Kling 4.0 公式ユーザーガイド:21の動画事例と、そのまま試せる原文プロンプト

公式動画とリファレンス画像で理解する素材の役割分担、動画編集、キーフレーム。全21事例の完全プロンプト、元の素材のダウンロード、クォータ計算機、バイリンガル実践練習を収録。

著者:Kling AI10-16 · 20 分

快手(Kuaishou)が動画生成モデル「Kling 4.0」を正式にリリースしました。新世代のネイティブ・マルチモーダル動画制作モデルとして、コア機能のアップグレードは主に以下の6つの側面に集約されています:

  • 1回の生成時間が3〜30秒に拡大:1秒単位でのステップ調整に対応し、1回で最長30秒の動画を生成可能;
  • 出力仕様には最大4Kを記載:720p、1080p、4Kの3段階の生成に対応し、アスペクト比は21:9、16:9、1:1、9:16およびAutoをカバー;
  • Omni Reference(オムニリファレンス):1つのタスクで最大15個のリファレンス素材の組み合わせ入力に対応(画像、動画、エレメント、ボイスを網羅);
  • タイムライン上のマルチキーフレーム制御:開始フレーム、開始・終了フレーム、およびタイムライン上で最大10個のキーフレームノードのアンカー設定に対応;
  • デュアルチャンネルステレオとネイティブなリップシンク:中国語、英語、日本語、韓国語、フランス語、ドイツ語などの多言語対話や地域方言に対応。音声・映像の同期およびスマート絵コンテ(自動カット割り)はデフォルトで有効;
  • プロンプトの上限が8,000トークンに拡張:より豊かなカメラワーク、カットの詳細、動きの描写の入力に対応。ただし、長文テキストであってもモデルが物理法則を完全に理解することを保証するものではありません。

なお、2つの機能は依然として「近日公開(coming soon)」と表記されています。スペック表には10-bit HDRが記載されていますが、公式機能概要では明確に近日公開とマークされており、現在の4K解像度と10-bit HDRを混同してはなりません。また、1回の生成上限は30秒であり、最長2分まで延長するマルチターン拡張機能も同様に近日公開のステータスです。軽量・高速な「Kling 4.0 Flash」モードは最大720pの解像度と20秒の尺に対応していますが、開始・終了フレームやマルチキーフレーム制御には現時点で対応していません。ガイドのテキスト仕様には4Kが記載されていますが、ワークスペースの操作画面イメージでは4Kボタンに依然としてComing Soonと表示されており、実際の利用可能なオプションはアカウントの画面表示に準じます。これらは公式ガイドに記載されている仕様とデモであり、ガイドには独立した成功率や料金は提示されていません。


まず入り口を選択:素材を組み合わせるか、タイムラインの画面を配置するか

Kling 4.0の制作ワークスペースでは、クリエイターはまず2つの入り口(エントリー)から選択する必要があります:Omni Reference(オムニリファレンス)とキーフレーム(Keyframes)です。このうちOmni Referenceがデフォルトの入り口であり、最も機能が包括的で、マルチ素材のリファレンスに対応するだけでなく、純粋なテキストのクリエイティブコンセプトからの開始(Text-to-Video)にも完全に対応しています。1回のタスクのデフォルト生成時間は10秒、アスペクト比はデフォルトでAutoです。独立したキーフレームでは、画像をアップロードしていない場合は21:9、16:9、1:1、9:16を選択可能で、アップロード後は最初のキーフレーム画像の比率に追従し、アスペクト比のルールは維持されます。

これら2つの入り口はそれぞれ異なる制作目標と入力規則に対応しており、1回の生成タスク内で相互に排他的であり、統合することはできません:

比較項目 Omni Reference(オムニリファレンス) 独立キーフレーム(Keyframes)
コア制御目標 生成画面の外観、スタイル、動作の軌道、カメラワークの参照元 動画タイムライン上の特定の時間ノード(秒数)における主要な画面状態
対応素材タイプ 画像(≤10)、動画(≤5)、ボイス(≤3)、エレメント(≤7)、合計≤15 画像(≤10枚)のみ対応。リファレンス動画やリファレンスボイスには非対応
開始・終了フレームおよびキーフレーム対応 プロンプト内で開始フレーム構文(例:@Image1 is the first frame)の指定が可能 ネイティブなキーフレームタイムラインパネルで、開始フレーム、開始・終了フレーム、中間フレームの自由なポイント設定に対応
アスペクト比 21:9、16:9、1:1、9:16、Autoから選択可能(デフォルトはAuto) 画像未アップロード時は21:9、16:9、1:1、9:16を選択可能。キーフレームアップロード後は最初の画像の比率に追従
最適なタスク 素材をまたいだ動作/カメラワークの借用、キャラクターの衣装替え/差し替え、元動画の部分編集、マルチモーダル広告 厳密な絵コンテ、手描きのコンセプトスケッチ、開始・終了状態が明確な工程変化の表現
公式ワークスペースの画面イメージ:モデル、入り口、解像度、尺、アスペクト比のオプション
公式ワークスペースの画面イメージ:モデル、入り口、解像度、尺、アスペクト比のオプション

独立キーフレームの入り口はリファレンス素材のアップロードに対応していません(タイムライン上で画面の時間ポイント、誰が登場するか、シーンの変化を指定するための最大10枚の画像のみに対応)。公式ガイドの「First Frame」セクションで示されている例では、画像とリファレンス動画が同時に使用されています(@Image1 is the first frame. @Video1 is the reference...)。クリエイターが開始フレームを指定しつつ、リファレンス動画から動作のリズムやカメラワークの軌道を借用する必要がある場合は、この要件に従い、Omni Referenceの入り口内でプロンプトを構成する必要があります。


すべての素材に明確な役割分担を持たせる

Omni Referenceでは1つのタスクに最大15個のリファレンス素材を入力できますが、素材の編成は2つの明確な入力ルールによって制約されます:

  1. 総素材数の上限と複合的な制約:15個は1つのタスクにおける素材総数の上限です。同一の素材が同時に複数のクォータ制限を受ける場合があります。個別の上限はそれぞれ画像≤10枚、動画≤5本、エレメント≤7個、ボイス≤3個であり、各素材は総数に1回カウントされます。このうち「動画エレメント」はエレメント(最大3個)に属すると同時に、動画のクォータも消費しますが、単一の素材として総数には1回のみカウントされます。
  2. 動画共有クォータプール:リファレンス動画、編集対象動画、および動画エレメントは同一の動画クォータプールを共有し、合計で最大5本、かつ累計総尺は30秒を超えてはなりません(単一の動画は3〜30秒の間、動画エレメント素材は3〜8秒の間である必要があります)。

アップロード前にはファイル自体も確認する必要があります。数量が規格内であっても、ファイルサイズ、アスペクト比、尺が適合しているとは限りません:

素材 単一ファイル要件
画像 ≤30 MB、アスペクト比は2:5〜5:2の間。独立キーフレーム画像にも同様に適用
通常のリファレンス動画、編集対象動画 3〜30秒、≤300 MB、アスペクト比は2:5〜5:2の間
ボイス作成用音声 5〜30秒、≤50 MB
動画エレメント作成用素材 3〜8秒。共有動画の本数および合計時間の制限を受けます

素材に番号を振り、役割を割り当てる

アップロードされた素材には、順序に従って自動的に @Image1、@Video1、@Element1 のように番号が振られます。公式ガイドでは、プロンプト内で素材IDのみを提供してその役割を明確にしない場合、モデルは各素材の用途を独自に推測するため、生成結果の不確実性が高まると指摘されています。

素材の役割分担は、「用途の指定、保持する要素の説明、不要な内容の除外」という3ステップの原則に従って行うことができます:

  • 役割の指定:そのアセットがモデルに対してどの次元の特徴を提供するのかを明記します(例:公式の原文にある “@Image1: preserve the character's appearance” や “@Video1: reference the action pacing”);
  • 保持する要素の説明:維持したいディテールを指定します(例:人物の顔立ち、衣装のカッティング、特定のオブジェクト構造、フォントなど);
  • 明確な除外:素材に元々含まれている不要な属性を継承しないことを明示的に宣言します。

制作の第一歩として、最初から複雑な長文を書く必要はありません。まず主体と核となるイベントを1文で記述して開始し、モデルにストーリー、配置、カメラワークを自動展開させます。構想が明確になった段階で、主体の特徴、シーンの空間、カメラ軌道、タイムライン、サウンドなど、画面に真に影響を与える実質的なディテールを補足し、単に無意味で抽象的な形容詞を羅列することは避けます。

公式原文 · 汎用テンプレートと短文

完全な公式英語プロンプトを表示 · 素材の役割分担、設定、タイムライン、サウンド:公式汎用テンプレート
[Asset Roles]
@Image1 defines ___; preserve its ___.
@Image2 defines ___; preserve its ___.  Reference the ___ of @Video1.
[Overall Settings]
Scene and texture: ___; visual style: ___; camera tone: ___.
[Sequence of Events]
0–X s: ___ (visuals + action + emotion)
X–Y s: ___ (camera movement + additional details)
Y s–end: ___ (closing shot)
[Audio]
Dialogue/voiceover + ambient sounds + music + sound effects
完全な公式英語プロンプトを表示 · キャラクターとシーン素材の役割分担:公式サンプル
@Image1 defines the scene. Preserve its spatial layout, furnishings, and lighting.
@Image2 defines the female protagonist. Preserve her facial features, hairstyle, and clothing.
The female protagonist walks toward the window, stops, and looks back.
完全な公式英語プロンプトを表示 · 1文での探索:公式サンプル
An old man ranting about AI.
完全な公式英語プロンプトを表示 · スペイン語対話の指定:公式サンプル
A Spanish female tourist looks at the interpreter in the middle and raises the map in her hand. She speaks in natural, clear, slightly slow Spanish: “¿Dónde está la estación de metro más cercana?”
完全な公式英語プロンプトを表示 · サウンドの描写:公式サンプル(原文ママの表現を保持)
The promotional character has the voice of a 15-year-old adult woman. She speaks in English with sincerity and emotional engagement: “I honestly love this Kling jacket—the cropped fit feels so confident, and it goes with everything.” Start with warm appreciation, emphasizing “love” and “confident.”
完全な公式英語プロンプトを表示 · 字幕の位置、スタイル、時間:公式サンプル
Subtitles Burn in English subtitles, bottom-center within the title-safe area, positioned 10% above the bottom edge of the frame. Use no more than one or two lines. Rounded cream-colored felt subtitle panels with bold, dark chocolate-brown text, high contrast, and stable positioning. Each subtitle appears and disappears in sync with the corresponding voiceover: 0.78–1.38 sec: “ONE.” 1.98–3.84 sec: “ONE MEANS JUST ONE.” 4.16–4.66 sec: “TWO.” 4.86–6.82 sec: “TWO MEANS ONE AND ONE TOGETHER.” 7.26–7.78 sec: “THREE.” 8.04–10.16 sec: “THREE MEANS TWO AND ONE MORE.” 10.32–10.80 sec: “FOUR.” 11.06–13.08 sec: “FOUR MEANS THREE AND ONE MORE.” 13.32–14.24 sec: “ONE, TWO, THREE, FOUR.” 14.40–15.00 sec: “GREAT JOB!”
完全な公式英語プロンプトを表示 · スタイルのみ変更:公式短文
Edit @Video1. Replace the video’s style with the felt style of @Image1. Preserve the original composition, shots, and actions. Change only the style; do not alter the characters’ clothing designs, motorcycle design, scene elements, or event sequence.

子どもの数字認知教育の事例において、公式は羊毛フェルトのストップモーションアニメの質感を表現するために、教材動画 @Video1 と粘土・羊毛フェルト風画像 @Image1 を同時に導入しました。区別せずに両方を同時に参照するよう直接プロンプトを出した場合、生成結果に不要な要素が混入しやすくなります。公式プロンプトでは明確な役割分担によってこれを制御しています。教材動画からは内容の進行、ステップごとの解説、結びのまとめのリズムとナレーションのみを借用し、元動画の環境や視覚スタイルは明確に除外します。スタイル画像からは手作り粘土や羊毛フェルトの世界観・マテリアルのみを借用し、元画像にある既存のキャラクター、数字、構図は明確に除外します。教育内容と画面のマテリアルを分けて指示することで、モデルはそれぞれから何を借用すべきかを正確に理解します。

Omni Reference タスクの素材割り当てを試す

ガイドの素材クォータのみをチェックするチュートリアル計算機です。動画エレメントはエレメント数に算入されると同時に動画枠も消費しますが、総項目数には1回のみカウントされます。

総素材数:画像 2 + 動画 1 + エレメント 0 + ボイス 0 = 3 / 15 項目

動画共有クォータ:通常動画 1 + 動画エレメント 0 = 1 / 5 本;10 / 30 秒

この組み合わせは制限内です。さらにファイル仕様、素材の役割、生成結果を確認する必要があります。

画像 ≤30 MB;通常動画は各 3〜30 秒、≤300 MB;動画エレメント作成用素材は 3〜8 秒;ボイス作成用は 5〜30 秒、≤50 MB の音声。本ツールはファイル自体の検証は行いません。

カメラワークのリファレンスにおける役割分担の実際

同じドリフトショットであっても、動画は「どのように撮影するか」を担当し、2枚の画像はそれぞれ「車がどのような外観か、どこにいるか」を担当することができます。以下では、日中のサーキットを走る白い車の元動画と、車両および環境を変更した公式の生成結果を掲載しています。カメラポジション、車を回り込む方向、カット割りのリズムを照合した上で、車両と背景がそれぞれどちらの画像に対応しているかを確認してください。

公式事例 · カメラワークリファレンス

@Image1:レーシングカーの外観
@Image1:レーシングカーの外観
@Image2:ネオン港の夜景
@Image2:ネオン港の夜景
入力リファレンス動画:日中のサーキットをドリフトする白い車
公式生成結果:車両と環境を変更
完全な公式英語プロンプトを表示 · カメラワークリファレンス:昼のサーキットからネオン港へ
Use @Video 1 as the reference for camera movements and shot pacing. Replace the Element with the car from @Image 1 and the background with @Image 2.

異なるタスクでも、これらの公式の短文から書き始め、自身のシーン、アクション、サウンドの要件を追加していくことができます。素材番号は実際のアップロード順序に合わせて調整してください:

借用したい要素 公式プロンプトの記述例(抜粋)
複数人の外観 Reference the facial features of the characters in @Image1, @Image2, and @Image3, keeping them strictly consistent.
アクションと技を出すリズム Reference the fighting moves and attack timing in @Video1. Use @Image1 and @Image2 as the character appearance references.
カメラワークとリズム Reference the camera path and pacing of @Video1. Replace the element with the car in @Image1 and the background with @Image2.
構図 Reference the composition of @Image1 and preserve it exactly.
キャラクターとストーリーボード Reference the character design in @Image1 and use the storyboard in @Image2 as the director-approved sequence of shots, framing, camera paths, screen direction, and emotional progression for this scene.

ストーリーボードのリファレンスでは、最終的なアニメーション画面を生成することを説明し、コマ枠、鉛筆の線画、監督の注記まで動画にレンダリングされてしまわないように除外指定を行う必要があります。記事末尾の完全な「宇宙の子犬」の事例には、これらの除外項目が記載されています。この事例の長文プロンプトにおける画像番号は上記の汎用短文とは異なるため、素材内容に応じて1つずつ対応させる必要があります。


動画を「借用する」ことと「編集する」ことの違い

既存の動画素材をもとに制作を行う際、ガイドでは2つの操作アプローチを区別しています:クリエイティブ・リクリエーション(Creative Recreation)と動画編集(Video Editing)です。両者のプロンプトの記述方法は異なる入力規則に対応しています。

既存の動画素材 (@Video1)
   │
   ├─► [動詞: Replace / Borrow] クリエイティブ・リクリエーション (Creative Recreation)
   │     └── 元動画のリズム、カメラワーク、絵コンテを借用し、主体やシーンを差し替えて新しい動画を生成
   │
   └─► [動詞: Edit @Video1] 動画編集 (Video Editing)
         └── 編集意図を明確にし、変更対象を指定した上で保持要件を追加
               └── 公式推奨の追記文: "Keep everything else unchanged"

1. クリエイティブ・リクリエーション(Creative Recreation):リズムを借用して主体を差し替える

  • 使用目的:公式ガイドの解説によると、クリエイターがあるリファレンス動画のナラティブのリズム、絵コンテの構図、またはカメラワークを評価し、その動きのフレームワークを借用して、キャラクター、製品、またはシーンを自身の素材に差し替えたい場合に使用します。
  • プロンプトの記述方法: ガイド内の例文:

    “Replace the element in @Video1 with @Image1. Keep everything else unchanged.”

