Magnific drops a 38-page image and video prompting handbook: old keyword tricks no longer work on today's frontier models
- Most people still pad prompts with "8K," "ultra HD," and "masterpiece." Magnific's free 38-page handbook says that kit is dead on current models—and actively drags images toward slop.
- Slop is the model's default answer. Every blank you leave—where the frame sits, which instant you catch, what light—gets filled with its most average answer.
- Two paste-ready blocks for any prompt: a cinematic-feel line and a natural skin texture block, plus seven banned words. Ultra sharp, hyper detailed, 8K clarity and friends summon the AI look.
- Any on-image text has to go in quotes, exactly as it should appear, and you brief the layout like a designer brief. Models place type; they don't type.
- Counterintuitively, the strongest video edit isn't inside the video model. Pull frame one, edit it as an image, put it back as the first frame with the original as motion reference. Same shot, same camera move—only the part you named changes.
- Eight hard rules for the video engine: leave the frame and you're gone; track at most three characters across cuts; shoot around mirrors, never into them. Sounds like superstition; each one was written after a render blew up.
What the handbook covers: image, video, and film-grade camera moves
Magnific released a free 38-page prompting guide, The Prompting Handbook. It covers more than stills—it fills in AI video generation and film-style director control over camera moves. The thesis: AI is fully in the reasoning era—you brief models like a director. Drop the dead keywords. Steer with clear, professional visual language.
In practice: the old stack—"8K," "ultra HD," "masterpiece," "extreme detail"—not only fails, it actively pulls the image toward slop. What replaces it is plain-language scene description, like a director briefing a crew or a client briefing a designer: subject, action, light, framing, style, one piece at a time. Models read sentences now. The more concrete you are, the less room they have to freestyle.
Magnific started as an AI upscaler built in late 2023 by two Spaniards, Javi López and Emilio Nicolás—no funding round, no ads. In five months it hit 725,000 registered users; Freepik acquired it in May 2024. On April 28, 2026, Freepik renamed the whole company Magnific. They don't train models; they wire other people's models in so users can pick by job, which is why the handbook's roster is just what's available on the site. Magnific Studios, an internal team of 40-plus, wrote it—people who use these models day-to-day for studios and fashion brands.
What's inside the 38 pages
- What seven image models are good at, and how to assign work
- Six things every image prompt should cover
- How to get on-image text right
- One-line edits—no masks, no full regenerations
- Keeping the same character consistent across dozens of frames
- A field-tested visual vocabulary, plus how to kill the AI look
- Omni architecture: one generation, picture and sound together
- How four video models split the work
- Eight-part structure for video prompts
- What first frames, last frames, and references each control
- Edit pipeline: pull frame one, change it, put it back
- Turn one still into full-scene camera coverage
- Joining multi-shot sequences: five kinds of cut transitions
- Eight hard engine rules, each earned by a broken render
- How to write twelve camera moves into a prompt
- Dialogue, lip sync, and timing to the beat
- A character audition reel that locks the performance
- Appendix: a pin-up cheat sheet
What you can walk away with
Two paste-ready prompt blocks—a cinematic-feel line and a natural skin texture block—plus seven banned words and a go-to negative prompt set.
A job-routing model matrix: seven image models and four video models, so you stop asking one model to do everything.
Two fill-in templates: six segments for stills, eight for video. Follow them and you stop leaving holes.
A video edit pipeline: pull frame one, edit as an image, put it back—same shot, only the part you named changes.
Eight engine rules: leave the frame and you're gone; track at most three characters; don't shoot into mirrors. Fewer render-killing mistakes.
The 38 pages pack twenty-plus real original prompts, each paired with the image it produced—and failed attempts shown as failed attempts. What follows tracks the handbook's own order. English prompts stay English throughout; those are for the model. Translate them and they stop working.
