The description spends most of its space enumerating the ways a user might phrase a request: draft an update for the project, write a status update, update Linear based on slack, write a project update from our meetings, pull together a project update, plus "any combination of source (Slack, Granola, meetings) and destination (Linear, project update)." It ends with a safety net:

Use this Skill whenever compiling recent activity into a Linear update, even if the user doesn't mention the word 'skill'.

Skill description from screenshot, translated by us

This approach is worth learning in itself. Skill writers tend to pour all their energy into "how to do it," and the result never gets triggered when it should. The more specific and natural the trigger conditions are, the more reliable it becomes.

Step 3: Figure Out What's New Before Writing

Original text (copy this into your own Skill)
Step 3: Identify what's new
Before drafting, work out:
- What has happened since the last update?
- What decisions were made?
- What was completed? What's in progress?
- Are there any timeline changes, milestone shifts, or blockers?
- Is there any significant engineering or enablement work worth
  calling out?

Focus on substance. Ignore noise like channel join messages, bot
notifications, and minor logistics. If something was already
covered in a previous update, don't repeat it.

Chinese reference: Before writing, figure out what's happened since the last update. What decisions were made? What's done, what's in progress? Any timeline changes, milestone shifts, or blockers? Any significant engineering or enablement work worth highlighting? Focus on substance. Ignore noise like join messages, bot notifications, and minor logistics. If it was already covered last time, don't repeat it.

The last two lines are the ones to steal. Weekly reports usually fail from too much noise and repetition, not a lack of information. Writing down what to ignore is more effective than writing down what to write.

Step 4: Match the Project's Existing Format First, Fall Back to the Default Template

Step 4 starts with "strictly follow the format and tone of the project's existing updates," and only falls back to this default template when there are no historical updates:

Default output template (verbatim)
# DD.MM.YY - [Project Name] Update

## Status:

* :[emoji]: [On Track / At Risk / Off Track]

[Optional: one or two sentences of framing context — a key
decision, headline shift, or anything needed to set the scene.
Omit if there's nothing essential to say here.]

## Last Week:

**[Workstream]:**
* [What happened — @mention relevant people where useful]

Chinese reference: The title is "Day.Month.Year - [Project Name] Update"; the status line has an emoji plus "On Track / At Risk / Off Track"; then optional 1-2 sentences of framing context—a key decision, a major direction change, or anything needed to set the scene, omit the whole section if there's nothing essential; then blocks by workstream, each listing "what happened" and @mentioning the relevant people.

Workflow 2

Workflow 2: Let AI Dump the Obvious Ideas Fast

He admits this one is fairly obvious, but his thinking is worth reading.

He doesn't expect AI to provide "the answer"—most of the time, it can't. What AI is genuinely good at is rapidly exhausting all the obvious, simple, and sometimes even dumb ideas.

In any creative process, the first ideas that surface are usually the most predictable ones. Only after you get past that layer do you start touching something interesting. AI accelerates that layer, so he doesn't start from a blank page—he has a starting point.

His framing

Use it as a rubber duck. You explain the problem out loud, and the answer often takes shape as you speak. AI is similar: the very act of articulating the problem, constraints, and context helps you think clearly, and then it throws something back for you to react to.

The second scenario is when he's genuinely stuck: a weird edge case, a ton of variables to consider, every option feeling wrong, trade-offs everywhere—it's a loop you can't get out of. In these moments, he has AI lay out possible directions quickly. The directions themselves aren't perfect, but laying them out helps you see the space and all its trade-offs more clearly, and that's usually enough to break free and move forward.

Article image: Brainstorming with AI
Source: Design with AI newsletter.
Workflow 3

Workflow 3: Feed Raw Materials, Get a Structured Draft from AI, Then Edit and Polish

This is where AI starts to feel like a "real superpower," he says: situations that require processing large amounts of data, logic, and moving parts. The pattern is consistent,

The skeleton of this one

Feed raw materials → Have AI generate a structured draft → Human edits and polishes.

Case Study: Checkpoints

One of his recent projects is like a "Spotify Wrapped" for fitness—a milestone celebration moment that gives users a summary of their data, achievements, and highlights. It needs to feel special and personal.

On paper, this sounds great, but it gets complicated fast when you start thinking about implementation and logic. The challenges are concrete: they have eight different fitness categories (the original says "eight studios," referring to class types like boxing, kickboxing, HIIT, dance, Zumba), some sharing data points like calories and streak scores, but many metrics are entirely different—boxing and kickboxing track punch counts, while HIIT, dance, and Zumba track steps. Plus, there's a bunch of data collected that never even makes it to the UI.