  • 機能説明:リクリエーションは全シーンの差し替えだけでなく、主体のみを差し替えて残りの部分を保持するよう要求することも可能です。公式によると、リファレンス動画とターゲット素材のリズムや構図が近いほど、生成結果は期待に沿いやすくなりますが、生成された映像はプレビューして確認する必要があります。

2. 動画編集(Video Editing):変更範囲と保持範囲を明確にする

  • 使用目的:人物の動きや表情の調整、小道具の差し替え、画面要素の追加・削除、部分的なアートスタイルの変更など、既存動画に対するピンポイントの修正を行います。動画編集では最大5本の動画(メイン動画1本を含む)に対応し、各動画の長さは3〜30秒の間、かつ合計時間は30秒を超えてはなりません。
  • プロンプト記述の規約:
    • 編集動詞の明確化:Edit @Video1 で書き始め、編集意図を明確にします。ガイドによると、単に Reference @Video1 とだけ書いた場合、モデルは部分的な編集ではなく、リファレンス動画に基づく新しいコンテンツの生成と解釈してしまう可能性があります。
    • 保持範囲の明示的な指定:プロンプトに Keep everything else unchanged を追加します。保持要件を明記しない場合、指定していない画面コンテンツも変化してしまう可能性があります。ただし、保持要件を明記することは制約を提示するものであり、変更していないピクセルが完全に手付かずのままであることを保証するものではないため、目視による確認が必要です。

公式のデモ事例では、「何を変更し、何を保持するか」の実際の役割分担が明確に示されています:

コンビニ人物差し替え事例

元動画は3人が順番にコンビニから出てくる映像です。プロンプトでは @Image1、@Image2、@Image3 を使用して3人の外観、ヘアスタイル、衣装をそれぞれ差し替え、各人の動作を詳細に指定しています。同時に、右側のガラスショーウィンドウにテキスト看板を固定して配置するよう指定しています。保持要件としては、緑のドア枠、ファサードの構図、店内の陳列棚、日光、歩行方向などを変更しないことが明記されています。

公式事例 · 3人を順番に差し替え

プロンプトに従い @Image1 としてアップロード:白い帽子の男性
プロンプトに従い @Image1 としてアップロード:白い帽子の男性
プロンプトに従い @Image2 としてアップロード:赤い服の女性
プロンプトに従い @Image2 としてアップロード:赤い服の女性
プロンプトに従い @Image3 としてアップロード:羊のぬいぐるみを持つコック帽の男性
プロンプトに従い @Image3 としてアップロード:羊のぬいぐるみを持つコック帽の男性
編集対象の元動画:3人が順番にコンビニから出てくる
公式編集結果:対応するリファレンス画像に従って人物を差し替え
完全な公式英語プロンプトを表示 · 編集:コンビニの3人を順番に差し替え
Edit @Video1. Replace the three people who walk out of the convenience store one after another with the following characters: First character: use the identity, face, dark curly hair, white sun hat, white short-sleeved shirt with a black-and-white striped inner top, green apron, loose light gray jeans, and dark sneakers of the man in @Image1. Second character: use the identity, short light blonde hair, red sweatshirt, green apron, white knee-high socks, and red shoes of the woman in @Image2. Third character: use the identity, short light blonde hair, white chef hat, black-framed glasses, blue-green-and-black patterned knit outfit, green apron, white shoes, and the same off-white plush sheep held in his arms as the man in @Image3. The order in which the three characters appear, their movements from inside the store to the doorway, their pauses to pose, and their approach toward the camera and exit through the foreground should follow the actions and camera timing of @Video1: the first character slightly lifts the brim of his sun hat before approaching the camera; the second character naturally adjusts her apron and gives a slight wave at the doorway before approaching the camera; the third character holds the plush sheep, adjusts his glasses, then approaches the camera and slightly raises the plush sheep as he gets closer. Fix a clear, stable, readable sign with the exact uppercase text `KLING AI OPEN 24 hours` in the middle of the convenience store's right-side glass window. The text must remain correctly spelled, undistorted, and free of flickering throughout the video. Keep the sign fixed to the inside of the glass window without obstructing any characters. Keep everything else unchanged: preserve the green convenience store doorframe, doorway composition, interior shelves, fluorescent lights, glass reflections, daylight, camera position, walking direction, duration, pacing, and aspect ratio of @Video1. Do not add any characters, change the store structure or camera movement, or introduce subtitles, logos, watermarks, or extra text.

まず3人の登場順序を確認し、次にドア枠、陳列棚、看板、歩行方向をチェックしてください。人物のクローズアップばかりを見ていると、背景の予期せぬ変化を見落としやすくなります。

雪原のコーギー スタイル変換事例

プロンプトでは、雪原を走り跳ねるトライカラーのコーギーのみを3Dボクセル(ピクセル)ブロックの犬に差し替え、元の動きの軌道に従うよう要求しています。残りの木製デッキ、積雪した地面、フェンス、木々、空などの環境は実写のリアリスティックな状態を保ち、元動画の音声もそのまま維持するよう要求しています。

公式事例 · 主体のスタイルのみ変更

編集対象の元動画:雪の中のコーギー
公式編集結果:ブロックピクセル犬
完全な公式英語プロンプトを表示 · 編集:雪原のコーギーをピクセル犬に変更
Edit @Video 1 by replacing the tricolor Corgi puppy hopping in the snow with a 3D blocky pixel-art Corgi. The entire body must be constructed from cubes: a rectangular torso, a cubic head, two upright square triangular ears, four short cuboid legs, and a small block-shaped tail. All edges must have sharp, hard right angles, with no rounded curves.
The surface uses low-resolution 16×16 pixel textures, preserving the original Corgi's tricolor distribution: a tan body, a black saddle-shaped patch across the back, a white facial blaze, a white collar, a white chest, and white paws. The eyes are two black square pixels, the nose is a single black cube, and the tongue is a small pink pixel block. Lit surfaces are bright and side surfaces are dark, with flat-shaded, block-based lighting. There must be no fur texture or soft tonal transitions.
Keep the Corgi exactly the same size as the original, without scaling it up or down. The blocky Corgi must follow the original Corgi's position, actions, and movement trajectory frame by frame: standing beside the porch, jumping into deep snow and disappearing, leaving a hole in the snow, peeking out with its blocky head, repeatedly leaping forward into the snow, and finally sitting in the snow pit. During jumps, its body and legs should move as rigid blocks, like a creature animation in a video game, without bending.
The depth to which it sinks into the snow, the snow kicked up by its paws, the snow settling on its body, and its shadow cast onto the snow must all follow the blocky body accurately. Whenever it reappears after being covered by snow, it must remain the exact same blocky Corgi with consistent textures.
Important: Only the Corgi should be transformed into a blocky style. The wooden porch, snowy ground, wooden fence, trees, and gray-white sky must remain completely realistic, as in the original live-action footage. Do not apply any blocky or pixelated effects to the environment. Only one animal should appear in the footage, and no realistic, fur-covered Corgi may appear in any frame.
Keep the audio exactly identical to the original video. Do not add any new sounds. Preserve the handheld camera perspective and all camera movements. Everything else must remain unchanged.

犬の運動軌道と、雪原や木製デッキなどの環境をそれぞれ確認してください。主体のスタイルのみを変更することと、シーン全体をピクセル風に変換することは、全く異なる2つの要求です。


鉄の塊が剣になるまで、中間の動作は誰が組み立てるのか

独立キーフレームの入り口や開始・終了フレームモードでは、開始画像と終了画像を1枚ずつモデルに与えれば、モデルが妥当な物理的変化プロセスを自動的に推論してくれると誤解されがちです。

開始と終了の2枚の画像は始まりと終わりの画面を示しているだけで、誰が鉄の塊を手に取り、どこで加工し、最終的にどのように剣を机の上に戻すのかまでは示していません。動作、接触、カッティングの構成は依然としてプロンプトに書き込む必要があり、完成した映像も1項目ずつ照合する必要があります。

公式鍛造事例のプロンプト構成 · 15秒・6ショット
開始フレームリファレンス:作業台の上の5つの生鉄の塊開始フレーム:5つの生鉄の塊
終了フレームリファレンス:同一の作業台の上で完成した大剣終了フレーム:完成した剣が作業台に戻る
  1. 0〜3秒原料の取り出し

    両手で一番大きな鉄塊を持ち上げ、画面外へ移動させる。

  2. 3〜5秒加熱

    炉へカット。トングで赤熱した鉄の素材を挟む。

  3. 5〜8秒鍛打

    金床へカット。左手で固定し、右手のハンマーで叩く。

  4. 8〜10秒研磨

    砥石へカット。接触部から火花が飛ぶ。

  5. 10〜11秒組み立て

    柄をしっかり支え、柄頭を締め込む。

  6. 11〜15秒配置

    まず空の作業台を映し、両手で剣を支えて下ろし、接触後に手を離してフレームアウトする。

開始・終了の画像が両端の画面要件を提示し、中間のショットが誰が何の道具を使って動作を完遂するかを記述します。編集によって時間のかかる工程を省略しており、このデモを実際の鍛造がわずか15秒で完了すると解釈することはできません。時間と動作は元プロンプトの構成であり、生成結果を確認する際も各項目を照合する必要があります。

公式が公開している15秒の大剣鍛造デモは、絵コンテの描写を通じて開始・終了状態をどのように接続するかを示しています:

  • 開始フレーム(Image 1):工房の作業台を斜め上から見下ろすアングルで、5つの濃いグレーの鉄塊が整然と置かれており、背景には鍛冶屋の道具が散らばっている。
  • 終了フレーム(Image 2):同一の作業台の上に、鍛造が完了した精巧な金属製の大剣が横たえられており、柄は左上、剣先は右下を向いている。
公式の鍛造デモクリップ。
上部の開始・終了画面およびタイムラインと照合し、動作の接触や編集のトランジションを確認してください。

開始と終了の2枚の画像をアップロードするだけで「生鉄から大剣へと鍛造される過程を見せる」とだけ書いた場合、具体的な動作の制約が欠けているため、生成結果において両端の間で不自然な変形や突然変異が発生しやすくなります。

公式のデモで行われている処理方法は、エディトリアル・タイムジャンプ(Editorial Time Jump)によって鍛造工程を6つのショットに分割し、具体的な両手の動作を組み合わせて作業時間を飛び越えるというアプローチです。編集によって時間のかかる工程を省略しつつ、各ショットには目に見える素材の取り出し、加工、設置のアクションが保持されています:

  1. 0.0〜3.0秒(原料の取り出し):画面は開始フレームの5つの鉄塊から厳密に開始。茶色の革手袋をはめ、スモークグレーの袖を着た鍛冶屋の両手がフレームインし、中央の一番大きな鉄の塊を抱えて左側にフレームアウトする。残りの4つの鉄塊は元の状態を維持;
  2. 3.0〜5.0秒(炉での加熱):クローズアップへハードカット(Hard cut)。同じ作業用手袋をした手が長いトングで赤熱した鉄の素材を挟み、炉の火の中で熱せられ、熱気による揺らぎを伴う;
  3. 5.0〜8.0秒(金床での鍛打):金床へハードカット。左手のトングで固定し、右手のハンマーを振るって制御された3回の打撃を行う。打撃に伴い局所的な圧縮、手首の反動、飛び散る暗色の酸化スケール(dark scale)が発生;
  4. 8.0〜10.0秒(研磨機での研磨):成形された刀身が回転する砥石に接触するショットへハードカット。火花が束になって飛び散り、金属表面に光を反射する面取りが現れる;
  5. 10.0〜11.0秒(剣の柄の組み立て):組み立て台へハードカット。左手で柄をしっかりと支え、右手で多面体の柄頭(ポンメル)を最後の1回転まで締め込む;
  6. 11.0〜15.0秒(完成した剣の配置):最初の作業台へハードカット。この時点で台の上は完全に片付けられており、両手で大剣を支えて左側からフレームインし、テーブルの上に斜めに安定して置く。その後、両手は柄から離れて引き戻され、フレームアウトする。画面はタイムラインの終点で終了フレームが要求する構図の形態へと着地する。

この事例は、開始・終了フレームの重要なポイントを示しています:両端のフレームは開始・終了画面の状態制約の設定を担当し、プロンプトは動作の主体、カット割り、接触・力のかかり方の設計を担当します。生成後は手の接触と両端の一貫性を重点的に確認する必要があります。

完全な公式英語プロンプトを表示 · 開始・終了フレーム:生鉄から大剣への鍛造
SCENE CONTEXT EXACT 1 CHARACTER — NO DUPLICATES. Interior, a worn blacksmith workshop, daytime. The same blacksmith removes the raw material, works it into a greatsword, and returns the completed sword to the original table.15 seconds, six shots. Manufacturing time is compressed through editorial cuts; individual actions retain natural weight and speed.
ACTIVE REFERENCES: @Image1: exact first-frame anchor. Preserve all five iron blocks, their arrangement, the tabletop, background tools, perspective, and lighting. This image is the starting state of an active pickup shot.@Image2: exact final-frame anchor and finished-sword design. Preserve the blade silhouette, central fuller, angular curved crossguard, spiral metal grip, faceted pommel, diagonal placement, perspective, and background. This composition is reached through a visible physical placement.
LOCATION MAP: The worktable fills the foreground. The tool bucket stands behind its left-center edge, the rod rack occupies the rear right, and the anvil stands at the right. The blacksmith works from the left side of the table in both endpoint shots. The camera stays on the original viewer-facing side of the table. During blade-working inserts, the tang points screen-left and the tip points screen-right. The final sword position runs from the upper-left pommel to the lower-right tip.
FIRST FRAME AND SPATIAL BLOCKING: At 0.0 seconds, the frame exactly matches the raw-material reference, with five iron blocks and no hands visible. The same blacksmith immediately reaches in from the left edge. Both gloved hands approach the largest central block from opposite ends, preparing a supported two-handed lift. The blacksmith wears soot-gray sleeves, brown leather gloves, and a narrow dark strap around the right cuff. These details remain identical throughout every shot.
FORMAT MODE: 15 seconds total, six shots.Hard cuts at 3.0, 5.0, 8.0, 10.0, and 11.0 seconds. Cuts compress the omitted manufacturing work and bench clearing. The opening pickup and closing placement each play as continuous physical actions.No fades, dissolves, or object-morph transitions.
OPTICS: Shots 1 and 6: reference-matched elevated three-quarter framing, approximately 63° diagonal field of view and approximately 1.8 meters from the tabletop center. Exact endpoint framing takes priority over estimated optical measurements. Shots 2–5: 40° diagonal field of view, approximately 0.8 meters from the working contact point. Focus follows the hands and metal contact; the workshop background remains softly readable. Each shot holds one fixed field of view.
CAMERA: A real camera operator holds the camera from the viewer-facing side of the workspace. All shots use handheld SETTLE: visible breathing sway, slight roll, and small delayed corrections. The opening camera holds its position while the iron block leaves the frame. The closing camera holds the empty tabletop composition while the sword enters, then settles into the exact final reference. The blacksmith is the only visible worker; the camera operator remains outside the image.
ACTION TIMING: 0.0–3.0s — TAKE THE IRON. Start on the exact first reference; during 0.0–0.6s, the blacksmith’s matching gloved hands enter from screen-left and grip opposite ends of the largest central block. During 0.6–1.5s, the wrists brace and both hands lift the block clear of the tabletop, exposing the patch of table beneath it. During 1.5–3.0s, the blacksmith carries the supported block out through screen-left; the other four blocks remain resting on the table through the cut.3.0–5.0s — HEAT THE STOCK. Hard cut forward in time to one thick billet already glowing orange among forge coals. The same gray sleeves, brown gloves, and right-cuff strap appear at screen-left as the blacksmith holds long tongs around the billet. A short controlled pull draws the billet toward the forge mouth, with heat shimmer rising above its scaled surface.5.0–8.0s — FORGE THE BLADE. Hard cut forward to an elongated orange-hot blade blank supported on the anvil, tang left and emerging tip right. The same blacksmith braces the tang with left-hand tongs and delivers three deliberate right-hand hammer strikes along the blade flat. Each strike produces local compression, wrist recoil, and a brief scatter of dark scale.8.0–10.0s — FINISH THE METAL. Hard cut forward to a cooled blade with its fuller already formed, held by the same gloved hands against an abrasive wheel. The blacksmith makes one controlled finishing pass along the bevel. A narrow stream of sparks falls from the actual contact point as a brighter strip of metal appears.10.0–11.0s — COMPLETE THE HILT. Hard cut forward to the nearly finished sword supported on a separate assembly bench, its crossguard and spiral metal grip already fitted. The same blacksmith’s left hand braces the grip while the right hand gives the faceted pommel its final tightening turn. The completed sword now has the exact construction and finish required for the final image.11.0–15.0s — PLACE THE FINISHED SWORD.Hard cut to the original worktable, now completely clear; show its empty surface for 0.4 seconds before the same gloved hands carry the completed sword in from screen-left, one hand around the grip and the other supporting the blade flat near its balance point. From 11.4–13.8s, the blacksmith lowers the entire rigid sword diagonally, hilt toward upper-left and tip toward lower-right, easing it onto the tabletop and sliding the supporting hand free as its weight transfers to the table. From 13.8–15.0s, both hands release and withdraw through screen-left; the sword remains motionless in the exact final-reference position as the camera settles onto the final frame.
PHYSICS: The raw block retains its shape and mass throughout the pickup. Both hands support it continuously; the forearms tense and the lift accelerates slowly under its weight. The anvil supports the hot blade during forging. Large changes of shape occur across editorial time jumps. The completed sword remains rigid during carrying and placement. The blade-supporting hand has visible clearance to slide free as the sword settles; the hand never passes through the blade or tabletop. Metal contact produces a short scrape and a low, heavy clink, followed by stillness. The same blacksmith clears the remaining raw stock during omitted time before the final shot.
LIGHTING: The original table shots use soft daylight from upper camera-left, matching both references. Retain dark detail in the iron and protect the silver blade highlights. The forge insert uses orange coal glow from below-left as its dominant source. Return to the original neutral daylight before the sword enters the final tabletop shot.
AUDIO: Quiet workshop air and distant furnace draft form the ambient bed. Opening: leather creaks, a brief iron scrape, and a restrained exertion breath as the heavy block rises.Middle: forge crackle, tong contact, three synchronized hammer impacts, abrasive scraping, and a short fitting sound.Ending: sleeve movement, glove friction against metal, a weighted sword-to-table clink, then quiet workshop ambience. The blacksmith speaks no dialogue.SFX only, no music, no score, no song, no soundtrack.
CHARACTER ACTING: One consistent blacksmith performs every visible action. Soot-gray sleeves, brown leather gloves, and the dark right-cuff strap remain unchanged. Hands work deliberately: brace before lifting, maintain firm tool contact, and reduce speed before lowering the finished sword. The physical rhythm shifts from effort during the raw-block pickup to careful control during the final placement. The face and torso remain outside the crop.
STYLE: Grounded workshop documentary with tactile iron, worn tools, and convincing manual labor.Soft old-photograph texture, restrained grain, and natural motion blur; no digital sharpening. Charcoal metal and muted brown surfaces dominate, with silver highlights and localized forge orange. The first and last frames preserve the supplied images’ appearance.
QUALITY: Maintain consistent hands, gloves, sleeve details, metal geometry, and contact shadows. The lifted block reveals the tabletop underneath it. The closing shot visibly establishes the empty tabletop before the sword enters. Keep the full final sword readable, including its tip, guard, grip, and pommel. Avoid duplicate limbs, flickering geometry, and intersecting solid surfaces.
POSITIVE CONSTRAINTS: The first frame contains exactly five iron blocks. The largest central block physically leaves the table in the same blacksmith’s two hands. The final shot begins with an empty table. The completed sword enters while visibly supported by that same blacksmith, contacts the tabletop, and remains after both hands withdraw. The last frame matches the finished-sword reference exactly. The opening pickup and final placement each remain continuous, with visible hand-object contact. Exactly one finished sword is present.No text overlays, subtitles, or music.