Seven image models, seven jobs: the wrong model beats a perfect prompt
These models aren't interchangeable. Each was built for different work. Picking the right model matters as much as picking the right words—so the routing table sits on page one of chapter one, ahead of every writing tip.
| Model | Best at | Max res |
|---|---|---|
| Nano Banana ProGoogle · Gemini 3 Pro Image | Cinematic / aesthetic work, hardest prompts, hero stills | 4K |
| Nano Banana 2Google · Gemini 3.1 Flash Image | Edits, product & brand, high-volume iteration | 4K |
| Seedream 5.0ByteDance | Posters, packaging, e-comm, style-locked batches (up to 10 refs) | 4K |
| GPT Image 2OpenAI | Complex layouts, infographics, accurate on-image text | 4K |
| Recraft V4.1Recraft | Logos, icons, vector assets, full brand systems | SVG · 2K |
| Flux.2Black Forest Labs | Brand colors to hex, storyboard-list prompts (up to 10 refs) | 2K |
| Krea 2Krea | Texture work from style refs and mood boards | 2K |
Which Nano Banana to pick
Nano Banana 2 landed in February 2026 and can own most day-to-day work: quality close to Pro, much faster, solid text, and the best consistency across multiple references. Default pick for edits, product, and brand. Nano Banana Pro is the November 2025 generation, positioned as the premium option—use it when you need precision, brand-level fidelity, or to polish the hardest prompt. Slower, higher ceiling.
Same price per image, so route by temperament, not cost. Equal pricing removes "save money" from the decision. The only question left: do you need this frame fast, or exact?
The others have their own personalities. Flux.2 was built for control: ten references at once, exact hex colors, structured storyboard lists—great for brand and product pipelines locked end to end. Hand it a vague prompt and you get a polished, mediocre frame. Krea 2 lives at the other pole: built for style, working from style refs and mood boards to dodge the default AI retouch look. The tradeoff is it interprets more than it obeys, and on-image text is weak. Recraft earns its row because it handles layout-heavy posters and art-school illustration—and it's the only one that exports real vector files.
Six things every image prompt should cover: subject, action, scene, light, framing, style
Today's image models read sentences, not keyword piles. Describe a coherent scene and they build it. Reasoning models like Nano Banana Pro and Nano Banana 2, GPT Image 2, and Seedream parse a dense prompt in chunks before they render, so busy frames with many subjects and details still hold up.
The structure is six parts. The diagram below breaks a real cologne-ad prompt so you can see which part of the frame each segment owns:
Join the six parts and you have the full prompt. The result is the image below. Bottle on the right, a crown splash beside it, hard side light across wet slate—everything in the frame was named in the prompt. Nothing was left for the model to invent:
Same structure, different job. Left: treat the prompt like a layout brief—what the copy says, where each element sits, where to leave air. Right: chase a cinematic feel with a few "looks like" words.
35mm film still: a woman in a red coat dashes across a rain-wet crossing at dusk, mid-stride with motion blur, a bus streaking past behind, sodium streetlight and shop-window glow, muted Kodak palette, natural grain, subject on the left third, full frame edge to edge, no letterboxing, no black bars.
Write scenes, not tags. Subject, what it's doing, where, light, framing, style—that's enough. Skip the hype words like "8K" and "masterpiece."
Quote every word that must appear. Put the exact string in quotes, then place it ("title centered at top"). Same for packaging copy—repeat it letter-perfect, or the model invents its own.
Cheap while exploring, sharp for delivery. Probe at 1K; only the keeper gets a 2K–4K rerun.
Real products are the hard test. Materials, texture, and label type all have to survive the render. On stills, Nano Banana 2 holds up best; on video, Seedance 2.5. Zoom the label before you ship.
The AI look is the model's default: blanks get filled with average answers
This section is the handbook's foundation. Start with the observation: leave any model alone and it runs toward the same default—subject dead center staring at camera, posed, flat light, everything sharp, plus a coat of processed sheen.
There's a word for that now: slop—the look you clock as AI-generated in half a second. Once you see it, the first reaction is that the brand didn't care. The handbook's stance is simple: never ship it.
Slop is the default. Every parameter you set—where the frame sits, which instant you catch, which lens, what time of day, what light—nudges the image one step away from that default. Every blank you leave, the model fills with its most average answer. The Prompting Handbook · Field notes: killing the slop
The set below is the same model, same person—the cleanest illustration of that line.
Moving an image off default is two moves: first direct the shot (bias the frame, catch a real instant, build foreground/background depth), then pull the grade toward a soft cinematic look (gentle contrast, creamy focus roll-off, fine even grain). The second move has paste-ready copy. The first you write yourself.
soft cinematic lens, shallow depth of field with creamy focus roll-off, gentle contrast with soft highlight roll-off, fine uniform film grain, no oversharpening, no digital look
Natural skin texture: realistic pores, fine hairs, subtle veining, a faint highlight. Tactile and real, not retouched plastic.