He got a raw data dump from engineering and says sorting through it manually was "honestly a nightmare."

What he fed to AI (five items, verbatim)
· Project background
· What I'm trying to achieve
· Data file
· Link to Figma designs
· Notes explaining each screen

Note the fourth and fifth items: data alone isn't enough; you need the design files and an explanation of what each screen is for. That's how AI can map the data to the screens.

His assessment of the output is measured, and worth quoting in full: it wasn't perfect—there were a few issues, some data he didn't want to use, and some parts where AI misunderstood or made wrong assumptions. But that wasn't the point. The point was that he didn't have to start from scratch. He had a strong starting point to dig into, refine block by block, and polish until it was production-ready.

A byproduct was a structured document he could share with the team, serving as a single source of truth. He said something striking: this kind of output used to be something he'd be proud to have built from scratch in a week. This time, he had a solid version in less than a day.

Nine design mockups for Checkpoints: the first six screens are data recaps, the last three are plan adjustments
This is what Checkpoints looked like in the end. The top row of six screens are the "Chapter Recap": welcome, focusing on lower body workout, completed 15 classes (4 more than last chapter), trained 140 minutes earning 121,325 move points and 421 kcal, achievements earned, and a two-week streak. The bottom three screens are the "Plan Reset." Note the two cards labeled HIGHLIGHT in the second screen—"1523 Highest streak · Lower body strength, Jan 23" and "445 Blocks · Defensive master, Jan 26". These two cards are the real output of the selection algorithm we'll discuss next. Source: Design with AI newsletter.
Core · Copy-Paste Material

The AI-Written Data Logic Doc: 20 Highlight Candidates Plus a Five-Step Selection Algorithm

The article gives this document only a passing mention, but the screenshot shows the whole thing. It's called DATA-LOGIC.md, and it opens with a self-description:

This document defines what data is shown on each screen, where it comes from, and how it's calculated. It is the source of truth for prototyping iterations.

Opening of DATA-LOGIC.md, translated by us

Inside, there are four sections, each more specific than the last:

SectionContent
Screen FlowThe entire checkpoint is split into two phases, Wrapped Moment (Screens 0–5) and Plan Reset (Screens 6–9), organized into a table with columns "# / Screen / Section / Figma Node". The Figma Node column lists real IDs (like 3139:3609), meaning the document and design files map 1-to-1
Data HierarchyFour levels, drawn as a tree: Chapter (all sessions since the last checkpoint) → Day (all sessions on a calendar day) → Workout (the 1-3 classes in a structured path for the day) → Class (a single session, one row in the CSV). Each level has a definition
Data SourcesSession-level fields listed one by one: field name, type, notes. For example, dateCreation is a Unix timestamp with a note saying "used to generate formats like 'Jan 23'"
Per-Screen LogicH1 through H20—twenty highlight candidates, each with ID, label, granularity, example value, calculation formula, subtitle format, and ending with the selection algorithm
Worth Calling Out Separately

At the end of the Data Hierarchy section, AI itself flagged an open question: grouping sessions into workouts requires a workout identifier field; relying solely on classId and dateCreation isn't enough to reliably group classes into the same workout. It labeled this as an open Q.

It didn't gloss over the uncertainty with fancy language—it explicitly left a to-do. How useful a draft is largely depends on whether it dares to do this.

Original text of DATA-LOGIC.md: left side shows screen flow and data hierarchy, right side shows the H1 to H20 candidate table and selection algorithm
The raw Markdown AI produced. The left half, top to bottom: opening description, screen flow table (with Figma node IDs), the four-level data hierarchy tree, and the data source field table. The right half shows per-screen logic, with the H1–H20 candidate table running to the bottom, ending with the bolded "Selection algorithm". Source: Design with AI newsletter.

What Makes a Good Highlight, As Written in the Doc

He later turned this document into a browsable explainer site, and in that version there's a definition that's the single most valuable product judgment in the entire piece:

A highlight is the single most impressive number in this chapter. It should feel like a specific memory, not a summary metric.

What makes a good highlight: specific, readable (312 punches, not overall performance score 72.4); unique to a specific workout; different each checkpoint, so it never gets boring.

Checkpoints data logic explainer site, translated by us

"312 punches, not an overall performance score of 72.4"—that one line basically explains the success or failure of this entire feature type.