開始フレーム、終了フレーム、中間フレーム:4つの書き方テンプレート

公式が提示している一般的なフォーマットは以下の通りです。角括弧の部分に自身の画面やプロセスの描写を記入します。独立キーフレームの入り口では、対応する画像をアップロードし、時間のポイントを割り振る必要があります。

開始フレーム:
Use @Image1 as the first frame. [Describe what happens next.]

開始・終了フレーム:
Use @Image1 as the first frame and @Image2 as the last frame, then describe the [process] in between.

終了フレーム:
Use @Image1 as the last frame. [Describe what happens before it.]

中間フレーム:
X–Y sec | Keyframe 1: [Describe what happens]
Y–Z sec | Keyframe 2: [Describe what happens]
A–B sec | Keyframe 3: [Describe what happens]

結末のみが決まっている場合は、『夜警』の事例のように、終了フレームで最終的な絵画作品を提示し、プロンプトで手前の実写シーンがどのように徐々に収束していくかを指定することができます。すでに複数の絵コンテがある場合は、各画像に対して時間帯、人物の状態、カメラがどのように次の画面に到達するかを記述します。

終了フレーム:実写シーンから『夜警』へと収束

終了フレームリファレンス:完成絵画と構図
終了フレームリファレンス:完成絵画と構図
公式終了フレームサンプル動画:実写シーンが徐々に絵画へと変化
完全な公式英語プロンプトを表示 · 終了フレーム:実写シーンが収束して『夜警』へ
SCENE CONTEXT — EXACTLY ONE HISTORICAL SCENE, NO ADDITIONAL CHARACTERS. Use @Image1 as the exact final-frame reference for character costumes, positioning, lighting, composition, and painterly color palette. Create a 15-second cinematic short film depicting a 17th-century civic militia gathering to march out from a dimly lit archway. The first half must look entirely like live-action footage, with a high degree of photorealism. Only toward the end should the scene gradually transform into the original painting within the same continuous shot. Characters must not emerge from the painting, and no oil-paint textures may appear at the beginning.
LOCATION AND ATMOSPHERE: A dark urban archway opens onto stone pavement where a civic militia gathers to march. Urban dust hangs in the air, and a warm shaft of sunlight enters from the side. Use dramatic Rembrandt-style chiaroscuro while keeping the space shrouded in nighttime darkness. Do not create a moonlit-night appearance.
CAMERA AND OPTICS: Use cinematic photorealism, finely rendered textures, realistic lens depth of field, subtle handheld breathing, and smooth tracking and pullback movements. The camera begins low to the ground, tracks naturally through the marching crowd, then gradually pulls back and rises slightly. The entire sequence remains one continuous shot, maintaining spatial continuity between the live-action scene, the transforming painting, and the surrounding dark environment.
FORMAT MODE: 15 seconds total, one continuous shot. No hard cuts, white flashes, page-turn effects, or transitions that interrupt spatial continuity. The transformation from live action to painting occurs gradually within the same shot, progressing from the edges toward the center.
ACTION TIMING:
0.0–3.0s — THE MILITIA MARCHES. Track low to the ground as boots march across stone pavement. Drumsticks strike, and a red sleeve sweeps past the camera. The camera naturally tilts upward, following a musket as it passes beneath a flag. All movements feel realistic and weighty, with natural walking speed and no slow motion. The scene remains entirely photorealistic, with no visible oil-paint textures.
3.0–8.0s — MOVE THROUGH THE CROWD. The camera moves steadily through the crowd, finding the captain dressed in black with a red sash. He turns to check the formation and extends his hand forward to give a command. Beside him, a lieutenant dressed in pale gold steps forward. In the background, guards raise their pikes and adjust their formation. A blonde little girl briefly looks back at the group. Expressions and movements remain natural and restrained, as if spontaneously captured by a camera in a historical film. Maintain fully realistic skin, fabric, metal, and architectural details.
8.0–12.0s — REVEAL THE COMPOSITION. The camera continuously pulls back and rises slightly. As the group continues moving, the characters gradually settle into their precise positions in the original painting. The captain's outstretched hand, the lieutenant's pose, the red-clad guard in the doorway, the Afghan girl, the weapons, and the drummer on the right all come into view simultaneously. At this moment, the drumbeat abruptly stops, and everyone freezes for half a second. Preserve realistic live-action appearance as the composition becomes fully readable.
12.0–15.0s — TRANSFORM INTO THE PAINTING. Continue the same slow pullback without cutting. The realistic skin, fabric, metal, and architectural details gradually transform from the edges toward the center into rich oil paint and visible brushstrokes. The surrounding scene progressively resolves into the original painting,
The Night Watch
, fully revealing @Image1. Preserve the exact positions, character costumes, proportions, lighting, color palette, and composition of the original painting. By the end, the transformation is complete, and the image remains motionless.
FINAL FRAME AND COMPOSITION: The final painting must retain its complete original aspect ratio and be displayed centered in the frame, with seamless spatial continuity between the painting and the surrounding dark environment. Do not crop the original painting, alter its composition, or introduce any additional characters. Hold the completed image motionless until the end.
LIGHTING AND COLOR: Begin with nighttime darkness, dramatic Rembrandt-style chiaroscuro, warm side lighting, and dust suspended in the air. Do not introduce moonlight. During the live-action portion, maintain realistic cinematic lighting and natural material textures. As the painting transformation progresses, preserve the original painting's distinctive lighting, rich oil-paint colors, and visible brushwork.
PHYSICS AND MOTION: Boots maintain convincing contact with the stone pavement. Weapons, clothing, and equipment move with realistic weight and inertia. The captain's gestures, the lieutenant's forward movement, the guards' formation adjustments, and the girl's brief backward glance remain physically natural. The transition into the painting changes the visual rendering of the existing scene rather than causing characters to emerge from or move out of the painting.
AUDIO: Environmental audio consists of boots on stone, rustling fabric, subtle metallic clinks, and live drums. Add low strings and gradually intensifying orchestral music, building to a climax as the camera pulls back. At the moment the scene freezes, the drums stop, leaving only a brief musical resonance. The sound design must support the cinematic progression from a living historical scene to a motionless painted composition.
STYLE: Cinematic historical realism transitioning into the original oil painting. The opening and middle sections must look entirely like live-action footage, with realistic skin, fabric, metal, architectural surfaces, lens depth of field, and natural motion. Rich oil-paint textures and visible brushstrokes appear only toward the end, gradually replacing the photorealistic rendering.
POSITIVE CONSTRAINTS: Maintain consistent character identities, costumes, positions, weapons, and spatial relationships throughout the continuous shot. Preserve the exact final composition of @Image1. The first half remains fully photorealistic. The transformation progresses from the edges toward the center and completes by 15.0 seconds. No characters emerge from the painting. No additional characters, cropped painting, hard cuts, white flashes, page-turn effects, or premature oil-paint textures. The final frame matches the original painting's full aspect ratio and composition, centered within the surrounding dark environment.

中間フレーム:6つの画面のトランジションを構成

公式キーフレームリファレンス画像 1
公式キーフレームリファレンス画像 1
公式キーフレームリファレンス画像 2
公式キーフレームリファレンス画像 2
公式キーフレームリファレンス画像 3
公式キーフレームリファレンス画像 3
公式キーフレームリファレンス画像 4
公式キーフレームリファレンス画像 4
公式キーフレームリファレンス画像 5
公式キーフレームリファレンス画像 5
公式キーフレームリファレンス画像 6
公式キーフレームリファレンス画像 6
公式中間フレームサンプル動画:少女の6つのカット
完全な公式英語プロンプトを表示 · 中間フレーム:少女の6つの絵コンテ
SCENE CONTEXT EXACT 1 CHARACTER — NO DUPLICATES. 0.0–2.1s | Keyframe 1: Looking Up from the Floor. Strictly match Image Node_23. Wide, static composition: The girl sits on mint-green tiled flooring, leaning against a cabinet and the corner of a wall, with her legs naturally extended apart and both hands resting lightly between her knees. Soft light filters through the plaid curtains and falls across the tiles. She initially keeps her gaze lowered, then slowly lifts her head toward the window light, lips slightly parted, as if hearing a melody from far away. The curtains sway only slightly, while the lace hem of her skirt and the tips of her hair show the faintest hint of movement with her breathing. The camera slowly pushes in by approximately 3% without changing the composition.
2.1–4.3s | Keyframe 2: Close-Up of the Recorder, Sound-Matched Cut. At the peak of the girl's head-lifting motion, a clear, brief recorder note enters 0.1 seconds early. Hard cut to the medium close-up from Image Node_29 (2). The girl closes her eyes and gently plays a white recorder, completing one full but brief exhalation. Only two or three fingers make subtle adjustments over the holes. Her cheeks puff out slightly, then relax. Do not distort the recorder, exaggerate her puffed cheeks, or add extra fingers. Keep the camera steady and the plaid curtains softly out of focus in the background.
4.3–6.5s | Keyframe 3: Hands and Gaze, Action-Matched Cut. The instant the recorder note ends, hard cut to Image Node_18. The girl stands by the window in front of mint-green wall paneling, with both hands held beside the right side of her face, as if gathering the melody into her palms. She keeps her gaze lowered for approximately 0.4 seconds, then gently raises her eyes to look directly into the camera. Her fingers make one extremely subtle closing motion, and her beaded bracelet catches a glint of window light. The camera pushes in extremely slowly from a medium shot, keeping her centered and the interior clean and uncluttered.
6.5–8.5s | Keyframe 4: Detail of Dangling Legs, Skirt-Matched Cut. As her hands slowly move away from the sides of her face, use the moment they drop out of the bottom edge of the frame as the cut point. Hard cut to Image Node_21. Low-angle close-up: The girl sits on the edge of a tall mint-green cabinet. Only her mint-green lace skirt, white stockings, pale green Mary Jane shoes, and one hand lightly touching the cabinet edge are visible. Her legs remain together and dangle freely. Her toes gently swing forward once, pause, then naturally return to a vertical resting position. The lace hem sways slightly with the movement. Do not exaggerate the swinging motion, let her legs touch the floor, or change the positions of the cabinet and bathtub.
8.5–10.8s | Keyframe 5: Still Gaze on the Bed, Shoe-Tip-Matched Cut. As both shoes swing back downward, hard cut to Image Node_22. The girl lies on her stomach on a mint-green bed, resting her face in both hands with her feet raised behind her. The composition is gentle, with ample negative space. She looks at the camera first, then softly shifts her gaze toward the window light on the left before returning it to the camera. Her feet perform only one small, synchronized crossing motion at the shoe tips, then relax. The bedsheet develops only the faintest soft folds. Do not turn her into a side-lying pose or change the positions of the pillows, bedsheet, table lamp, plants, or framed pictures.
10.8–13.5s | Keyframe 6: Paper in the Foreground, Final Gaze. Use a corner of the pale bedsheet passing across the frame as an occlusion transition, then hard cut to Image Node_20. The girl sits on a white chair, with her transparent glasses strictly matching the keyframe. A sheet of white paper slowly drifts across the frame from the lower left and upper edge, briefly obscuring part of her forehead and shoulder, but must never cover her entire face for more than 0.3 seconds. She gazes quietly at the camera through the moving sheet of paper. After blinking once, she tilts her head slightly to the right by approximately 3 degrees and holds the position. The paper drifts out of frame. Keep the camera steady, and do not create a storm-like flurry of paper.
13.5–15.0s | Gentle Fade to Black. Maintain the final composition of Keyframe 6. After the paper leaves the frame, the girl remains still, maintaining a calm, direct gaze. The daylight by the window gradually dims like a soft light being slowly turned down. The mint-green walls, curtains, girl, and chair all fade evenly into shadow. Do not abruptly switch off the lights, change the color temperature, or add any text.

少女の事例の原文には Image Node_23 などの素材名が残されていますが、これは汎用的な番号ではありません。使用する際は、まずポーズから正しい画像を見つけ出し、自身のワークスペースの実際の番号に置き換えてください。各時間帯の長さも、選択した生成時間と一致させる必要があります。


サウンド、テキスト、画面の要件を具体的に記述する

1. サウンド生成の現実的な境界

Kling 4.0はデュアルチャンネルステレオとネイティブなリップシンクに対応していますが、音声入力には以下のようなルールの境界が存在します:

  • 音声入力は「ボイス(Voice profile)」のみ対応:ボイスリファレンスとして5〜30秒の1人の話者の音声をアップロードできますが、生成後は音声が要件を満たしているか試聴して確認する必要があります;
  • BGMや効果音ファイルの直接アップロードには非対応:音声をアップロードしてBGMやSEを指定することはできません。必要な劇伴のスタイル、環境ノイズ、アクションの効果音は、プロンプトの [Audio] セクションに文字で記述し、モデルに生成させる必要があります;
  • 音声・映像の同期とスマート絵コンテはデフォルトで有効:音画同期とスマートカット割りはデフォルトで有効になっており、個別のスイッチはありません。対話を生成する際は、プロンプト内で話者の役割を明確にし、その言語の元のセリフを使用して引用符で囲み(例:スペイン語 “¿Dónde está la estación de metro más cercana?”)、年齢、ボイスの質、話速、感情などの音声特徴を具体的に描写することをお勧めします。

公式の3人対話の事例では2つの言語のみが使用されています:観光客がスペイン語で最寄りの地下鉄駅を尋ね、通訳がまず中国語でそれを伝え、スタッフが中国語で回答し、通訳が再びスペイン語でルートを説明します。プロンプトでは話者、セリフ、ポーズ、そして残りの人物が静かにしていることが個別に規定されています。

3人の立ち位置リファレンス:観光客、通訳、スタッフ
3人の立ち位置リファレンス:観光客、通訳、スタッフ
公式サンプル動画:スペイン語と中国語による3人の対話
完全な公式英語プロンプトを表示 · 3人の多言語対話
SCENE CONTEXT EXACT 3 UNIQUE HUMAN CHARACTERS ACROSS THE VIDEO: Three people are in a bright, clean, fictional city tourist information center. Maintain consistent color tones throughout. The tourist stands on the left, the interpreter stands in the middle, and the tourism staff member stands on the right. A city map and route diagram are placed on the information desk. Background text and map labels must be blurred and unreadable. No real brands, organization names, logos, or watermarks may appear.
ACTION TIMING:
0–3 seconds: Medium shot of all three people. The Spanish female tourist looks at the interpreter in the middle, raises the map in her hand, and speaks in natural, clear, slightly slow Spanish: “¿Dónde está la estación de metro más cercana?” After she finishes speaking, pause for approximately 0.5 seconds. The interpreter turns to the tourism staff member and translates into Chinese: “她想知道最近的地铁站在哪里。”
3–7 seconds: Cut to the interpreter and the tourism staff member. The tourism staff member looks at the map (do not use a close-up of the map) and answers in natural, clear Chinese: “沿这条路直走,步行大约五分钟就能到。” After the staff member finishes speaking, pause for approximately 0.5 seconds. The interpreter confirms understanding and turns toward the tourist.
7–11 seconds: The interpreter translates the staff member's answer into natural, clear, slightly slow Spanish: “La estación de metro está a unos cinco minutos a pie. Siga recto por esta calle.” While speaking, the interpreter points to the route on the map, and the tourist studies it attentively.
11–15 seconds: Return to a medium shot of all three people. After understanding the directions, the Spanish tourist smiles, nods, and says in Spanish: “Muchas gracias.” All three maintain a natural service interaction as the scene ends.
AUDIO:
- The Spanish tourist speaks only Spanish.
- The Chinese tourism staff member speaks only Chinese.
- The Chinese interpreter speaks Chinese first, then Spanish.
- Each person has a distinct voice.
- When one person is speaking, the others remain silent. No interruptions or overlapping dialogue.
- All dialogue must have clear vocals, with lip movements synchronized to the corresponding language.
- Spanish pronunciation must be natural and standard, without English-accented pronunciation.
- Speech should be slightly slow, with natural pauses between sentences.
- Retain subtle ambient sounds from a tourist information center. Do not add background music. Ambient sounds must not overpower the dialogue.
CAMERA: Begin with a medium shot of all three people to establish their relationships. When the tourist speaks, cut to a two-shot of the tourist and interpreter. When the interpreter relays the question, cut to the interpreter and staff member. During the staff member's response, include a close-up of the map route. When the interpreter translates into Spanish, return to a two-shot of the interpreter and tourist. End with a medium shot of all three people. Maintain consistent character positions, eyelines, and clothing throughout. Do not abruptly replace characters or change their spatial relationships.
STYLE: Realistic, natural, professional travel-service documentary style. Bright, clean lighting, natural facial expressions, and restrained movements. The scene should resemble an authentic interaction at an airport or city tourist information center.