Of film artifacts, only one is worth keeping: grain. Dust, scratches, "old damaged film"—leave those out.
Three field notes for holding the frame
Upgrade: no pouting, no parted lips, no seductive expression
On-image type: quote the words, then brief the layout like a designer brief
This is where most prompts break, especially for beginners. Models place type the way designers do, not the way typists do. You're briefing a layout; the copy is just what fills the slots.
What works
- Quote every word, letter-perfect as it should appear, and say where it goes ("title band across the top")
- Brief zones, columns, and hierarchy like a designer would
- Keep to a few text elements and one or two sizes
- If one word stays mushy, spell it letter by letter
- Seedream and GPT Image 2 are strongest on type; Recraft can hold the longest passages
What fails
- Unquoted words get treated as themes to interpret, not scripts to execute
- Long paragraphs and piles of tiny labels collapse into shape-blobs—type drawn, not set
- Don't count on naming fonts or tracking
- If one word is stubborn, edit that alone—don't regenerate the whole design
Vintage screenprint design poster, giant green condensed text filling the canvas: "A USER INTERFACE IS LIKE A JOKE." across the top half and "IF YOU HAVE TO EXPLAIN IT, IT'S NOT THAT GOOD." across the bottom half, simple black doodle figure centered in overprint, laughing with head thrown back, one hand slapping a knee, the other holding a computer mouse, halftone dot texture, risograph print effect, distressed ink, off-white paper background, bold graphic design, 2-color print, retro illustration.
No more masking to edit: name what changes, and what must not
Edits are conversational now: you say the change out loud instead of painting a mask. One-line formula—say what changes and what stays put, and only name the one thing that moves.
Weak
- Fix the title a bit
Strong
- Change only the title text to "FOCUS". Keep typeface, size, color, and position.
Swap the background: product and shadow move together
@image1 Keep the product and its shadow exactly; replace the background with a soft, sunlit grey studio sweep.
One original, two different one-line edits
Composite two images into a moment that never happened
@image1 @image2 The model from @image1 leans against a sunlit concrete wall raising the tumbler from @image2 toward camera, laughing off-camera, golden side light, shallow focus. Keep her face and the tumbler's label exactly.
Edit strengths differ by model: Nano Banana 2 is the daily workhorse—regional fine edits, camera moves, focus and grade changes, day-to-night relights. Seedream can merge up to ten references while holding face, light, and palette. Nano Banana Pro can hold five characters and fourteen objects in one frame without cross-talk. Recraft outputs real editable vector, not just PNG.
When a character has to show up again: build a three-panel sheet first, then carry it into every image
For any recurring character, nothing pays off more than this: before they appear a second time, make a three-panel character sheet and treat that sheet as the master for every generation after.
Two rules. First, attach that sheet as a reference image on every later run. Second, write every prompt that describes the character from the sheet—not from memory.
reference: her portrait · Character sheet: one 16:9 frame divided into three equal panels on a pure white studio background. Left panel: straight-on head-and-shoulders portrait. Centre panel: exact side profile portrait. Right panel: full body, standing relaxed. The same woman in all three panels, the woman from the reference image, keeping her identity exactly: dark hair slicked back, magenta acetate sunglasses, natural lips, blue technical shell jacket with orange trim details, matching blue trousers and clean sneakers. Soft even studio light, no props, no text, fine film grain, photorealistic.
When the character has to change, update the sheet first—not the images you've already made. New outfit, new haircut, new age: regenerate the sheet with the change described in, then keep working from the new sheet. At any moment, a character has exactly one current sheet.
It's the same idea as a production still for wardrobe: once that look is locked, every later scene follows it. If the look changes, you reshoot the still—you don't go back and rewrite the scenes already in the can.
If you can't name it, you can't get it: a short word list that actually works
The handbook's read is simple: a lot of teams never land the image they want because they don't have the word for the look they're chasing. So it gives a short list.
One hard rule for use: two or three terms per prompt is enough. Don't dump a whole group. Stack too many and they dilute each other—the strongest one stops landing.
muted palette + faded blacks + negative space
practical light only + atmospheric haze
Focal length and f-stop numbers are mostly dead weight. The Magnific team tried them across nearly every model—35mm, 50mm, f/1.2 and the rest. Models barely register them. GPT Image 2 is a partial exception.