The data logic explainer site: left sidebar is section navigation, right side shows highlight logic and a candidate library, each with thresholds
The same document as an explainer site. The left sidebar shows the full TOC: Overview (Screen Flow, Data Hierarchy, Data Sources, Derived Aggregations), with each screen in the Wrapped Moment phase listed, where "1 · Stats" contains "Highlight Logic" and "2 · Effort" contains "Badge Logic". On the right is the candidate library, with cards featuring ID, scope, name, granularity, and thresholds. H1 highest streak threshold is 400, H2 single-class move points is 3,500, H3 single-workout is 7,000, H4 single-day is 10,000, H5 single-class calories is 70 kcal, H6 single-workout is 150 kcal. These thresholds are the denominators in the scoring formula below. Source: Design with AI newsletter.

The Five-Step Selection Algorithm

Out of twenty candidates, only one makes it to the screen, determined by these five steps. This is the most directly copyable section in the whole piece:

Selection algorithm (AI-generated, adopted by author; translated by us)
1. Filter  Exclude candidates where key fields are null or zero
         for the entire chapter; exclude candidates failing
         granularity conditions
         (e.g., no day with multiple classes → skip "Day"-level
         candidates)

2. Score   score = value ÷ threshold for that metric to be
         "impressive"

3. Select  Highest score wins;
         ties go to finer granularity (single-class > single-workout
         > single-day > whole chapter)
         Rationale: more specific is more memorable

4. Variety If the same category won the previous checkpoint,
         skip it and take the next highest score

5. Subtitle Single-class level → "{class type}, {date}"
         Single-workout level → "Workout, {date}"

Step 2 is the key to the whole algorithm. Punch counts, calories, streaks, reaction times—all different units, impossible to compare directly. After dividing by their respective "impressive" thresholds, they're all on the same scale, so a 312-punch session and a 70-kcal class can fairly compete for the same highlight slot.

20 candidates in, 1 makes it Filter Score Value ÷ threshold, all on one scale Dedup 1523 Highest streak Lower body strength, Jan 23 Categories that won last time step aside automatically Why divide by a threshold? Punch counts, calories, streaks, reaction times are incomparable; only after dividing are they on the same scale
Diagram by us, data and rules from the DATA-LOGIC.md in the screenshot.
Workflow 4

His First Two Prototyping Attempts for a Branching Flow Failed: Chaos in Figma, Crickets in Google Docs

This is the most useful lesson in the whole piece, because he details the failures more than the successes.

The project is called Positive Friction, his first big project at FitXR: redesigning the new user onboarding. The direction shifted from "optimizing time-to-first-workout" to a much more personalized flow. Users go through a longer series of questions, split into sections, see different insights based on their answers, and end with a set of personalized highlights and a plan to reach their goals. He basically owned it all: the questions and answers, the logic and branching, the insight screens, and finally the high-fidelity designs.

Attempt 1: Sketching in FigJam and Figma, Out of Control Almost Immediately

He started mapping the flow in FigJam and then built small prototypes in Figma to demo how certain answers and insights would play out. It became unmanageable almost immediately. Too many combinations, too many conditions, and any small change rippled everywhere else.

Attempt 2: Writing a Script for Review, Getting Zero Feedback

Someone suggested he focus on content first: put all the questions, answers, and branching logic into a Google Doc, almost like a script, and review it that way.

The result: he got almost no feedback at all. And he admits this makes perfect sense—it was painful to read:

You can't feel the flow. You can't tell if it's too long, you can't tell if the questions are any good. And you definitely can't test the experience.

Krystian Zun, translated by us

At that point, probably out of desperation, a thought hit him: I've been using AI to prototype my own products and ideas. Could I use AI to turn this document into a prototype?

It worked, and it worked well.

Image for the Positive Friction project
Source: Design with AI newsletter.
Core · Copy-Paste Material

After Switching to an AI Prototype: Changing Logic Becomes Changing a Line of Data

First, let's be clear about Figma's limits. Figma is fine for most design work, but some projects are actually a system—with branching, logic, personalization, and ever-changing states. The screens are just the surface. Prototyping something like that in Figma, in his words, ranges from "painful to basically impossible."

After switching, he barely touched Figma until it was time for visual design. Instead, he used AI to iterate on the real experience: content, question order, branching logic, different ways of presenting insights, even different input methods.