ガイドに記載されている言語には、中国語、英語、日本語、韓国語、スペイン語、ポルトガル語、ドイツ語、フランス語、ヒンディー語が含まれます。方言には四川方言、広東語が含まれます。中国語のアクセントには北京、東北、台湾アクセントが含まれ、英語のアクセントにはアメリカ、イギリス、インドアクセントが含まれます。実際の吹き替えは1文ずつ試聴し、言語、セリフ、話者が正しく対応しているか確認する必要があります。

2. 動画内テキスト生成と字幕設定

Kling 4.0は動画内での多言語テキスト、絵文字、ロゴのレンダリングに対応しており、カメラワークの移動やカット割りのトランジション時でも画面内の文字が安定して鮮明に保たれると公式に謳われており、ブランド広告、製品パッケージ、店舗看板、スクリーンUIなどの画面内テキスト表示に適しています。字幕を直接生成する必要がある場合、プロンプト内で字幕の画面上の位置(例:下部セーフエリア)、フォントサイズ、表示時間帯、セリフとの厳密な同期を指定する必要があります。ただし、公式のアピールを文字ごとの誤りがないことの保証と見なすことはできず、生成後は文字の綴り、文字数、表示タイミングを確認する必要があります。

前述の子どもの数字カウント事例も同様に対照して確認できます:数字1〜4の書き方、実物の数量、足し算のプロセス、英語字幕の表示タイミングをそれぞれ検査する必要があります。フェルト風のスタイルになっているからといって、数量や字幕が必ずしも正確であるとは限りません。公式サイトはこの事例グループにおいてスタイル画像と結果を提供していますが、プロンプトで参照されている教材動画 @Video1 は添付していません。

@Image1:手作りのマテリアルと視覚的世界観のみを借用
@Image1:手作りのマテリアルと視覚的世界観のみを借用
公式サンプル動画:1〜4のカウントと英語字幕
完全な公式英語プロンプトを表示 · 子どもの数字カウント:素材の役割分担と文字
SCENE CONTEXT: EXACTLY 3 UNIQUE CHARACTERS ACROSS THE VIDEO — NO DUPLICATES.EXT. Enchanted counting forest classroom, warm morning. One soft cream cloud teacher teaches the numbers 1, 2, 3 and 4 in four separate shots. Two tiny yellow chick pupils appear only in the number-two shot.3 characters across the video, 5 hard-cut shots, 15s, real time.ACTIVE REFERENCES@Video1: content, narration and timing reference only — preserve the educational progression, additive explanations and final recap. Never inherit its white studio environment or visual style.@Image1: visual-world reference only — handmade clay-and-felt materials, rounded toy-like forms, pastel forest trunks, mossy ground, rainbow colours, warm diffused backlight and shallow storybook depth. Never inherit its existing characters, numerals or composition.
LOCATION MAP: All five shots occur on the same circular moss stage inside one enchanted forest classroom.One broad warm-brown tree trunk anchors frame-left; a second tree trunk anchors frame-right. A curved pastel rainbow root crosses the background. The central teaching pedestal remains in the same position in every shot. Camera always stays on the front side of the teaching axis, between 3.0 and 3.3 m from the pedestal. The sun always comes from upper frame-right. Background geometry, material scale and colour palette remain identical after every cut.
FIRST FRAME AND SPATIAL BLOCKING: Shot 1: the cloud teacher floats centre-left, facing a large red felt numeral 1 on the central pedestal. One red apple is concealed inside the moss below it. Shot 2: The cloud teacher floats centre-left, facing a large amber felt numeral 2. Two yellow chicks begin concealed behind the pedestal. Shot 3: the cloud teacher floats centre-left, facing a large green felt numeral 3. Three blue felt stars begin nested inside the moss. Shot 4: the cloud teacher floats centre-left, facing a large blue felt numeral 4. Four purple clay blocks begin below the pedestal. Shot 5: the cloud teacher floats alone at centre, facing the viewer beneath the rainbow root. Every shot begins mid-gesture with the teacher already pointing toward the active numeral. No empty establishing beat.
FORMAT MODE: Horizontal 16:9, total 15s, real time, 5 shots connected by clean hard cuts.Shot 1 — 0.00–4.00s: number 1 and one apple.Shot 2 — 4.00–7.08s: number 2 and two chicks.Shot 3 — 7.08–10.21s: number 3 and three stars.Shot 4 — 10.21–13.08s: number 4 and four blocks.Shot 5 — 13.08–15.00s: spoken recap and celebration. Each number receives its own separate shot. Numerals 1, 2, 3 and 4 never share the same teaching frame.No fades, dissolves or split screens.
OPTICS: 35mm equivalent, 54° horizontal FOV, locked across all five shots. Identical natural perspective, camera height, background scale and depth-of-field character after every cut. Focal plane remains on the cloud teacher, active numeral and active quantity. Foreground flowers softly obscure the lower corners. Distant trees dissolve into the same creamy storybook blur.
CAMERA: Every shot is operated handheld at approximately 105 cm height from the front side of the teaching axis. World register: gentle SETTLE. Shot 1: slow 10 cm push toward numeral 1. Shot 2: slow 10 cm push toward numeral 2. Shot 3: slow 10 cm push toward numeral 3.Shot 4: slow 10 cm push toward numeral 4. Shot 5: slow 8 cm push toward the celebrating teacher.Visible handheld character throughout: breath sway, micro-roll, late tiny corrections and gentle but obvious handmade shake. Numerals and subtitles remain readable. Camera height, axis and movement speed match across all cuts.Not a gimbal, slider, tripod lock-off, drone or digitally stabilised camera.
ACTION TIMING 0.00–0.78s: Shot 1 begins. The cloud teacher already points toward the red numeral 1. 0.78–1.98s: numeral 1 rises and completes one soft bounce. 1.98–4.00s: one red apple rises from the moss and settles beneath numeral 1. 4.00–4.86s: hard cut to Shot 2. The amber numeral 2 rises and completes one soft bounce. 4.86–7.08s: one yellow chick hops out from the left, then a second chick joins from the right; they touch shoulders and settle together. 7.08–8.04s: hard cut to Shot 3. The green numeral 3 rises and completes one soft bounce. 8.04–10.21s: two blue felt stars rise together, followed by one additional star; the three stars settle into a clear triangular arrangement. 10.21–11.06s: hard cut to Shot 4. The blue numeral 4 rises and completes one soft bounce. 11.06–13.08s: three purple blocks assemble first; one additional block clicks into the fourth position. 13.08–14.40s: hard cut to Shot 5. Four tiny coloured fireflies pulse sequentially red, amber, green and blue while the teacher points from left to right. 14.40–15.00s: the teacher opens both arms; a small clay sun unfolds above the rainbow and releases a brief sparkle burst.
PHYSICS: The cloud teacher has the buoyancy of a lightweight stuffed felt puppet, with soft vertical drift and delayed arm movement. Each numeral has padded felt weight: it compresses, rebounds once and settles. The apple lands with soft clay weight. The chicks’ feet squash slightly into the moss. Stars descend with gentle air resistance. Blocks connect with firm edge-to-edge contact. Every quantity remains stable and readable until its shot ends. Hard cuts reset the teaching pedestal cleanly while preserving the same forest, teacher identity, material scale and lighting.
LIGHTING: One identical motivated source in every shot: warm morning sunlight filtering through the trees from upper frame-right.The teacher’s lower-left side remains slightly darker in all five shots. Soft rim light separates the felt fibres from the forest. Protect the cream cloud, pastel numerals and rainbow highlights from clipping. The direction, colour temperature, haze density and exposure remain unchanged across every cut.
AUDIO VOICEOVER: The cloud teacher speaks in English with the same warm, clear, medium-high preschool-teacher voice in every shot. Pronunciation is slow, encouraging and rhythmically precise.0.78s: “One.”1.98s: “One means just one.”4.16s: “Two.”4.86s: “Two means one and one together.”7.26s: “Three.”8.04s: “Three means two and one more.”10.32s: “Four.”11.06s: “Four means three and one more.”13.32s: “One, two, three, four.”14.40s: “Great job!”
MUSIC: one continuous original children’s instrumental across all cuts, using soft marimba, toy piano, light ukulele, felt-drum taps and gentle handclaps. The same melody, tempo and instrumentation continue seamlessly through every shot. It rises slightly with each new number and ends with a short celebratory flourish.SFX: one soft felt pop for each numeral bounce; one clay plop for the apple; two tiny moss footsteps for the chicks; three sparkle chimes for the stars; four wooden clicks for the blocks; four soft firefly pings during the recap; one bright celebration chime at the end.
AMBIENCE: continuous close grass rustle, mid-distance leaves and faint woodland birds. The ambience never resets at the cuts.MIX: narration remains clear and centred. Music ducks beneath every spoken line. Sound effects synchronise exactly with the quantities. Music and ambience remain continuous across every hard cut.
SUBTITLES: Burned-in English subtitles, bottom-centre inside the title-safe area, positioned 10% above the lower edge.One or two lines maximum. Rounded cream felt subtitle panel with dark chocolate-brown bold lettering, high contrast and stable placement. Subtitles appear and disappear exactly with the matching narration:0.78–1.38s: “ONE.”1.98–3.84s: “ONE MEANS JUST ONE.”4.16–4.66s: “TWO.”4.86–6.82s: “TWO MEANS ONE AND ONE TOGETHER.”7.26–7.78s: “THREE.”8.04–10.16s: “THREE MEANS TWO AND ONE MORE.”10.32–10.80s: “FOUR.”11.06–13.08s: “FOUR MEANS THREE AND ONE MORE.”13.32–14.24s: “ONE, TWO, THREE, FOUR.”14.40–15.00s: “GREAT JOB!”
CHARACTER ACTING: Cloud teacher: identical body proportions, cream felt texture, tiny arms, dot eyes, rosy cheeks and a small smiling mouth in every shot. Uses slow preschool-teaching gestures. The gaze always lands on the active numeral or quantity. The expression gradually changes from patient concentration in Shot 1 to a broad celebratory smile in Shot 5.Shot 1: points with one hand and watches the single apple settle.Shot 2: brings both hands together as the two chicks join.Shot 3: traces a small triangle after the third star appears.Shot 4: raises four soft fingertips after the final block connects.Shot 5: points across four firefly pulses, then opens both arms toward the viewer.Two chick pupils: appear only in Shot 2. The first chick leaves a visible space beside itself; the second fills that space. Both look up at the teacher and blink once after joining.
STYLE: One perfectly consistent handmade clay-and-felt stop-motion storybook world across every shot.Rounded silhouettes, tactile fingerprints, plush fibres, softly imperfect surfaces, oversized friendly trees, moss carpet, tiny flowers and pastel rainbow details.Identical teacher model, forest geometry, prop scale, material softness, lens character and lighting direction after every cut.Soft vintage optical character, old-photograph texture, subtle film grain, slight halation and natural motion blur.Colour 60:30:10 = moss green and warm wood / cream and pastel numeral colours / coral-red and sunny-yellow accents. Vintage photo softness, no sharpening.
QUALITY: The cloud teacher, active numeral, active quantity and subtitles remain readable in every shot. Numeral shapes are conventional, upright and unambiguous. Subtitle spelling, punctuation and timing match the specified script exactly. Subtitle size, typeface, panel shape and screen position remain identical across all cuts. Soft old-photo resolution, never digitally sharpened.Natural motion blur without ghosting, duplicated limbs, malformed numerals, incorrect quantities or plastic CGI surfaces.
POSITIVE CONSTRAINTS: Numbers 1, 2, 3 and 4 each receive one separate teaching shot. Only one large numeral appears in each teaching shot. Shot 1 contains exactly one apple. Shot 2 contains exactly two yellow chicks. Shot 3 contains exactly three blue stars. Shot 4 contains exactly four purple blocks. Shot 5 contains only the cloud teacher, four sequential firefly pulses and the final clay sun. The same cloud teacher identity, forest style, light direction, optics, colour palette, music and subtitle design continue across every cut. Speech count: exactly 10 lines. Every subtitle matches its spoken line word for word. A shared 1–4 teaching frame, split screen, incorrect quantity, extra character, style change, lighting change, malformed subtitle or mismatched narration = failed shot.

3. 抽象的な言葉からの脱却:Kling 4.0の視覚言語翻訳

プロンプトは最長8,000トークンまで対応しています。トークンはテキスト分割の単位であり、8,000文字のテキストとイコールではありません。プロンプトが長いからといって、必ずしも高品質な画面が生成されるとは限りません。ガイドでは具体的な描写言語を使用し、抽象的な言葉や否定文を極力減らすことが推奨されています。否定文には実用的な用途があり、例えば字幕やBGMが不要な場合は、必要に応じて no subtitles や no background music と明記して除外することができます。スタイルの制御においても、リアルな実写スタイルを除外することで、アニメーションスタイルとの混在を防ぐことができます。

肯定的な描写においては、曖昧な評価表現を、画面内で具体的に目に見える光学、マテリアル、構図のパラメータへと変換すべきです:

  • ❌ 「高級感のある画面 / 映画のような質感」 👉 ✅ 「サイド逆光が主体の輪郭を縁取り、浅い被写界深度で背景をぼかし、物体表面には繊細なマット粒状感とわずかな手持ちカメラの呼吸のような揺れがある。」
  • ❌ 「レトロでノスタルジックなスタイル」 👉 ✅ 「黄ばんだ粗い壁面、家具の縁には擦れや塗装剥げの痕跡があり、色温度の低い暖色系の白熱灯による照明、微小なフィルムノイズとハレーションがある。」
  • ❌ 「中流家庭のキッチン」 👉 ✅ 「濃い木目のキャビネット、天板には炊飯器と透明な調味料入れが置かれ、冷蔵庫のドアには手書きのメモが貼られ、朝の柔らかなサイド光がブラインドを通して差し込んでいる。」

公式ドリフト事例に沿って素材の役割分担を実践する

公式のカメラワークリファレンス事例(レースカーのドリフト)をそのままハンズオン練習として使用し、Omni Referenceにおいてカメラワーク、主体、背景をそれぞれ3つの異なる素材にどのように役割分担させるかを体験できます。

今回の練習で使用する素材は、記事末尾の第3グループの事例から直接ダウンロードできます:

  • 素材の準備とアップロード順序:
    • @Image1:カラフルなレーシングカーのマルチビュー(source-image-04.png)。差し替える車両の外観造形とカラーリングのディテールを定義します;
    • @Image2:夜のネオン港(source-image-05.png)。差し替え後の夜景環境と光と影の雰囲気を提供します;
    • @Video1:7.04秒の日中の白い車によるサーキットドリフト元動画。カメラワークの軌道、カメラの追従、カット割りのリズムを提供します。

    ヒント:Omni Referenceのワークスペースでアップロードする際は、素材の番号順を厳密に確認してください(まず2枚の画像をそれぞれ @Image1、@Image2 としてアップロードし、その後に動画を @Video1 としてアップロードします)。

練習設定(チュートリアル操作の開始点)

  • 制作の入り口:Omni Reference(オムニリファレンス)
  • 生成モード:標準版 Kling 4.0
  • 解像度:1080p
  • アスペクト比:16:9
  • 生成時間:7s

(公式はこのタスクの生成パラメータを公開していません。上記はチュートリアル用の練習設定です。)

公式英語プロンプト(公式ガイド原文ママ):

Use @Video 1 as the reference for camera movements and shot pacing. Replace the Element with the car from @Image 1 and the background with @Image 2.