That red-coat crossing-the-street frame earlier said "35mm film still." That doesn't contradict the point above. What actually did the work were the neighboring words—motion blur, faded Kodak grade, natural grain. You can write a focal length if you want, but pair it with the visible effect you're after. Rendering only answers language that describes what you can see.
What changed on video: one pass, picture and sound together
The biggest shift on the video side in 2026 is the move to "omni" architectures—text, image, video, and audio into one model, out as a finished clip with synced sound, in a single run. Last generation took your text and gave you silent picture; sound was a separate job.
| Model | Native audio | Length · res | Best at |
|---|---|---|---|
| Seedance 2.5ByteDance | Yes, lip-sync | 30s · 4K | Default pick. Strongest quality and taste; up to 50 image and video refs in one go |
| Kling 3.0 OmniKuaishou | Yes, lip-sync | 15s · 4K | Character continuity, motion, dialogue; sharpest on-product text; can clone face-and-voice performance |
| Happy Horse 1.1Alibaba | Yes, lip-sync | 15s · 1080p | Cinematic shorts, vertical and talking-head; fast iteration when budget is tight |
| Gemini Omni FlashGoogle · new | Yes, its own voice only | 10s · 720p | Conversational direction. Prompt adherence matches Seedance; image quality clearly behind |
The handbook is concrete on Gemini Omni Flash: sketch direction and try angles there, then finish in Seedance. It generates its own voice and speech, but it won't lip-sync to an audio file you provide. Sora 2 and the Wan line round out a wider map; the handbook doesn't rank them in detail.
One piece of context the handbook skips: Happy Horse showed up anonymously atop Artificial Analysis's text-to-video leaderboard in early April 2026; Alibaba claimed it on April 10. Version 1.1 came from Taotian Group's Future Life Lab and shipped June 23.
Two controls people mix up: start/end frames vs. reference images
Start / end frame: this one shot
- You pin the first frame—and the last, if you want. The model fills the motion between
- It decides how the shot opens and how it lands
- A new shot means a new set of frames
Reference image: who shows up and how they look
- You show the model a character, product, or style
- It stays consistent anywhere on the timeline, across as many shots as you need
- It doesn't pin a moment—only appearance
You can use both in the same generation: pin a start frame to lock the opening composition, and hang a character reference so that face doesn't drift for the whole clip.
Eight beats of a video prompt, and six rules
A video prompt is a shot description, not a bag of tags. Write it like a director calling a setup for the crew. The eight beats, in order: shot size, camera move, subject, action, scene, light, style, sound.
Vertical 9:16 medium shot. A hand lifts a coffee flask off a sunlit kitchen counter, quick push-in, steam rising. Bright natural morning light, clean and airy. SFX: gentle pour, ambient kitchen. No music. No subtitles.
Order varies a little by vendor. Seedance wants shot count, duration, and aspect first, then subject → action → environment → camera → style, with refs as @image1, @video1, @audio1. Kling runs subject + motion + scene + camera + light + mood. Happy Horse follows the same shot-description path. Gemini Omni Flash is the outlier—tuned for conversational direction, so you can talk loosely and revise round by round.
Generated music locks you in, and burned-in captions won't come off. At generation time, take SFX and ambience only and kill the captions. Score and titles belong in the edit, where you still control them.
If the clip has dialogue, still keep no subtitles—let the line live in quotes inside the prompt.
The strongest video edit isn't in the video model: pull the first frame, edit it as an image, send it back
This is the handbook's most counterintuitive move—and the one you can steal whole. It starts from a plain fact: a clip is driven by its first frame.
Follow that out. If the first frame decides how the shot looks, export any clip's first frame, treat it as a still, edit it in an image model (that's where instruction-following is strongest), then hand the frame back to the video model with the original clip attached as a motion reference. You get the same shot, same move, same pacing—only the change you asked for.
Start with a clip
Example: a 5-second Seedance 2.5 shot—white sneaker on a pedestal, slow 180° orbit, a rim light sweeping the sole, one continuous take. Generated or live-action both work.
Export the first frame as a still
No extra tools required. In Magnific, every generation already stores the first frame with the clip—grab it and treat it like any image. That's the frame above.
Edit that frame in Nano Banana Pro
Do the change in an image model—that's where instruction-following is strongest. Same rule as always: name what changes, pin what must not.