The biggest difference is that he can iterate on the entire flow at once. Feedback like "change this question," "move this section forward," "show this insight differently," or "update the logic for this answer" no longer requires manually updating a source-of-truth document and then rewriting changes across every corner of the prototype. He drops the feedback into the conversation, and AI updates the whole thing at once.

This completely changed the speed and depth of iteration. Because I'm no longer prototyping screens—I'm prototyping behavior.

Krystian Zun, translated by us

How the Prototype Was Built, As Seen in the Screenshot

The project is called positive-friction, and it's a Next.js app. The most important structural decision visible in the repo: there's a docs/ folder containing BRANCHING_LOGIC.md, BRANCHING_LOGIC_EXAMPLES.md, and QUESTIONNAIRE_OVERVIEW.txt. The logic specs and the code live in the same repository, so AI can read the rules while modifying the code.

QUESTIONNAIRE_OVERVIEW.txt is a plain-language spec. The screenshot shows actual content: Question 2 is "What's your main goal for fitness (or FitXR)?" with five options—boost energy and reduce stress / lose weight and get healthier / build muscle and tone up / have fun / improve flexibility. Below that, it's marked with asterisks: this is a branching question; it determines which questions appear later. Then it expands BRANCH A: only those who select "boost energy and reduce stress" will see the next question, "When do you most need an energy boost?" and the subsequent transition screen.

And the copy on that transition screen changes to one of three versions based on the answer to the previous question. Try it below:

When do you most need an energy boost?
(Pick one, and watch the transition screen change)
Awesome!

Morning energy slumps are real. A quick FitXR session can start your day with endorphins and focus, better than any coffee.

contentMap["morning"]

Awesome!

The midday crash gets everyone. FitXR's short, invigorating workouts are perfect for a quick recharge without disrupting your day.

contentMap["midday"]

Awesome!

Evening fatigue is tough. FitXR helps you shake off the day's stress—fun, energizing workouts leave you feeling refreshed, not drained.

contentMap["evening"]

Copy is from QUESTIONNAIRE_OVERVIEW.txt in the screenshot, translated by us. The interaction is a demo we built using the same data.

It's All Driven by Just Two Fields

The corresponding structure in the code is in questionnaire-data.ts, where just two fields power the entire system:

The two branching fields (real structure from the screenshot, excerpt)
// Conditional display: this step only appears if a previous
// question has a specific answer
showIf: {
  conditions: [
    { questionId: "goal-selection",
      operator: "equals",
      value: "have-fun" },
  ],
}

// Dynamic content: change this screen's content based on the
// answer to a previous question
dynamicContent: {
  questionId: "fun-type",
  contentMap: {
    "music-rhythm":       "...",
    "competition":        "...",
    "variety-surprises":  "...",
    "feeling-connected":  "...",
  },
  defaultContent: "Got it — we'll fill your plan with the
                   kind of fun that keeps you hooked.",
}

It's simple, but these two fields are what turn "changing logic" into changing a line of data, rather than a pile of artboards. The defaultContent line is also worth learning from: any path not covered has fallback copy, so you never get an empty screen.

The rest of the organization is clean too: lib/ contains five files split by responsibility—data, condition evaluation, dynamic content, state, and types. UI components and screens each have their own directory. There's also a nice touch worth stealing: DebugNavigation.tsx, which adds a Debug button to the top-left corner of the running prototype, so reviewers can jump around without answering the whole questionnaire every time.

Left: the prototype's code repository and questionnaire spec. Right: the first screen of the running prototype
Left is the repo, right is the running prototype. The file tree on the left shows the docs/ directory (branching logic specs and questionnaire overview) and the lib/ directory (data, conditions, dynamic content, state, types—one file each). In the middle, the questionnaire spec is open, with a boxed note: "This is a branching question; it determines which questions appear later". On the right is the prototype in action, saying "Let's craft your perfect fitness plan," marked "About 5 min", with the purple Debug button in the top-left for skipping around. Source: Design with AI newsletter.

How He Gets Feedback: Deploy the Prototype, Share the Link on Slack

The article doesn't mention this step either, but it's the engine that makes the whole loop work. The prototype is deployed to vercel.app, and the link is dropped straight into Slack, with a structured note: what changed this round, what specific feedback you're looking for, and what's next.

There's also a subtle trick: he saves his colleagues' feedback as txt files committed to the repo. Git history shows commits like Create sams_suggestions_v2.txt and add sam's notes to breakdown. Feedback goes into the repo, so AI can read it directly on the next iteration.