日本語訳・解説(送信時は原文英語を使用):

@Video1 をカメラワークとカメラのリズムのリファレンスとして使用します。画面の主体を @Image1 のレーシングカーに差し替え、背景を @Image2 に差し替えます。

加筆・拡張が必要な場合は、改訂版を別名で保存し、この公式原文を照合用として残してください。

生成手順とレビュー・チェック

Omni Referenceの入り口で素材のアップロードとプロンプトの入力が完了したら、生成を実行します。生成後は、前述の公式デモクリップまたは記事末尾の第3グループの事例と照合して効果を確認できます(公式サンプルはあくまで照合目標であり、今回の練習で実際に出力された結果ではない点にご注意ください)。以下の3項目を重点的に確認します:

  1. 車両の外観とディテール:生成されたレーシングカーが @Image1 の車体構造とカラーリングを正確に再現しているか、高速走行やコーナリング中に車体が安定しているか、異常な変形がないか;
  2. 夜景環境とライティング:昼のサーキットが @Image2 の夜のネオン港に完全に置き換わっているか、車体表面に港の照明やネオンの反射が自然に映り込んでいるか;
  3. カメラワークとカット割りのリズム:元リファレンス動画 @Video1 のカメラのプッシュ/プル、車両を追従する回り込み、カット割りのポイントが正確に借用され、自然につながっているか。

生成結果が期待通りでない場合、トラブルシューティングは単一変数アプローチに従う必要があります。影響要因を正確に特定するために、1回につき1つの素材のみを変更するか、1つの具体的な記述のみを修正します。試行の中でプロンプトを修正した場合は、それが原文に基づく調整であることを明確にし、公式の元プロンプトは完全に保持しておく必要があります。


次回の生成に向けて準備とレビューの記録を残す

新しいKling 4.0の動画生成タスクを開始する際は、以下の2つのテンプレートをコピーし、生成前に素材の役割分担を確認し、生成後に実際のズレを記録することをお勧めします。

コピーまたはダウンロード:撮影前ブリーフィング + 生成後レビューログ

クォータ計算機に入力した数値は含まれない、2つの空白テンプレートです。

『Kling 4.0 撮影前ブリーフィング(Pre-shoot Briefing)』

### Kling 4.0 撮影前ブリーフィング

**1. 基本設定**
- ショット名 / シーン番号:
- 制作の入り口:[ ] Omni Reference(オムニリファレンス)  [ ] 独立キーフレーム(Keyframes)
- 選択モードと仕様:
  - [ ] 標準版:尺 ___ 秒(3–30s) | 解像度 [ ] 720p  [ ] 1080p  [ ] 4K | アスペクト比 ___
  - [ ] Flash版:尺 ___ 秒(≤20s) | 最大720p(開始・終了フレームおよびマルチキーフレーム非対応) | アスペクト比 ___

**2. 素材計画(総素材数の上限 ≤15 はOmni Referenceのみに適用)**
- 画像素材:___ 枚(画像 ≤10)
- 動画素材:___ 本、合計 ___ 秒(共有動画プール ≤5本かつ合計 ≤30s)
- ボイス素材:___ 個(≤3個、単一ファイル 5–30s)
- 独立エレメント:___ 個(≤7個、うち動画エレメント ≤3 かつ動画枠に算入)
- 素材総数の集計(Omni Reference):___ / 15(各素材を1回カウント)

**3. 素材の役割分担とプロンプトの規約**
- 素材の役割:各素材の寄与を明確化(例:@Image1 が外観を定義、@Video1 がカメラワークとリズムを参照)
- 保持と除外:編集タスクでは変更対象と保持要件を明記。必要に応じて `no subtitles` / `no background music` を記入して字幕や劇伴を除外
- タイムラインアクション:秒単位でショットの動作、カメラワーク、力のかかり方のディテールを分割

『生成後レビューと単一変数調整ログ(Iteration Log)』

### Kling 4.0 生成後レビューと調整ログ

- ショット識別子:Shot_01_v1
- 生成パラメータ:Kling 4.0 標準版 | 1080p | 10s | 16:9

**一、生成結果の多角的なレビュー**
1. 主体とマテリアル:[ ] 設定通り  [ ] 部分的なブレ・ドリフトあり  [ ] 構造的な変形あり
2. 動作とカメラワーク:[ ] リズムが合致  [ ] 移動のオーバーシュートまたは不連続  [ ] 指定時間帯通りに実行されず
3. 接触と力のかかり方:[ ] 接触が自然  [ ] めり込みまたは浮遊  [ ] エッジの軟化・ぼやけ
4. 音声・映像の表現:[ ] 口の動きと効果音が良好に対応  [ ] 音ズレまたはノイズあり  [ ] 予期せぬ字幕/劇伴の出現

**二、調整の提案と検証すべき仮説**
> **トラブルシューティングの提案**:調整時は、影響要因を特定しやすくするために、一度に1つの変数のみを変更することをお勧めします(例:プロンプト内の1箇所の動作描写を修正する、またはリファレンス画像を1枚だけ差し替える)。

- 観察された現象:
  例:03〜06秒で手が製品に接触する際のエッジが軟化している。スタンドに置くプロセスが十分に描写されていない。
- 検証すべき仮説(調査・改善の方向性):
  [ ] 接触時の荷重と手の力のかかり方のディテール描写が不足している
  [ ] プロンプト内で支持物が最初から存在していることと接触プロセスが記述されていない
  [ ] リファレンス動画と目的の動作の間でリズムの乖離が大きい
- 今回の調整アクション:
  手が持ち上げてスタンドに戻す接触描写を詳細化し、スタンドが最初から存在していることを明記。
- 次のバージョン:Shot_01_v2(残りの条件は変更せず、再生成して比較)

公式事例の素材と完全なプロンプト

以下にガイドの全21グループの事例を掲載します。各グループを展開して、入力リファレンス画像、リファレンス動画、公式生成結果、完全な英語プロンプトを確認でき、元画像と元動画はそれぞれダウンロード可能です。複数人の参照、アクション、カメラワーク、構図、ストーリーボード、追加・削除・差し替え、クリエイティブ・リクリエーション、サウンドとテキスト、開始・終了および中間フレームなど、タスクに応じて探すことができます。

長文プロンプト内のタイムライン、セリフ、音声、保持項目、除外項目はすべて原文のまま保持しています。使用前に自身のアップロード素材に合わせて @ 番号を照合してください。公式サイトに素材が添付されていないケースや、元の表の並び順とプロンプトの番号が異なるケースについては下部に注記しています。完全なプロンプトは一括ダウンロードも可能です。

01 · 複数人・複数小道具のリファレンス

入力リファレンス素材

複数人・複数小道具のリファレンス · 公式サイトリファレンス画像 image-01
公式サイトリファレンス画像 image-01 · 元画像をダウンロード

公式結果

複数人・複数小道具のリファレンス · 公式結果
【Overall Style】
15 seconds, realistic live-action cinematic quality. A coastal city street at dusk connects to a staged banquet scene.
Natural handheld cinematography with noticeable vertical movement from footsteps, subtle irregular shake, and framing corrections. Whip pans follow vehicle and character movements, producing brief motion blur before settling back on the target. Movement is intense during the car chase and running sequences, then gradually slows during the banquet sequence.
Characters have slight perspiration, loose strands of hair, and natural clothing wrinkles. Road surfaces, clothing, and equipment show realistic signs of use. Natural colors create visual contrast between the red sports car, flames, and the warm tones of the banquet.
【Characters and Vehicles】
Male Actor:
Around 30 years old, with short dark hair, light stubble, and a lean, athletic build.
While driving and rolling on the ground, he wears a complete spy-action outfit:
A fitted dark charcoal-gray tactical top with a closed neckline;
Matching tactical trousers;
Black leather ankle boots.
The outer costume has tear-away seams designed for quick changes on set. The top opens along the center front and both sides, while the trousers open along the outer seams of both legs.
A white shirt, black bow tie, and dark navy dress trousers are already worn underneath the outer costume.
When the outer costume remains intact, he clearly appears in the dark tactical outfit.
Two additional crew members help him put on the suit jacket later.
The hems of the navy dress trousers cover the shafts of the black ankle boots.
The actor's face, hairstyle, and physique must remain consistent throughout.
Sports Car:
An original red concept sports car with a low, rounded wedge-shaped body, a short front end, a curved cockpit, and wide rear wheel arches.
The front features a continuous horizontal white light bar. The rear has three small circular taillights on each side.
The center of the hood is uninterrupted, smooth red paint. The dark gray wheels have plain metal center caps.
The center of the steering wheel has a solid black leather surface.
The driver's side window is open. The car's overall shape and lighting design must remain consistent across all shots.
Motorcycle Camera Operator:
Wearing dark workwear and a protective helmet, he stands alone on both stunt footpegs of a dark blue sport motorcycle, with his hips higher than the seat. He holds a camera on his shoulder with both hands, leaving the handlebars unoccupied.
He controls the motorcycle using his legs and center of gravity, compensating for bumps with his upper body. The camera is aimed at the sports car's driver.
During the reveal, his full standing posture, both feet, the motorcycle, and the camera must all be clearly visible.
Director:
In his forties, with some gray hair and naturally textured facial features.
He wears a worn-in, short dark brown jacket over a beige crew-neck T-shirt, paired with dark straight-leg trousers.
He holds a digital stopwatch, actively turning his body and gaze to follow the filming action.
A script supervisor, camera assistants, and lighting crew stand nearby. People and equipment in the foreground, beside him, and in the distance create layered depth.
Wardrobe Crew:
Six crew members in ordinary on-set workwear.
The first four, two on the left and two on the right, pull open and remove the outer tactical costume.
The remaining two unfold and help him put on the dark navy suit jacket.
Each person performs a clearly defined action. After removing a garment, the corresponding crew member holds it in their hands.
Female Companion:
Wearing a champagne-gold evening gown and holding her own champagne flute. She stands a few steps inside the banquet entrance.
Waiter:
Standing to one side of the entrance, holding a tray of champagne flutes for the male actor to pick one up as he passes.
【Shots and Actions】
00:00–00:03 | Five Rapid Cuts During the Car Chase
Tire close-up: The rear tire grips the road as the red sports car accelerates.
Foot close-up: The actor's black leather boot presses down on the accelerator.
Eye close-up: The actor quickly assesses the traffic ahead, his face vibrating with the movement of the car.
Hand close-up: Both hands turn the steering wheel decisively.
Slightly wider side shot: The sports car squeezes past an adjacent vehicle, rapidly closing the gap before pulling away again.
The first four shots are brief and punchy. Let the final shot run slightly longer to clearly establish the car weaving through traffic.
00:03–00:09 | Pull Out of the Car, Reveal the Camera Operator, Whip Pan to the Director
Film the driver from near the passenger seat.
The camera moves through the open driver's side window, fully exits the car, and continues pulling outward.
Establish a wide exterior side view:
The red sports car and dark blue motorcycle travel side by side. The camera operator is fully visible from head to toe, standing alone with the camera on his shoulder, aimed directly at the driver.
The sports car steers around a vehicle ahead. The motorcycle leans into the turn in sync, then returns to parallel alignment.
The camera naturally bobs with the speed and road bumps.
As the vehicles pass the director's working area, the camera whips toward the roadside.
A camera assistant's shoulder briefly sweeps through the foreground before the camera settles into an oblique medium close-up of the director.
The director leans forward, his gaze tracking the sports car.
A script supervisor takes notes beside him, while lighting crew and equipment in the distance create a deep, layered production-set background.
He gestures forward and shouts:
“Stay with it! Keep going!”
The entire line must be delivered while the director is on screen.
00:09–00:12 | Sports Car Explosion
Cut to a wider tracking shot alongside the sports car.
A missile with a visible flaming trail enters from the rear left and clearly strikes the rear of the car.
A flash erupts at the point of impact, followed immediately by an explosion at the rear of the vehicle. Flames, black smoke, and debris expand outward.
The car body is thrown upward while continuing its momentum toward the right.
The handheld camera jolts briefly from the impact.
00:12–00:14 | The Actor Rolls into Frame from the Left
Cut to the ground near the adjacent film set.
Wearing the complete dark tactical outfit, the actor rolls close to the ground into frame from the left, moving toward the center.
Burning flames and rising smoke remain visible in the rear left.
Orange light sweeps across his left shoulder, the side of his face, and the ground.
He finishes in a heroic kneeling pose, with one knee on the ground and one hand braced against the ground. His entire body remains visible, and his clothes are covered in dust.
The camera briefly dips with his landing, then readjusts to find the actor.
00:14–00:15 | Facial Close-Up Leading into the Run
Cut to the actor's face.
He exhales, with sweat and dust visible on his face and flickering firelight on his left side.
He raises his eyes and locks his gaze on something ahead. His shoulders lift, and his body begins to launch into a run.
The handheld camera makes small natural movements and quickly rises with him as he gets up, transitioning into the running sequence.
02 · アクションリファレンス:格闘の立ち回り

入力リファレンス素材

アクションリファレンス:格闘の立ち回り · 公式サイトリファレンス画像 image-02
公式サイトリファレンス画像 image-02 · 元画像をダウンロード
アクションリファレンス:格闘の立ち回り · 公式サイトリファレンス画像 image-03
公式サイトリファレンス画像 image-03 · 元画像をダウンロード
アクションリファレンス:格闘の立ち回り · 入力リファレンス素材

公式結果

アクションリファレンス:格闘の立ち回り · 公式結果
Use @Video 1 as the reference for the fight choreography and attack timing. Use @Image 1 and @Image 2 as the references for the character designs.
03 · カメラワークリファレンス:昼のサーキットからネオン港へ

入力リファレンス素材

カメラワークリファレンス:昼のサーキットからネオン港へ · 公式サイトリファレンス画像 image-04
公式サイトリファレンス画像 image-04 · 元画像をダウンロード
カメラワークリファレンス:昼のサーキットからネオン港へ · 公式サイトリファレンス画像 image-05
公式サイトリファレンス画像 image-05 · 元画像をダウンロード
カメラワークリファレンス:昼のサーキットからネオン港へ · 入力リファレンス素材

公式結果

カメラワークリファレンス:昼のサーキットからネオン港へ · 公式結果
Use @Video 1 as the reference for camera movements and shot pacing. Replace the Element with the car from @Image 1 and the background with @Image 2.
04 · 構図リファレンス:月下の巨大蓮

入力リファレンス素材

構図リファレンス:月下の巨大蓮 · 公式サイトリファレンス画像 image-06
公式サイトリファレンス画像 image-06 · 元画像をダウンロード
構図リファレンス:月下の巨大蓮 · 公式サイトリファレンス画像 image-07
公式サイトリファレンス画像 image-07 · 元画像をダウンロード

公式結果

構図リファレンス:月下の巨大蓮 · 公式結果
Shot 1 (5s): Use Reference Image 1 for composition. A moonlit night with sparse stars. A colossal white lotus glowing with moonlight blooms in the sky, radiating tiny white sparkles and golden flecks of light. The lotus dominates most of the frame, appearing like an enormous luminous moon, yet remains visibly distant from the character.
In the foreground, a breathtakingly beautiful woman in white traditional Chinese attire with a flowing golden gauze outer robe gazes toward the distant lotus with one hand gently raised. Her figure is much smaller than the lotus but closer to the camera, creating a pronounced sense of depth and spatial separation. Her long, waterfall-like black hair, two slender white hair ribbons, and flowing garments sway naturally in the breeze. Moonlight illuminates her silhouette, tracing her body with a delicate silver-white rim light, giving her an ethereal, celestial presence.
The enormous lotus gently pulses with light as if breathing. Each petal subtly rises and falls, while delicate streams of water carrying tiny starlike glimmers trickle continuously from the petals. Golden particles drift slowly back and forth around the flower.
The camera slowly pans to the right. The woman remains stationary in her position, while her hair, ribbons, and clothing move organically in the wind. Subtle parallax and perspective shifts reveal the lotus's changing appearance as the camera moves. Motion is fluid, natural, and physically believable, with cinematic depth and an enchanting celestial atmosphere.
Shot 2 (5s): Use Reference Image 2 for the lotus design and the character's pose and composition. Under a starry, moonlit sky, an enormous ink-black lotus blooms on the surface of a flowing river. Its magnificent dark petals fill almost the entire frame, forming the dominant visual subject. The lotus emits a soft, otherworldly glow that illuminates the surrounding scene. Its hollow center is large enough to cradle a beautiful woman dressed in pale, muted celadon-blue traditional Chinese clothing.
She reclines comfortably in the center of the lotus, legs crossed, both hands interlaced behind her head, as if peacefully dozing. Her pose is relaxed and carefree. The lotus's center has an almost translucent luminous quality, delicately edged in white and touched with subtle golden radiance. The woman occupies a relatively small portion of the frame.
Use a strictly vertical top-down overhead shot. Tiny fireflies sparkle throughout the composition. The woman gently shifts and moves her hands in a relaxed, unhurried manner. A soft breeze causes her hair and flowing skirt to sway naturally, with subtle, lifelike movements.
The massive black lotus slowly pulses between brighter and dimmer states, like a calm, steady breath. Golden fireflies drift gradually in the same direction. Water flows continuously beneath the flower, carrying the lotus slowly toward the left side of the frame. The camera gradually pulls back, revealing more of the flowing water and the surrounding field of fireflies while preserving the lotus as the central visual focus. All motion remains smooth, graceful, and dreamlike.
Background Music: elegant, classical Chinese instrumental music evoking a celestial fairyland. A delicate guzheng and Chinese flute duet, with graceful melodies, spacious ambience, and a serene, otherworldly atmosphere. Preserve the beauty and refinement of traditional Chinese aesthetics.
05 · ストーリーボードリファレンス:宇宙の子犬

入力リファレンス素材

ストーリーボードリファレンス:宇宙の子犬 · 公式サイトリファレンス画像 image-08
公式サイトリファレンス画像 image-08 · 元画像をダウンロード
ストーリーボードリファレンス:宇宙の子犬 · 公式サイトリファレンス画像 image-09
公式サイトリファレンス画像 image-09 · 元画像をダウンロード