@image1 Change the white sneaker to a matte-black colorway with black laces and a black sole; keep the pedestal, the lighting, the camera angle and everything else exactly.
Send the edited frame back into Seedance
Set it as the start frame and attach the original as a motion reference. You get the same orbit, same light sweep, same pacing—only the shoe is different.
@image1 @video1 Repeat the exact same slow 180° orbit and rim-light sweep as @video1, now around the matte-black sneaker from the start frame. Same pacing, same framing, one continuous take. No cuts.
The start frame pins how the shot opens; the video reference pins how it moves. Split one edit into those two halves and you get image-level content control plus video-level motion continuity.
You can chain it: change any frame, extend from any frame, or restyle a whole sequence one frame at a time.
A related move: turn one still into full camera coverage of a set
Same logic, different use. Drop a scene still into Seedance as the start frame (Kling works at 4K too) and ask for a slow walkthrough that rotates and holds a beat at each angle. What comes out feels like a real tech scout: every hold is a frame you can pull, with consistent light and set, ready to use as a later start frame, reference, or plate.
start frame: stadium still · Real-estate style drone fly-through shot from the stands of a packed football stadium during an evening match. The camera slowly moves through the tier, rotating and stopping for a beat facing each angle: the camera rotates right and slowly pushes in over the crowd toward the floodlit pitch, then rotates left and slowly pushes in along the rows of cheering fans close to the lens, then rotates 180 degrees and slowly pushes in toward the upper tier and roofline behind.
Eight hard rules of the engine: why three characters max, and why you don't shoot the mirror
The handbook calls this section the physics of generated scenes—and adds a warning: they sound like superstition, treat them like law. Each one was written after a render broke it.
How multi-shot pieces join: five kinds of seam
A multi-shot piece is a chain of seams. Each seam answers a different version of the same question: does the next shot pick up this frame, this action, pass through something, or just break clean?
| Seam | What it is |
|---|---|
| Freeze handoff | Last frame of clip N becomes first frame of clip N+1. End the previous clip on a freezable state and restate it exactly in the next. The first-frame edit pipeline above is this seam |
| Action bridge | An action starts at the end of one clip and finishes from a new angle at the start of the next. Name the action and its direction in both prompts |
| Match cut | Two frames share a shape, position, or color while the scene changes. Name the rhyming element in both clips |
| Pass-through | The camera pushes into something that fills the frame (pupil, steam, doorway) and emerges somewhere else. Once per piece max—more and it turns into a gimmick |
| Hard cut | A clean break, montage logic. Use it when nothing needs to connect |
Client says "seamless / one take / fluid"—go freeze handoff. Says "cut to / same time / a few short clips"—hard cut. Says "becomes / turns into"—match cut. When they don't say, default to hard cut. Never default to pass-through.
Two more: write from what actually rendered, not from the plan—before the next clip, pull the real last frame of the last one and rewrite the open against it; lock the product—repeat its description word-for-word in every prompt. That repetition is what keeps it consistent across independent runs. Keep each link in the chain under 30 seconds.
Twelve camera moves, and two rules that cover all of them
Two rules that cover the lot: never stack multiple moves in one prompt—one move per clip; add "slow" to almost every move. Slow motion hides the places the model can't render cleanly. Fast motion exposes every break.
One last piece: audition the character
The character sheet locks the face. An audition locks the performance. Before a character plays a real scene, shoot a short self-tape and watch how they move, speak, and answer direction. Generate two or three takes with different "voice recipes," pick one, then hang the winning clip as a video reference on every later scene—the same way the sheet carries look. The handbook's math: lock the performance once. It's cheaper than re-rolling scenes until the acting happens to land.
Cinematic self-tape audition, one continuous take. Medium close-up, locked-off eye-level camera, shallow depth of field: a woman in her 30s against a plain grey wall, soft window light from the left, listening to an off-camera reader. A beat of silence; she looks down, then back up. She says, quietly: "You knew. The whole time, you knew." Voice: controlled, hurt, almost warm; it catches on the second "knew." Jaw tightens, one slow blink, the trace of a smile that is not one. She holds eye contact and says nothing more. Natural skin texture, fine film grain, muted palette. No music. No subtitles.