Left: git commit history. Right: two prototype review requests he posted in Slack
The git history on the left shows the iteration granularity: "Add question branching logic" +844 −8, "Add conditional questions per goal (first section)" +141 −2, "Make a ruler-style slider" +122 −25, and the V2.0 merge was +2384 −340. On the right are his Slack review requests: first the prototype link, then "What's changed in the last two days based on feedback" (added intro voiceover, added time estimates, metric/imperial toggle, ruler sliders for height/weight, auto-advance on simple questions, branching reply screens based on previous answers…), then "What feedback I'm specifically looking for" (question set and overall order, placement and frequency of reply screens, anything repetitive or awkward), and finally "Next steps". Source: Design with AI newsletter.

He says this project became one of the most successful experiments in company history, without providing any numbers. His own framing: this is an example of AI not just making him faster, but enabling a version of the project that likely wouldn't have happened at all.

Same Idea, Different Role
The Top PM's AI Leverage Ladder: Two Paths to PM Productivity, Plus 3 Ready-to-Use Prompts
Also about "one person scaling their scope with AI," but from the product manager's perspective, with a more granular breakdown.
Workflow 5

Workflow 5: Four Agents Draw UIs in Parallel on Paper, One Screen in About Three Minutes

First, his overall judgment: the previous workflows were all logic, systems, and structure—AI's strongest territory. For refined, production-ready UI, he still thinks AI is lacking, unless you have a solid design system to back it up.

But there are two things he's been experimenting with recently that genuinely excite him.

Paper: An Infinite Canvas Built for AI Drawing

Paper is a canvas design tool. He describes it as similar to Figma, but built on HTML rather than a proprietary format, and designed from the ground up for AI and MCP workflows. He explicitly says it's still in alpha, missing basic features, and can't replace Figma yet.

But as an infinite canvas for AI agents to create on, he says it's already miles ahead: you can run multiple agents simultaneously, exploring several layouts or directions in parallel instead of one at a time. With a well-written design.md, the results are "surprisingly good." And because it's HTML-based, the design-to-code gap almost disappears. He did a small experiment: replicated a Figma component in Paper, then had AI build it directly into their codebase.

Left: four finished mobile interface mockups on a Paper canvas. Right: four terminal windows with four agents running simultaneously
This image has way more information than the text. On the left, the Paper canvas shows four finished mobile UIs: a settings page, a profile page, a workout details page, and a paywall. On the right, four terminal windows are side-by-side, with four Claude Code agents running concurrently, titled "Create mobile settings page in Paper / profile page / workout details page / paywall", with screens full of Called paper—that's them calling Paper's MCP tools. Source: Design with AI newsletter.

The status bars in the bottom-right corner of the screenshot reveal hard numbers you won't find in the article:

~3 min
Time to draw a single UI from scratch—the four windows ranged from 2:52 to 2:59.
10.1k–12.5k
Tokens consumed to draw one UI, across all four concurrent instances

What's even more interesting is how it checks its own work. The log shows a conversation like: "Everything's placed, let me take a screenshot and check the quality." → "Looks good! Content is clipped at the bottom; switching the canvas to fit-content." → "fit-content cleanly resolves the clipping." This self-correction loop—generate → screenshot → self-review → fix—is why it actually produces decent work, rather than just being a one-shot generator.

The final report shows how it works from the design system, with granular detail: the status bar uses a #FAFAFA neutral shell with dark icons; the navigation title is Barlow 700; the avatar has a #3B8AF3 blue ring; the data row is three white cards (workouts / streak days / calories); the weekly goal progress card has a blue fill with a white track at 80% completion; the exit button is a #E4FE5B lemon-lime pill with dark text. It even notes "Lemon-lime is reserved for primary CTAs per FitXR specs" and "Blue accent consistency: data numbers, PRO badge, progress fill, and icon tints all use #3B8AF3".

Two Points of Context from Us

1. Paper is more mature now than described in the article. The author was writing about the version he used, and his screenshot does indeed say "Paper Alpha" in the bottom-left. But checking the official site now, the homepage is focused on Paper Desktop, featuring a row of companies using it in production: Ramp, Vercel, Perplexity, Lovable, PostHog, Tailwind, Zed, and others. So "can't replace Figma" is his judgment, not the official line.