公式結果

ストーリーボードリファレンス:宇宙の子犬 · 公式結果
Strictly follow the attached storyboard (Image 1) as the basis, adhering to the director-approved shot order, composition, camera movement paths, screen movement directions, and emotional progression. Present the final stop-motion animation frames described by the storyboard panels; do not film or recreate the storyboard itself. The footage must not contain pencil-sketch textures, storyboard grids, titles, Chinese labels, or director's notes.
The attached character design sheet (Image 2) is the sole authoritative reference for BISCUIT (C1): a small, round, plump clay terrier with tousled brown fur, one floppy ear and one upright ear, a large black clay nose, wide-open, expectant eyes, and a short tail. He wears a tiny white clay spacesuit with orange collars and cuffs; his round glass helmet is open at the front, allowing his nose to stick out. He carries a small backpack with a curved antenna, wears oversized moon boots, and holds a clay fork larger than himself. The same dog, spacesuit, and fork must remain visually consistent in every frame. C2 is a friendly clay cheese mouse as large as a bus.
Duration: 15 seconds, aspect ratio 16:9. The entire sequence must be one continuous master shot with no visible cuts. A single virtual camera first bobs alongside him as he jumps, then dives into the hole with him, tilts upward from the bottom of the tunnel, follows him as he bursts out of the hole, and finally rises to an extreme long shot. All changes in shot scale must be achieved through this continuous camera movement.
Visual style: Handcrafted clay stop-motion animation in the style of Aardman Animations. Preserve clearly visible fingerprints, clay textures, and slightly uneven surfaces, with the characteristic stepped motion of 12 fps stop-motion animation. Use lighting that resembles a real miniature set and macro-photography-style shallow depth of field. The cheese moon wobbles like jelly. The sky is made of black felt, decorated with tin-foil stars and a clay Earth. The overall atmosphere is warm, cozy, and whimsical.
Visual concept: Hunger and courage. A little dog, an enormous fork, a wobbling cheese moon, and a new friend.
Environment: A yellow cheese moon riddled with holes, underground cheese tunnels, a small crooked clay rocket, and Earth in the sky.
Audio: No music for the first 12 seconds. During the final three seconds, a cheerful tuba and ukulele duet plays. Sound effects include squeaky clay footsteps, springy “boing-whoing” sounds during slow, low-gravity jumps, deep jelly-like rumbles as the moon shakes, a rubbery “pop” as the hole opens, a rushing whoosh during tumbling, loud chewing from the giant mouse and a startled squeal, frantic paw-scratching sounds, a satisfying bite as Biscuit finally gets his cheese, contented chewing, and the sound of his tail thumping against the ground.
Emotional progression: L1 Curiosity → L3 Surprise → L4 Panic → L5 Chase at its peak → L5 Ecstatic bliss at the first bite of cheese → L1 Warmth and contentment.
Storyboard beats (continuous throughout, no cuts):
0–2 seconds (P01): The camera stays close to the cheese surface at a low angle. Biscuit steps out of the crooked little rocket and plants one paw on the cheese. He sniffs it, and his eyes grow wider with anticipation. He carries the fork over his shoulder, and Earth is visible in the sky.
2–4.5 seconds (P02): The camera bobs alongside him with each jump. He makes slow, exaggerated low-gravity leaps across the cheese landscape, his ears bouncing and flapping upward. He plunges his fork into a large wedge of cheese, and the entire surface immediately wobbles like jelly as a gigantic hole opens beneath his feet.
4.5–7 seconds (P03): The camera dives into the hole alongside him. Still gripping his fork, Biscuit tumbles slowly through a hole-riddled cheese tunnel, passing a gigantic clay cheese mouse as large as a bus that is busy nibbling on the tunnel wall. Biscuit's appearance startles the mouse.
7–9.5 seconds (P04): The camera reaches the bottom of the tunnel and tilts upward. The giant mouse turns around, its whiskers trembling, and chases Biscuit up the tunnel. Panicking, Biscuit ricochets between the tunnel walls, with curly ribbons of cheese trailing behind his fork.
9.5–12 seconds (P05): The camera follows them as they burst out of the hole. Biscuit launches upward in a slow, high arc, and the giant mouse's head emerges from the opening immediately behind him. Suspended upside down in midair, Biscuit scoops up a huge curl of cheese with his fork and puts it into his mouth, instantly experiencing overwhelming bliss.
12–15 seconds (P06): The camera rises and pulls back into an extreme long shot. Biscuit and the giant mouse sit side by side on the edge of the hole, happily sharing cheese. The rocket rests behind them, Earth slowly rises in the distance, and tin-foil stars dot the sky. Biscuit exhales contentedly, fogging up his helmet glass, while his tail wags happily. The tuba and ukulele duet begins. Hold on this final composition.
06 · 長尺絵コンテ:巨竜の街襲撃

入力リファレンス素材

長尺絵コンテ:巨竜の街襲撃 · 公式サイトリファレンス画像 image-11
公式サイトリファレンス画像 image-11 · 元画像をダウンロード
長尺絵コンテ:巨竜の街襲撃 · 公式サイトリファレンス画像 image-12
公式サイトリファレンス画像 image-12 · 元画像をダウンロード

公式結果

長尺絵コンテ:巨竜の街襲撃 · 公式結果
1. SCENE CONTEXT: EXACTLY 1 DRAGON — NO DUPLICATES.A 30-second, six-shot dark-fantasy action sequence. A colossal dragon roars, launches from a mountain pinnacle, accelerates toward a burning coastal city, dives between its towers and performs a devastating aerial fire attack. Epic scale, very fast pacing, real-time motion.
2. ACTIVE REFERENCES: controls the burning coastal city, Gothic architecture, harbour, mountain horizon, existing fires, smoke columns, storm clouds and lightning. Controls the dragon’s identity, black-grey scales, red-brown wing membranes, horns, dorsal spines, four legs, two wings, long tail and opening rocky pinnacle.
3. LOCATION MAP: The pinnacle overlooks the coastal city. The harbour lies screen-left, the central castle lies ahead, and the densest burning district lies centre-right. Direction of travel always runs from the mountain toward the city centre. Cameras remain behind, below or on the dragon’s left side without reversing the travel axis.
4. FIRST FRAME AND SPATIAL BLOCKING: The dragon is already crouched on the pinnacle, wings spread, hind legs compressed and head aimed toward the city. Its jaws open for one roar. Fires flicker below; connected smoke columns bend with the wind and the entire storm ceiling visibly moves.
5. FORMAT MODE: Six shots with hard cuts: SHOT 1 — 0.0–4.0s: roar and launch.SHOT 2 — 4.0–9.0s: high-speed pursuit toward the harbour.SHOT 3 — 9.0–13.5s: low flight across the water toward the city.SHOT 4 — 13.5–19.0s: first fire attack between towers.SHOT 5 — 19.0–25.0s: banking pursuit and sweeping fire attack.SHOT 6 — 25.0–30.0s: dragon climbs above the burning city. Cuts are motivated by wing wipes, smoke wipes and close architectural passes. No fades or dissolves.
6. OPTICS SHOT: 1: 24mm, 74° horizontal FOV, low-angle environmental wide.SHOT 2: 18mm, 90° FOV, rear pursuit perspective.SHOT 3: 24mm, 74° FOV, low water-level chase.SHOT 4: 28mm, 65° FOV, roof-height tracking.SHOT 5: 24mm, 74° FOV, close side-rear pursuit.SHOT 6: 18mm, 90° FOV, monumental aerial wide.Moderate-deep focus. Strong natural motion blur on wing tips, water, smoke, embers and nearby buildings.
7. CAMERA: All cameras have obvious physical handheld instability.SHOT 1 rapidly tilts upward as the dragon launches; wing pressure violently jolts the operator.SHOT 2 follows 12 metres behind the tail with intense wind buffeting and rapid vertical vibration.SHOT 3 races just above the water behind the dragon; waves and burning boats whip past the frame edges.SHOT 4 tracks through the street canyon at roof height.SHOT 5 follows the dragon through a hard bank, nearly losing framing as towers pass dangerously close.SHOT 6 pursues upward, then settles into a wide view of the devastated city.No smooth floating or mechanically perfect movement.
8. ACTION TIMING: 0.0–0.8s: The dragon releases one thunderous roar, neck extended and eyes fixed on the city.0.8–2.0s: Hind legs drive into the pinnacle; claws fracture the rock.2.0–4.0s: The dragon launches and performs two powerful wing strokes. Dust and stone explode backward.4.0–6.5s: Hard cut behind the dragon already accelerating at high speed.6.5–9.0s: It folds its legs beneath its body and dives toward the harbour. Smoke streams across its wings.9.0–11.5s: The dragon skims rapidly above rough water. Wing tips nearly touch the waves.11.5–13.5s: It passes burning ships and climbs over the sea wall. A tower wipes across the lens.13.5–15.0s: Hard cut inside the city. The dragon bursts through smoke between Gothic towers.15.0–19.0s: It releases one continuous orange-white fire jet, sweeping across the left row of rooftops while maintaining full speed.19.0–21.5s: The dragon snaps into a hard right bank around the central tower; the tail swings with delayed inertia.21.5–25.0s: Its connected fire stream sweeps across the avenue and strikes the right-side tower. Burning masonry and embers fall behind it.25.0–27.0s: The dragon stops breathing fire, beats its wings powerfully and climbs above the rooftops.27.0–30.0s: It ascends into the storm light and glides over the burning city. The camera widens to reveal spreading flames, smoke columns and the harbour below.
9. PHYSICS: The dragon has immense believable mass despite its speed. Wing strokes originate in the shoulders; membranes stretch under aerodynamic load. The torso, legs and tail react with delayed inertia. Wing wakes tear openings through smoke, disturb water and buffet nearby fires. Fire emerges only from the open mouth as a pressure-driven stream with a white-hot core, orange turbulent edges and visible heat distortion. Buildings ignite progressively at visible impact points. Debris follows gravity and the dragon’s wake.
10. LIGHTING: Cold storm daylight enters from upper-left. Existing fires provide orange underlight beneath the dragon. The fire stream becomes a moving motivated key light, casting travelling highlights over scales, towers and smoke. Sunbeams break through the clouds during the final climb. Preserve detail in the flame core and keep the dragon’s silhouette readable.
11. AUDIO: No dialogue. Synchronized dragon roar, claw scraping, rock fracture, leather-wing thunder, violent wind, wave impacts, burning ships, collapsing masonry, ember hiss and pressurised fire blasts. Epic original score: rapid war drums, low brass ostinato and urgent strings begin immediately. Wordless low choir enters at launch. Percussion accelerates during the chase. Full orchestra strikes with each fire attack, then expands into a dark triumphant finale during the ascent. Roar, wings and fire remain louder than the music.
12. CHARACTER ACTING: The dragon acts with focused predatory intent. Its eyes remain locked on its flight path and successive building targets. During acceleration, its head lowers and shoulders drive aggressively. Inside the city, the neck deliberately guides the fire stream while the tail controls each bank. In the final shot, its chest opens and posture changes from attacking aggression to airborne dominance.
13. STYLE: Grand apocalyptic dark-fantasy cinema, aggressive pursuit photography, monumental scale and battlefield energy. Charcoal and storm blue occupy 60% of the palette, smoke-brown stone 30%, and fire orange 10%. Weathered 35mm film texture with old-photograph softness, organic grain and no digital sharpening.
14. QUALITY: Consistent dragon identity and anatomy through every cut: one head, two wings, four legs and one tail. Stable city architecture, coherent wing cycles, attached mouth fire, volumetric smoke and physically connected destruction. Natural fast-motion blur without ghost copies, anatomy mutation or detached flames.
15. POSITIVE CONSTRAINTS: Exactly one dragon remains visible throughout the sequence. It launches before 2 seconds, reaches the harbour by 9 seconds, enters the city at 13.5 seconds and completes two fast fire-attack passes before climbing away. Every shot preserves the mountain-to-city direction. Strong camera shake communicates extreme speed while the dragon remains readable. City fires continuously emit smoke, clouds visibly travel across the sky, and new destruction appears only where the connected fire stream strikes.
07 · 編集:マジックボックスの中に子豚を追加

入力リファレンス素材

編集:マジックボックスの中に子豚を追加 · 公式サイトリファレンス画像 image-13
公式サイトリファレンス画像 image-13 · 元画像をダウンロード
編集:マジックボックスの中に子豚を追加 · 公式サイトリファレンス画像 image-14
公式サイトリファレンス画像 image-14 · 元画像をダウンロード
編集:マジックボックスの中に子豚を追加 · 公式サイトリファレンス画像 image-15
公式サイトリファレンス画像 image-15 · 元画像をダウンロード
編集:マジックボックスの中に子豚を追加 · 入力リファレンス素材

公式結果

編集:マジックボックスの中に子豚を追加 · 公式結果
Edit @Video1. When the box is opened again at the end of the video, @Element1 is lying inside, asleep. Replace the final line, “Ah, it's all old stuff,” with “Why is there a pig here?”
08 · 編集:人物と室内シーンの差し替え

入力リファレンス素材

編集:人物と室内シーンの差し替え · 公式サイトリファレンス画像 image-16
公式サイトリファレンス画像 image-16 · 元画像をダウンロード
編集:人物と室内シーンの差し替え · 入力リファレンス素材

公式結果

編集:人物と室内シーンの差し替え · 公式結果
Edit @Video1. Replace the environment and characters throughout the video with the content from @Image1.
09 · 編集:コンビニの3人を順番に差し替え

入力リファレンス素材

編集:コンビニの3人を順番に差し替え · 公式サイトリファレンス画像 image-17
公式サイトリファレンス画像 image-17 · 元画像をダウンロード
編集:コンビニの3人を順番に差し替え · 公式サイトリファレンス画像 image-18
公式サイトリファレンス画像 image-18 · 元画像をダウンロード
編集:コンビニの3人を順番に差し替え · 公式サイトリファレンス画像 image-19
公式サイトリファレンス画像 image-19 · 元画像をダウンロード
編集:コンビニの3人を順番に差し替え · 入力リファレンス素材

公式結果

編集:コンビニの3人を順番に差し替え · 公式結果
Edit @Video1. Replace the three people who walk out of the convenience store one after another with the following characters: First character: use the identity, face, dark curly hair, white sun hat, white short-sleeved shirt with a black-and-white striped inner top, green apron, loose light gray jeans, and dark sneakers of the man in @Image1. Second character: use the identity, short light blonde hair, red sweatshirt, green apron, white knee-high socks, and red shoes of the woman in @Image2. Third character: use the identity, short light blonde hair, white chef hat, black-framed glasses, blue-green-and-black patterned knit outfit, green apron, white shoes, and the same off-white plush sheep held in his arms as the man in @Image3. The order in which the three characters appear, their movements from inside the store to the doorway, their pauses to pose, and their approach toward the camera and exit through the foreground should follow the actions and camera timing of @Video1: the first character slightly lifts the brim of his sun hat before approaching the camera; the second character naturally adjusts her apron and gives a slight wave at the doorway before approaching the camera; the third character holds the plush sheep, adjusts his glasses, then approaches the camera and slightly raises the plush sheep as he gets closer. Fix a clear, stable, readable sign with the exact uppercase text `KLING AI OPEN 24 hours` in the middle of the convenience store's right-side glass window. The text must remain correctly spelled, undistorted, and free of flickering throughout the video. Keep the sign fixed to the inside of the glass window without obstructing any characters. Keep everything else unchanged: preserve the green convenience store doorframe, doorway composition, interior shelves, fluorescent lights, glass reflections, daylight, camera position, walking direction, duration, pacing, and aspect ratio of @Video1. Do not add any characters, change the store structure or camera movement, or introduce subtitles, logos, watermarks, or extra text.
10 · 編集:手前の人物を削除

入力リファレンス素材

編集:手前の人物を削除 · 入力リファレンス素材

公式結果

編集:手前の人物を削除 · 公式結果
Edit @Video 1 to remove the foreground person. Keep everything else unchanged, including the background, other subjects, camera movement, lighting, composition, and video duration. Seamlessly reconstruct the areas previously obscured by the person, ensuring natural, consistent details with no visible artifacts.
11 · 編集:雪原のコーギーをピクセル犬に変更

入力リファレンス素材

編集:雪原のコーギーをピクセル犬に変更 · 入力リファレンス素材

公式結果

編集:雪原のコーギーをピクセル犬に変更 · 公式結果
Edit @Video 1 by replacing the tricolor Corgi puppy hopping in the snow with a 3D blocky pixel-art Corgi. The entire body must be constructed from cubes: a rectangular torso, a cubic head, two upright square triangular ears, four short cuboid legs, and a small block-shaped tail. All edges must have sharp, hard right angles, with no rounded curves.
The surface uses low-resolution 16×16 pixel textures, preserving the original Corgi's tricolor distribution: a tan body, a black saddle-shaped patch across the back, a white facial blaze, a white collar, a white chest, and white paws. The eyes are two black square pixels, the nose is a single black cube, and the tongue is a small pink pixel block. Lit surfaces are bright and side surfaces are dark, with flat-shaded, block-based lighting. There must be no fur texture or soft tonal transitions.
Keep the Corgi exactly the same size as the original, without scaling it up or down. The blocky Corgi must follow the original Corgi's position, actions, and movement trajectory frame by frame: standing beside the porch, jumping into deep snow and disappearing, leaving a hole in the snow, peeking out with its blocky head, repeatedly leaping forward into the snow, and finally sitting in the snow pit. During jumps, its body and legs should move as rigid blocks, like a creature animation in a video game, without bending.
The depth to which it sinks into the snow, the snow kicked up by its paws, the snow settling on its body, and its shadow cast onto the snow must all follow the blocky body accurately. Whenever it reappears after being covered by snow, it must remain the exact same blocky Corgi with consistent textures.
Important: Only the Corgi should be transformed into a blocky style. The wooden porch, snowy ground, wooden fence, trees, and gray-white sky must remain completely realistic, as in the original live-action footage. Do not apply any blocky or pixelated effects to the environment. Only one animal should appear in the footage, and no realistic, fur-covered Corgi may appear in any frame.
Keep the audio exactly identical to the original video. Do not add any new sounds. Preserve the handheld camera perspective and all camera movements. Everything else must remain unchanged.
12 · クリエイティブ・リクリエーション:犬を猫に変更

入力リファレンス素材

クリエイティブ・リクリエーション:犬を猫に変更 · 公式サイトリファレンス画像 image-20
公式サイトリファレンス画像 image-20 · 元画像をダウンロード
クリエイティブ・リクリエーション:犬を猫に変更 · 入力リファレンス素材

公式結果

クリエイティブ・リクリエーション:犬を猫に変更 · 公式結果
Replace the Element in @Video 1 with the Element from @Image 1. Keep everything else unchanged, including the background composition, camera movements, lighting, shadows, audio, and video duration. Ensure the replacement Element integrates naturally into the original footage, matching the original Element's position, scale, movements, and trajectory.
13 · 3人の多言語対話