6-second product shot, one continuous take. 00:00 the watch lies flat on black stone, still. 00:02 it rises and rotates slowly to face camera. 00:04 it settles as a rim light sweeps across the dial. SFX: low hum, soft click. No music. No subtitles.
Slop is the model's default: every blank you leave, it fills with the average
Magnific's 40-person team wrote a free 38-page handbook on prompting today's image and video models. This page covers it with one moving diagram.
↓ One page · one animated figure
Xiaohu needed a cologne ad still. The old habit was to pile "8K, ultra HD, masterpiece, extreme detail" into the prompt. That stack doesn't just fail now—it actively drags the image toward slop. The handbook teaches the other approach: brief a full scene the way you'd brief a crew, and make each choice yourself.
None of this says what's in the frame, so the model fills in the average.
Matte-black bottle, one drop hitting wet slate in a crown splash, hard light from the right, subject parked in the right third.
That new prompt has a skeleton—six parts: subject, action, scene, light, framing, style. Laid out sideways, each part's job in the frame is obvious.
String the six parts together and you have a full prompt. In the resulting still, the bottle sits on the right, the splash forms a crown, hard light rakes wet slate—each detail was named in advance. Nothing was left for the model to invent.
Same model, same person. Prompt only "a smiling woman holding a basket of vegetables at a farmers market stall," and you get a clean, competent image that is also pure slop: centered subject, facing the camera, posed smile, everything sharp from foreground to back. Move her to the right third, three-quarter turn away, catch the smile aimed off-frame, soft-focus veggie crate in the foreground, warm afternoon side light from the left, pores and flyaways left on the skin—those seven or eight extra choices are the whole gap. The handbook calls the first kind slop, and it hands you two ready-to-paste blocks.
Cinematic feel (image and video): soft cinematic lens, shallow depth of field with creamy focus roll-off, gentle contrast with soft highlight roll-off, fine uniform film grain, no oversharpening, no digital look
When skin is in frame, add: Natural skin texture: realistic pores, fine hairs, subtle veining, a faint highlight. Tactile and real, not retouched plastic. Skip this and the model defaults to plastic skin.
ultra sharp · hyper detailed · crisp · razor sharp · 8K clarity · HDR · ultra-realistic detail — these seven summon the AI look. Chinese stack words like "8K, ultra HD, masterpiece" do the same.
Mood words like dewy and sensual bleed: anywhere you put them, they twist the whole frame toward sexual innuendo. Counter with an explicit reverse instruction.
Video got a new architecture this year: text, image, video, and audio feed one model and come back as a finished clip with synced sound. The handbook calls it omni (all-modal); the last generation still needed a separate audio pass. The most counterintuitive move lives here too—the best tool for fixing an already-generated shot is a detour through an image model.
That moving square is the pulled first frame. The first frame pins where the shot starts; the motion reference pins how the camera moves. Half the control is the image model's ability to follow edit instructions; half is the video model holding continuity. Same trick can restyle a whole clip, frame by frame.
The 38 pages pack twenty-plus real original prompts, each paired with the still it produced. Everything below has full copy-paste text in the main piece.
| Job | What the handbook hands you |
|---|---|
| Pick a model | Role chart for seven image models and four video models. Both Nano Banana options cost the same per still, so assign by temperament: 2 for speed, Pro for precision. |
| Text in the frame | Quote every word exactly, then say where it sits. You're directing layout; copy is content dropped into it. If a word keeps smearing, spell it letter by letter. |
| Edit one still | Name what changes; pin what must not. Weak: "fix the title." Strong: "Change only the title text to FOCUS; keep font, size, color, and position." |
| Same character, many shots | First build a three-panel turnaround (front half-body, profile, full standing). Attach it to every later gen. Need a new look? Edit the turnaround, not each shot. |
| Can't name the look | Six tested word lists. In lighting, the most reliable single is shadowplay. Focal length and aperture numbers barely register—write the visible effect you want. |
| Link multiple shots | Eight engine rules: exit frame and you're gone; track at most three characters across cuts; shoot around mirrors, not into them. Plus five cut types; hard cut is the default when you say nothing. |
Clean. Competent.
Facing the lens.
Staged smile.
get the average fill
- × ultra sharp
- × hyper detailed
- × crisp
- × razor sharp
- × 8K clarity
- × HDR
- × ultra-realistic detail
spell each one out.
no sample size, no named raters.
and picks the average.
and the image leaves the default behind.
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