2. Free-tier limits are a real constraint for this parallel workflow. The official pricing page states: the free tier gets 100 MCP tool calls per week, while Pro is $20 per editor per month (or $16 annually) for up to 1 million calls per week. Looking at the screenshots, drawing one UI took over a dozen Called paper calls, so a single round of four parallel agents easily consumes dozens. Based on that call density, our estimate is that the free tier could only support two to three rounds of this parallel setup per week. This estimate is ours, calculated from the screenshots, not a figure from the article or the official site.

Workflow 5 · Continued

Motion Isn't His Strength, So He Lets AI Explore While He Does Other Things

This loops back to the T-shaped model from the beginning, and closes the causal loop of the entire piece.

His attitude toward motion design is specific: he respects it, and beautiful animation can elevate a product's feel enormously. But it's not where he's naturally fast. He dreads touching it, mainly because he knows it'll eat up a lot of time. The difficulty is that he can't easily imagine transitions between static frames, let alone conceive something both attractive and original. This isn't his vertical stroke.

His current approach is simple: give context, describe the idea, provide keyframes or static screens, and have AI propose transition options, or animate directly between them.

His self-assessment is honest: to a professional motion designer, this is probably very basic, but for someone like him, it's immensely useful. It gets him to a much better starting point, and he can then refine and polish it himself.

This Explains the "Six Projects" from the Opening

The biggest difference is: this task no longer requires his full, uninterrupted attention from the start. He can have AI explore that space while he works on something else.

Put that together with the opening line about "changing where his attention goes," and managing six projects at once stops being mysterious. How many things you can run in parallel depends on how many of them don't require your undivided attention.

Image of AI generating interface transition animations
Source: Design with AI newsletter.

His closing point: AI hasn't made him good at everything, nor has it eliminated the need for taste, judgment, and problem understanding. What it provides is leverage—getting started faster, exploring more directions, handling more complexity, doing decent work in areas he's not strong in, and keeping multiple things moving forward simultaneously. So he believes the real opportunity is in rethinking how we work around it: deciding where to stay in control, where to hand off, where to use it to get unstuck, and where to use it to free up more space for our own thinking. Saving a few minutes on small tasks is the least valuable part of the equation.

Gaps

What He Didn't Cover: AI Has Its Downsides, But He Gave Zero Examples

This methodology archive has a few holes worth knowing about before you copy it.

1. The most frustrating one. He explicitly stated at the beginning that trial and error taught him where AI is no help, or even slows him down, or where it's better to do it himself—and then he doesn't give a single concrete example in the entire piece. In methodology posts, "when not to use it" is often more valuable than "when to use it," and this section is completely missing.

2. No quantitative baseline for "six projects." How big is a "project"? How much time does each require? Did quality decline? None of that is specified. "One of the most successful experiments in company history" also lacks any numbers—no retention, conversion, or completion metrics. It's all based on his own account.

3. The organizational premise doesn't apply to most readers. He can manage six projects because FitXR has no product managers; the responsibility falls on the people building. In teams with dedicated PMs, the work he offloaded isn't even on the designer's plate to begin with, so the leverage is significantly smaller.

4. Only one of the two Skills is visible. The weekly report Skill can be fully reconstructed from the screenshot, but the "drift" management Skill has no visible material at all—and the latter sounds like the harder, more interesting one.

5. The design.md isn't shared. He says "with a well-written design.md, the results are surprisingly good," but doesn't mention what that file looks like at all. Given the granularity of the Agent's report in the Paper section (down to a specific color value being reserved for primary CTAs), it's likely that file is the primary determinant of output quality—unfortunate that it wasn't shared.

✅ Six things you can try today
Source
From 1 Project to 6: How AI Changed How I Work as a DesignerGuest post by Krystian Zun, Design with AI newsletter (edited by Xinran)·Original·2026-08-05
Our note
All screenshots come from the original article. The Skill's full definition and output template, the section structure of DATA-LOGIC.md and the five-step selection algorithm, the highlight criteria with thresholds, the branch prototype's directory structure and two fields, and the four-agent parallel timing and token usage—all of these were read by us directly from the screenshots; the article text did not elaborate on them. The "three-step chain" and "five-step algorithm" diagrams and the branch demo interaction were created by us; the branch demo copy is taken from the questionnaire spec in the screenshot. Paper's current status and pricing come from its official site, clearly distinguished from the author's claims; "the free tier probably only supports two to three rounds per week" is our estimate based on the call density in the screenshots. All productivity and results claims are the author's own account, with no third-party data.
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