入力リファレンス素材

3人の多言語対話 · 公式サイトリファレンス画像 image-21
公式サイトリファレンス画像 image-21 · 元画像をダウンロード

公式結果

3人の多言語対話 · 公式結果
SCENE CONTEXT EXACT 3 UNIQUE HUMAN CHARACTERS ACROSS THE VIDEO: Three people are in a bright, clean, fictional city tourist information center. Maintain consistent color tones throughout. The tourist stands on the left, the interpreter stands in the middle, and the tourism staff member stands on the right. A city map and route diagram are placed on the information desk. Background text and map labels must be blurred and unreadable. No real brands, organization names, logos, or watermarks may appear.
ACTION TIMING:
0–3 seconds: Medium shot of all three people. The Spanish female tourist looks at the interpreter in the middle, raises the map in her hand, and speaks in natural, clear, slightly slow Spanish: “¿Dónde está la estación de metro más cercana?” After she finishes speaking, pause for approximately 0.5 seconds. The interpreter turns to the tourism staff member and translates into Chinese: “她想知道最近的地铁站在哪里。”
3–7 seconds: Cut to the interpreter and the tourism staff member. The tourism staff member looks at the map (do not use a close-up of the map) and answers in natural, clear Chinese: “沿这条路直走,步行大约五分钟就能到。” After the staff member finishes speaking, pause for approximately 0.5 seconds. The interpreter confirms understanding and turns toward the tourist.
7–11 seconds: The interpreter translates the staff member's answer into natural, clear, slightly slow Spanish: “La estación de metro está a unos cinco minutos a pie. Siga recto por esta calle.” While speaking, the interpreter points to the route on the map, and the tourist studies it attentively.
11–15 seconds: Return to a medium shot of all three people. After understanding the directions, the Spanish tourist smiles, nods, and says in Spanish: “Muchas gracias.” All three maintain a natural service interaction as the scene ends.
AUDIO:
- The Spanish tourist speaks only Spanish.
- The Chinese tourism staff member speaks only Chinese.
- The Chinese interpreter speaks Chinese first, then Spanish.
- Each person has a distinct voice.
- When one person is speaking, the others remain silent. No interruptions or overlapping dialogue.
- All dialogue must have clear vocals, with lip movements synchronized to the corresponding language.
- Spanish pronunciation must be natural and standard, without English-accented pronunciation.
- Speech should be slightly slow, with natural pauses between sentences.
- Retain subtle ambient sounds from a tourist information center. Do not add background music. Ambient sounds must not overpower the dialogue.
CAMERA: Begin with a medium shot of all three people to establish their relationships. When the tourist speaks, cut to a two-shot of the tourist and interpreter. When the interpreter relays the question, cut to the interpreter and staff member. During the staff member's response, include a close-up of the map route. When the interpreter translates into Spanish, return to a two-shot of the interpreter and tourist. End with a medium shot of all three people. Maintain consistent character positions, eyelines, and clothing throughout. Do not abruptly replace characters or change their spatial relationships.
STYLE: Realistic, natural, professional travel-service documentary style. Bright, clean lighting, natural facial expressions, and restrained movements. The scene should resemble an authentic interaction at an airport or city tourist information center.
14 · ダウンジャケットの展示とトーク

入力リファレンス素材

ダウンジャケットの展示とトーク · 公式サイトリファレンス画像 image-22
公式サイトリファレンス画像 image-22 · 元画像をダウンロード

公式結果

ダウンジャケットの展示とトーク · 公式結果
1. SCENE CONTEXT EXACT 1 HUMAN CHARACTER — NO DUPLICATES. A woman enthusiastically presents the black Kling cropped puffer jacket she is wearing inside a minimalist fashion showroom. She maintains warm, confident eye contact with the camera while demonstrating the collar, chest logo, quilted construction, cropped silhouette, and pockets. One continuous 15-second vertical fashion shot.2. ACTIVE REFERENCES@image1 controls the woman’s exact identity, straight brown hair, blue eyes, small earrings, black Kling cropped puffer jacket, high collar, silver zipper, white chest logo, quilted panels, elastic cuffs, side pockets, loose blue jeans, black belt, showroom racks, window, and vertical composition. Preserve every detail exactly.
3. LOCATION MAP: The woman remains centered between two clothing racks. The left rack stays behind frame-left, the second rack remains in the rear-right, and the large window stays on frame-right. The camera remains directly in front of her and moves only slightly toward her left side.
4. FIRST FRAME AND SPATIAL BLOCKING: Match the reference composition. She stands in a relaxed three-quarter position with both arms resting naturally beside her body. The complete jacket, waistline, belt, and upper jeans remain visible. Her head turns toward the camera and her eyes lock naturally onto the lens.
5. FORMAT MODE: One uninterrupted 15-second vertical 9:16 shot. No cuts, fades, dissolves, speed ramps, wardrobe transformations, location changes, or duplicated poses.
6. OPTICS: 50mm equivalent lens with a 40° horizontal field of view. Medium fashion framing keeps her eyes, facial expression, collar, logo, zipper, sleeves, hem, pockets, and waistline readable. Moderate depth of field softly separates her from the clothing racks.
7. CAMERA: A human operator stands approximately two and a half meters away at chest height and performs one slow handheld clockwise arc of less than one meter. Breathing drift, small footsteps, slight roll, and delayed reframing remain visible. The camera never becomes mechanically stabilized or crops out the jacket hem.
8. ACTION TIMING 0.0–2.0s: She finds the lens, takes a light anticipatory breath, and forms a genuine welcoming smile.2.0–5.5s: While beginning her sentence, she touches the structured collar and follows the zipper downward with her fingertips, keeping her eyes on the lens.5.5–8.5s: Her voice becomes more animated as her hand pauses beside the white Kling logo and her free hand opens in a small expressive gesture.8.5–11.5s: She turns into a three-quarter side profile, slips both hands into the pockets, and looks back toward the lens with a confident smile.11.5–15.0s: She faces forward again, relaxes her shoulders, and finishes the presentation with bright eyes and a warm, satisfied expression.
9. PHYSICS The padded jacket compresses naturally beneath her fingertips and recovers after release. Quilted panels retain consistent volume. Sleeves bend and crease at the elbows, while the cropped hem shifts during her turn and settles under gravity. Hair and earrings respond with small delayed movement.
10. LIGHTING: Soft daylight from the large window on frame-right is the single motivated key source. It creates restrained highlights across her eyes, hair, black fabric, silver zipper, and cheekbones while preserving detail in the quilted panels. Ceiling track lights remain subtle background practicals.
11. AUDIO: Layered showroom ambience: quiet room tone, distant ventilation, soft jacket rustle, zipper contact, jeans movement, and restrained footsteps. In a sincere, emotionally engaged English voice, she says: “I honestly love this Kling jacket—the cropped fit feels so confident, and it goes with everything.” Begin with warm appreciation, emphasize “love” and “confident,” then finish with an audible smile. Her lips, breath, expression, and garment gestures synchronize exactly with the sentence. SFX only, no music, no score, no song, no soundtrack.
12. CHARACTER ACTING: She speaks as someone genuinely excited by how the jacket makes her feel. Her eyes stay connected to the lens with living highlights and irregular natural blinks. Her eyebrows lift slightly on “love,” her cheeks rise on “confident,” and her final smile reaches both eyes. She never looks down at the garment while speaking; her hands locate each feature naturally through touch. INNER, UNSPOKEN: “This feels completely like me.”
13. STYLE: Minimal contemporary fashion content captured by an imperfect human companion. Clearly handheld intimacy, old-photograph softness, organic film grain, restrained contrast, natural fabric texture, gentle window halation, and no digital sharpening. Color balance: 60% black and charcoal, 25% cool white showroom tones, 15% faded blue denim and natural skin.
14. QUALITY The woman’s identity, eye color, hairstyle, earrings, jacket geometry, quilted panels, collar, zipper, cuffs, pockets, jeans, and belt remain consistent. The white Kling wordmark remains correctly spelled, stable, and attached to the same chest position. Eyes, lips, hands, fingers, sleeves, and fabric folds remain anatomically coherent.
15. POSITIVE CONSTRAINTS: Exactly one woman wears exactly one black Kling jacket throughout the shot. She maintains direct lens connection while speaking and looks back toward the lens during the side pose. She speaks exactly one emotional English passage and performs one continuous garment presentation. The jacket remains fully zipped and its logo stays visible during front-facing moments. Add no second person, clothing change, subtitle, price, promotional overlay, mirror reflection, music, or runway movement. A flat, emotionless delivery, wandering eyeline, malformed wordmark, changing jacket length, extra limb, or fabric passing through her body equals a failed shot.
15 · 子どもの数字カウント:素材の役割分担と文字

入力リファレンス素材

子どもの数字カウント:素材の役割分担と文字 · 公式サイトリファレンス画像 image-23
公式サイトリファレンス画像 image-23 · 元画像をダウンロード

公式結果

子どもの数字カウント:素材の役割分担と文字 · 公式結果
SCENE CONTEXT: EXACTLY 3 UNIQUE CHARACTERS ACROSS THE VIDEO — NO DUPLICATES.EXT. Enchanted counting forest classroom, warm morning. One soft cream cloud teacher teaches the numbers 1, 2, 3 and 4 in four separate shots. Two tiny yellow chick pupils appear only in the number-two shot.3 characters across the video, 5 hard-cut shots, 15s, real time.ACTIVE REFERENCES@Video1: content, narration and timing reference only — preserve the educational progression, additive explanations and final recap. Never inherit its white studio environment or visual style.@Image1: visual-world reference only — handmade clay-and-felt materials, rounded toy-like forms, pastel forest trunks, mossy ground, rainbow colours, warm diffused backlight and shallow storybook depth. Never inherit its existing characters, numerals or composition.
LOCATION MAP: All five shots occur on the same circular moss stage inside one enchanted forest classroom.One broad warm-brown tree trunk anchors frame-left; a second tree trunk anchors frame-right. A curved pastel rainbow root crosses the background. The central teaching pedestal remains in the same position in every shot. Camera always stays on the front side of the teaching axis, between 3.0 and 3.3 m from the pedestal. The sun always comes from upper frame-right. Background geometry, material scale and colour palette remain identical after every cut.
FIRST FRAME AND SPATIAL BLOCKING: Shot 1: the cloud teacher floats centre-left, facing a large red felt numeral 1 on the central pedestal. One red apple is concealed inside the moss below it. Shot 2: The cloud teacher floats centre-left, facing a large amber felt numeral 2. Two yellow chicks begin concealed behind the pedestal. Shot 3: the cloud teacher floats centre-left, facing a large green felt numeral 3. Three blue felt stars begin nested inside the moss. Shot 4: the cloud teacher floats centre-left, facing a large blue felt numeral 4. Four purple clay blocks begin below the pedestal. Shot 5: the cloud teacher floats alone at centre, facing the viewer beneath the rainbow root. Every shot begins mid-gesture with the teacher already pointing toward the active numeral. No empty establishing beat.
FORMAT MODE: Horizontal 16:9, total 15s, real time, 5 shots connected by clean hard cuts.Shot 1 — 0.00–4.00s: number 1 and one apple.Shot 2 — 4.00–7.08s: number 2 and two chicks.Shot 3 — 7.08–10.21s: number 3 and three stars.Shot 4 — 10.21–13.08s: number 4 and four blocks.Shot 5 — 13.08–15.00s: spoken recap and celebration. Each number receives its own separate shot. Numerals 1, 2, 3 and 4 never share the same teaching frame.No fades, dissolves or split screens.
OPTICS: 35mm equivalent, 54° horizontal FOV, locked across all five shots. Identical natural perspective, camera height, background scale and depth-of-field character after every cut. Focal plane remains on the cloud teacher, active numeral and active quantity. Foreground flowers softly obscure the lower corners. Distant trees dissolve into the same creamy storybook blur.
CAMERA: Every shot is operated handheld at approximately 105 cm height from the front side of the teaching axis. World register: gentle SETTLE. Shot 1: slow 10 cm push toward numeral 1. Shot 2: slow 10 cm push toward numeral 2. Shot 3: slow 10 cm push toward numeral 3.Shot 4: slow 10 cm push toward numeral 4. Shot 5: slow 8 cm push toward the celebrating teacher.Visible handheld character throughout: breath sway, micro-roll, late tiny corrections and gentle but obvious handmade shake. Numerals and subtitles remain readable. Camera height, axis and movement speed match across all cuts.Not a gimbal, slider, tripod lock-off, drone or digitally stabilised camera.
ACTION TIMING 0.00–0.78s: Shot 1 begins. The cloud teacher already points toward the red numeral 1. 0.78–1.98s: numeral 1 rises and completes one soft bounce. 1.98–4.00s: one red apple rises from the moss and settles beneath numeral 1. 4.00–4.86s: hard cut to Shot 2. The amber numeral 2 rises and completes one soft bounce. 4.86–7.08s: one yellow chick hops out from the left, then a second chick joins from the right; they touch shoulders and settle together. 7.08–8.04s: hard cut to Shot 3. The green numeral 3 rises and completes one soft bounce. 8.04–10.21s: two blue felt stars rise together, followed by one additional star; the three stars settle into a clear triangular arrangement. 10.21–11.06s: hard cut to Shot 4. The blue numeral 4 rises and completes one soft bounce. 11.06–13.08s: three purple blocks assemble first; one additional block clicks into the fourth position. 13.08–14.40s: hard cut to Shot 5. Four tiny coloured fireflies pulse sequentially red, amber, green and blue while the teacher points from left to right. 14.40–15.00s: the teacher opens both arms; a small clay sun unfolds above the rainbow and releases a brief sparkle burst.
PHYSICS: The cloud teacher has the buoyancy of a lightweight stuffed felt puppet, with soft vertical drift and delayed arm movement. Each numeral has padded felt weight: it compresses, rebounds once and settles. The apple lands with soft clay weight. The chicks’ feet squash slightly into the moss. Stars descend with gentle air resistance. Blocks connect with firm edge-to-edge contact. Every quantity remains stable and readable until its shot ends. Hard cuts reset the teaching pedestal cleanly while preserving the same forest, teacher identity, material scale and lighting.
LIGHTING: One identical motivated source in every shot: warm morning sunlight filtering through the trees from upper frame-right.The teacher’s lower-left side remains slightly darker in all five shots. Soft rim light separates the felt fibres from the forest. Protect the cream cloud, pastel numerals and rainbow highlights from clipping. The direction, colour temperature, haze density and exposure remain unchanged across every cut.
AUDIO VOICEOVER: The cloud teacher speaks in English with the same warm, clear, medium-high preschool-teacher voice in every shot. Pronunciation is slow, encouraging and rhythmically precise.0.78s: “One.”1.98s: “One means just one.”4.16s: “Two.”4.86s: “Two means one and one together.”7.26s: “Three.”8.04s: “Three means two and one more.”10.32s: “Four.”11.06s: “Four means three and one more.”13.32s: “One, two, three, four.”14.40s: “Great job!”
MUSIC: one continuous original children’s instrumental across all cuts, using soft marimba, toy piano, light ukulele, felt-drum taps and gentle handclaps. The same melody, tempo and instrumentation continue seamlessly through every shot. It rises slightly with each new number and ends with a short celebratory flourish.SFX: one soft felt pop for each numeral bounce; one clay plop for the apple; two tiny moss footsteps for the chicks; three sparkle chimes for the stars; four wooden clicks for the blocks; four soft firefly pings during the recap; one bright celebration chime at the end.
AMBIENCE: continuous close grass rustle, mid-distance leaves and faint woodland birds. The ambience never resets at the cuts.MIX: narration remains clear and centred. Music ducks beneath every spoken line. Sound effects synchronise exactly with the quantities. Music and ambience remain continuous across every hard cut.
SUBTITLES: Burned-in English subtitles, bottom-centre inside the title-safe area, positioned 10% above the lower edge.One or two lines maximum. Rounded cream felt subtitle panel with dark chocolate-brown bold lettering, high contrast and stable placement. Subtitles appear and disappear exactly with the matching narration:0.78–1.38s: “ONE.”1.98–3.84s: “ONE MEANS JUST ONE.”4.16–4.66s: “TWO.”4.86–6.82s: “TWO MEANS ONE AND ONE TOGETHER.”7.26–7.78s: “THREE.”8.04–10.16s: “THREE MEANS TWO AND ONE MORE.”10.32–10.80s: “FOUR.”11.06–13.08s: “FOUR MEANS THREE AND ONE MORE.”13.32–14.24s: “ONE, TWO, THREE, FOUR.”14.40–15.00s: “GREAT JOB!”
CHARACTER ACTING: Cloud teacher: identical body proportions, cream felt texture, tiny arms, dot eyes, rosy cheeks and a small smiling mouth in every shot. Uses slow preschool-teaching gestures. The gaze always lands on the active numeral or quantity. The expression gradually changes from patient concentration in Shot 1 to a broad celebratory smile in Shot 5.Shot 1: points with one hand and watches the single apple settle.Shot 2: brings both hands together as the two chicks join.Shot 3: traces a small triangle after the third star appears.Shot 4: raises four soft fingertips after the final block connects.Shot 5: points across four firefly pulses, then opens both arms toward the viewer.Two chick pupils: appear only in Shot 2. The first chick leaves a visible space beside itself; the second fills that space. Both look up at the teacher and blink once after joining.
STYLE: One perfectly consistent handmade clay-and-felt stop-motion storybook world across every shot.Rounded silhouettes, tactile fingerprints, plush fibres, softly imperfect surfaces, oversized friendly trees, moss carpet, tiny flowers and pastel rainbow details.Identical teacher model, forest geometry, prop scale, material softness, lens character and lighting direction after every cut.Soft vintage optical character, old-photograph texture, subtle film grain, slight halation and natural motion blur.Colour 60:30:10 = moss green and warm wood / cream and pastel numeral colours / coral-red and sunny-yellow accents. Vintage photo softness, no sharpening.
QUALITY: The cloud teacher, active numeral, active quantity and subtitles remain readable in every shot. Numeral shapes are conventional, upright and unambiguous. Subtitle spelling, punctuation and timing match the specified script exactly. Subtitle size, typeface, panel shape and screen position remain identical across all cuts. Soft old-photo resolution, never digitally sharpened.Natural motion blur without ghosting, duplicated limbs, malformed numerals, incorrect quantities or plastic CGI surfaces.
POSITIVE CONSTRAINTS: Numbers 1, 2, 3 and 4 each receive one separate teaching shot. Only one large numeral appears in each teaching shot. Shot 1 contains exactly one apple. Shot 2 contains exactly two yellow chicks. Shot 3 contains exactly three blue stars. Shot 4 contains exactly four purple blocks. Shot 5 contains only the cloud teacher, four sequential firefly pulses and the final clay sun. The same cloud teacher identity, forest style, light direction, optics, colour palette, music and subtitle design continue across every cut. Speech count: exactly 10 lines. Every subtitle matches its spoken line word for word. A shared 1–4 teaching frame, split screen, incorrect quantity, extra character, style change, lighting change, malformed subtitle or mismatched narration = failed shot.
16 · 編集:全体をフェルト風スタイルに変更

入力リファレンス素材

編集:全体をフェルト風スタイルに変更 · 公式サイトリファレンス画像 image-24
公式サイトリファレンス画像 image-24 · 元画像をダウンロード
編集:全体をフェルト風スタイルに変更 · 入力リファレンス素材

公式結果

編集:全体をフェルト風スタイルに変更 · 公式結果
Edit @Video 1 by transforming the entire video into the felt style shown in @Image 1. Preserve the original video's composition, camera shots, camera movements, character actions, timing, and sequence exactly. Change only the visual style to match the felt aesthetic of @Image 1. All characters, objects, and environments should have consistent felt textures and a handcrafted felt appearance. Do not alter the original scene content, character identities, or movements. Everything else must remain unchanged.
17 · 開始フレーム+動画リファレンス:椅子の崖跳び

入力リファレンス素材

開始フレーム+動画リファレンス:椅子の崖跳び · 公式サイトリファレンス画像 image-25
公式サイトリファレンス画像 image-25 · 元画像をダウンロード
開始フレーム+動画リファレンス:椅子の崖跳び · 入力リファレンス素材

公式結果

開始フレーム+動画リファレンス:椅子の崖跳び · 公式結果
@Image1 is the first frame.  @Video1 is the reference for camera, motion, timing and cuts. Recreate @Video1 shot-for-shot and cut-for-cut, but starting from @Image1: the rider is SITTING in a black office swivel chair instead of standing on a bike. Same chest-mounted GoPro fisheye POV, same ramp, canyon, river, orange parachute with white ring, airboat and cheering crew; same three jump-cuts and audio as video. Wherever the video shows the bike — under the rider on the ramp, shoved away at the cliff, tumbling below in free-fall, and the tiny silhouette during the parachute opening — show the office chair (mesh backrest, padded seat, chrome column, five-spoke base, casters). Before the launch, the rider stays seated exactly as in @Image1: thighs and knees at the bottom of frame, sneakers on the star base, hands on the armrests. No bicycle, handlebar, tyres or pedals anywhere.
18 · 開始・終了フレーム:生鉄から大剣への鍛造

入力リファレンス素材

開始・終了フレーム:生鉄から大剣への鍛造 · 公式サイトリファレンス画像 image-26
公式サイトリファレンス画像 image-26 · 元画像をダウンロード
開始・終了フレーム:生鉄から大剣への鍛造 · 公式サイトリファレンス画像 image-27
公式サイトリファレンス画像 image-27 · 元画像をダウンロード

公式結果

開始・終了フレーム:生鉄から大剣への鍛造 · 公式結果
SCENE CONTEXT EXACT 1 CHARACTER — NO DUPLICATES. Interior, a worn blacksmith workshop, daytime. The same blacksmith removes the raw material, works it into a greatsword, and returns the completed sword to the original table.15 seconds, six shots. Manufacturing time is compressed through editorial cuts; individual actions retain natural weight and speed.
ACTIVE REFERENCES: @Image1: exact first-frame anchor. Preserve all five iron blocks, their arrangement, the tabletop, background tools, perspective, and lighting. This image is the starting state of an active pickup shot.@Image2: exact final-frame anchor and finished-sword design. Preserve the blade silhouette, central fuller, angular curved crossguard, spiral metal grip, faceted pommel, diagonal placement, perspective, and background. This composition is reached through a visible physical placement.
LOCATION MAP: The worktable fills the foreground. The tool bucket stands behind its left-center edge, the rod rack occupies the rear right, and the anvil stands at the right. The blacksmith works from the left side of the table in both endpoint shots. The camera stays on the original viewer-facing side of the table. During blade-working inserts, the tang points screen-left and the tip points screen-right. The final sword position runs from the upper-left pommel to the lower-right tip.
FIRST FRAME AND SPATIAL BLOCKING: At 0.0 seconds, the frame exactly matches the raw-material reference, with five iron blocks and no hands visible. The same blacksmith immediately reaches in from the left edge. Both gloved hands approach the largest central block from opposite ends, preparing a supported two-handed lift. The blacksmith wears soot-gray sleeves, brown leather gloves, and a narrow dark strap around the right cuff. These details remain identical throughout every shot.
FORMAT MODE: 15 seconds total, six shots.Hard cuts at 3.0, 5.0, 8.0, 10.0, and 11.0 seconds. Cuts compress the omitted manufacturing work and bench clearing. The opening pickup and closing placement each play as continuous physical actions.No fades, dissolves, or object-morph transitions.
OPTICS: Shots 1 and 6: reference-matched elevated three-quarter framing, approximately 63° diagonal field of view and approximately 1.8 meters from the tabletop center. Exact endpoint framing takes priority over estimated optical measurements. Shots 2–5: 40° diagonal field of view, approximately 0.8 meters from the working contact point. Focus follows the hands and metal contact; the workshop background remains softly readable. Each shot holds one fixed field of view.
CAMERA: A real camera operator holds the camera from the viewer-facing side of the workspace. All shots use handheld SETTLE: visible breathing sway, slight roll, and small delayed corrections. The opening camera holds its position while the iron block leaves the frame. The closing camera holds the empty tabletop composition while the sword enters, then settles into the exact final reference. The blacksmith is the only visible worker; the camera operator remains outside the image.
ACTION TIMING: 0.0–3.0s — TAKE THE IRON. Start on the exact first reference; during 0.0–0.6s, the blacksmith’s matching gloved hands enter from screen-left and grip opposite ends of the largest central block. During 0.6–1.5s, the wrists brace and both hands lift the block clear of the tabletop, exposing the patch of table beneath it. During 1.5–3.0s, the blacksmith carries the supported block out through screen-left; the other four blocks remain resting on the table through the cut.3.0–5.0s — HEAT THE STOCK. Hard cut forward in time to one thick billet already glowing orange among forge coals. The same gray sleeves, brown gloves, and right-cuff strap appear at screen-left as the blacksmith holds long tongs around the billet. A short controlled pull draws the billet toward the forge mouth, with heat shimmer rising above its scaled surface.5.0–8.0s — FORGE THE BLADE. Hard cut forward to an elongated orange-hot blade blank supported on the anvil, tang left and emerging tip right. The same blacksmith braces the tang with left-hand tongs and delivers three deliberate right-hand hammer strikes along the blade flat. Each strike produces local compression, wrist recoil, and a brief scatter of dark scale.8.0–10.0s — FINISH THE METAL. Hard cut forward to a cooled blade with its fuller already formed, held by the same gloved hands against an abrasive wheel. The blacksmith makes one controlled finishing pass along the bevel. A narrow stream of sparks falls from the actual contact point as a brighter strip of metal appears.10.0–11.0s — COMPLETE THE HILT. Hard cut forward to the nearly finished sword supported on a separate assembly bench, its crossguard and spiral metal grip already fitted. The same blacksmith’s left hand braces the grip while the right hand gives the faceted pommel its final tightening turn. The completed sword now has the exact construction and finish required for the final image.11.0–15.0s — PLACE THE FINISHED SWORD.Hard cut to the original worktable, now completely clear; show its empty surface for 0.4 seconds before the same gloved hands carry the completed sword in from screen-left, one hand around the grip and the other supporting the blade flat near its balance point. From 11.4–13.8s, the blacksmith lowers the entire rigid sword diagonally, hilt toward upper-left and tip toward lower-right, easing it onto the tabletop and sliding the supporting hand free as its weight transfers to the table. From 13.8–15.0s, both hands release and withdraw through screen-left; the sword remains motionless in the exact final-reference position as the camera settles onto the final frame.
PHYSICS: The raw block retains its shape and mass throughout the pickup. Both hands support it continuously; the forearms tense and the lift accelerates slowly under its weight. The anvil supports the hot blade during forging. Large changes of shape occur across editorial time jumps. The completed sword remains rigid during carrying and placement. The blade-supporting hand has visible clearance to slide free as the sword settles; the hand never passes through the blade or tabletop. Metal contact produces a short scrape and a low, heavy clink, followed by stillness. The same blacksmith clears the remaining raw stock during omitted time before the final shot.
LIGHTING: The original table shots use soft daylight from upper camera-left, matching both references. Retain dark detail in the iron and protect the silver blade highlights. The forge insert uses orange coal glow from below-left as its dominant source. Return to the original neutral daylight before the sword enters the final tabletop shot.
AUDIO: Quiet workshop air and distant furnace draft form the ambient bed. Opening: leather creaks, a brief iron scrape, and a restrained exertion breath as the heavy block rises.Middle: forge crackle, tong contact, three synchronized hammer impacts, abrasive scraping, and a short fitting sound.Ending: sleeve movement, glove friction against metal, a weighted sword-to-table clink, then quiet workshop ambience. The blacksmith speaks no dialogue.SFX only, no music, no score, no song, no soundtrack.
CHARACTER ACTING: One consistent blacksmith performs every visible action. Soot-gray sleeves, brown leather gloves, and the dark right-cuff strap remain unchanged. Hands work deliberately: brace before lifting, maintain firm tool contact, and reduce speed before lowering the finished sword. The physical rhythm shifts from effort during the raw-block pickup to careful control during the final placement. The face and torso remain outside the crop.
STYLE: Grounded workshop documentary with tactile iron, worn tools, and convincing manual labor.Soft old-photograph texture, restrained grain, and natural motion blur; no digital sharpening. Charcoal metal and muted brown surfaces dominate, with silver highlights and localized forge orange. The first and last frames preserve the supplied images’ appearance.
QUALITY: Maintain consistent hands, gloves, sleeve details, metal geometry, and contact shadows. The lifted block reveals the tabletop underneath it. The closing shot visibly establishes the empty tabletop before the sword enters. Keep the full final sword readable, including its tip, guard, grip, and pommel. Avoid duplicate limbs, flickering geometry, and intersecting solid surfaces.
POSITIVE CONSTRAINTS: The first frame contains exactly five iron blocks. The largest central block physically leaves the table in the same blacksmith’s two hands. The final shot begins with an empty table. The completed sword enters while visibly supported by that same blacksmith, contacts the tabletop, and remains after both hands withdraw. The last frame matches the finished-sword reference exactly. The opening pickup and final placement each remain continuous, with visible hand-object contact. Exactly one finished sword is present.No text overlays, subtitles, or music.
19 · 開始・終了フレーム:街頭からの逃走

入力リファレンス素材

開始・終了フレーム:街頭からの逃走 · 公式サイトリファレンス画像 image-28
公式サイトリファレンス画像 image-28 · 元画像をダウンロード
開始・終了フレーム:街頭からの逃走 · 公式サイトリファレンス画像 image-29
公式サイトリファレンス画像 image-29 · 元画像をダウンロード

公式結果

開始・終了フレーム:街頭からの逃走 · 公式結果
Generate a 30-second, horizontal 16:9 realistic cinematic street escape video. The entire video must be one continuous lateral side-tracking long take, filmed in a single shot with no cuts, no angle changes, and no scene changes. The scene takes place on a busy Manhattan-style street. Use a cool-toned, low-saturation film look, shallow depth of field, and realistic handheld shoulder-rig or gimbal camera movement. The street features outdoor restaurant seating, yellow taxis, parked vehicles, newspaper stands, fire hydrants, construction scaffolding, storefront windows, white steam rising from subway ventilation grates, pedestrians, and dense crowds in the distance. Foreground objects continuously sweep rapidly across the frame, creating natural occlusions and a convincing sense of street depth. The camera remains parallel to the street, moving laterally to the left while following a young woman running. She carries a large, overstuffed travel bag that is visibly heavy. As she runs, the bag swings with a delayed motion and thuds heavily against the side of her leg, causing her body to tilt slightly off balance. She looks tense and exhausted, breathing rapidly and occasionally glancing back over her shoulder, but no pursuers should appear anywhere in the frame.
0–5s: Establishing shot of a calm street. The camera initially frames an outdoor restaurant seating area. A passerby is lifting a cup of coffee, with round metal tables, wicker chairs, awnings, and pedestrians nearby. Realistic street ambience dominates the audio: traffic, voices, footsteps, and distant horns. The camera moves slowly to the left, keeping the scene calm. A blurred figure of the female protagonist gradually appears at the far right edge of the frame, rushing in at high speed.
5–12s: The woman rushes into frame, and the camera catches up with her. She bursts in from the right, and the camera rapidly accelerates laterally to the left as if her movement is pulling it along, catching up with her. The focus shifts from the street scenery to her face, with slight overshooting and refocusing allowed during the transition. She runs at full speed, mouth open as she gasps for air, brows tightly furrowed, jaw clenched. She looks back over her shoulder twice, with the second glance more pronounced, revealing fear and exhaustion. She carries the heavy, oversized travel bag, which swings with a delay in response to each arm movement and thuds heavily against her leg, throwing her body slightly off balance. She brushes past outdoor seating and runs over subway ventilation grates, stirring up white steam. Pedestrians and street objects in the foreground sweep rapidly across the frame.
12–15s: Occlusion and losing sight of her. A yellow taxi or a group of pedestrians quickly passes between the camera and the woman, completely obscuring the frame for approximately half a second to one second. When the obstruction clears, the woman is no longer at the center of the frame. The camera continues moving laterally but noticeably slows down and briefly loses focus, as if the camera operator is searching for her. The camera sweeps past a lamppost, pedestrians from behind, a newspaper stand, parked vehicles, and reflections in storefront windows.
15–21s: Finding the woman again. The camera continues searching along the sidewalk. Focus briefly shifts back and forth between foreground pedestrians, storefront reflections, and street objects before reacquiring the woman's back and profile farther away. She is still running to the left, but she is more exhausted than before. The camera accelerates again to catch up with her, pulling focus from the foreground pedestrians back to her body and face. Her pace begins to slow, her breathing becomes heavier, her strides shorten, and the travel bag feels increasingly burdensome. She briefly switches the bag to her other hand, then immediately switches it back, gripping the handle tightly as the weight pulls her body increasingly off balance.
21–30s: Running into the crowd and gradually disappearing. The camera reacquires a full-body side view of the woman. She runs past construction scaffolding, while green safety netting and metal poles sweep rapidly across the foreground one by one. Her running reflection briefly appears in storefront glass. Sweat is visible on her face, and her expression shifts from panic to exhausted determination. Finally, she rushes into the dense crowd at the entrance to a pedestrian street, using her shoulder to push past people blocking her way. Her figure is repeatedly obscured by foreground pedestrians, leaving only intermittent glimpses of her profile, jacket, and heavy travel bag. The camera continues moving slowly to the left, struggling to keep her in frame but gradually falling behind. The final shot remains on the flowing crowd, with only her back and a corner of the travel bag visible before they disappear between people.
Audio: No dialogue, no voice-over, and no background music. The soundscape should consist primarily of realistic street ambience: traffic, voices, footsteps, and distant horns. When the camera catches up with the woman, her rapid breathing, footsteps, and the sound of the travel bag thudding against her leg should dominate the center of the soundscape. During occlusion, the whoosh of a passing taxi or the footsteps of the crowd should overpower everything else. When the camera loses sight of her, her breathing should become more distant. After she is found again, her breathing should grow louder and closer. Toward the end, the footsteps and voices of the crowd should gradually swallow her sounds.
Visual style: Realistic cinematic street-chase atmosphere, cool-toned, low-saturation film color grading, detailed shadows, soft highlights, and fine film grain. Shallow depth of field, with foreground and background naturally blurring during movement. Focus should exhibit slight overshooting, refocusing, and brief moments of defocus, resembling manual focus adjustments by a real camera operator. Camera movement should have the authentic feel of a handheld shoulder rig or gimbal, with subtle vertical bobbing, lateral sway, and the inertia of acceleration and deceleration, but no violent shaking.
Negative Constraints: No cuts, no jump cuts, no white flashes, no dissolves, no slow motion, no speed changes, no subtitles, no watermarks, no UI, and no background music. No pursuers, no three men in suits, and no additional clearly identifiable antagonist characters. No mechanical, rail-mounted camera movement. No sliding character motion; the running must convey realistic footfalls and physical weight. Do not make the travel bag appear weightless. Do not make the woman run gracefully or calmly. No body intersections or clipping, no merging of people in the crowd, and no sudden changes of street, character, clothing, or camera angle.
20 · 終了フレーム:実写シーンが収束して『夜警』へ

入力リファレンス素材

終了フレーム:実写シーンが収束して『夜警』へ · 公式サイトリファレンス画像 image-30
公式サイトリファレンス画像 image-30 · 元画像をダウンロード

公式結果

終了フレーム:実写シーンが収束して『夜警』へ · 公式結果
SCENE CONTEXT — EXACTLY ONE HISTORICAL SCENE, NO ADDITIONAL CHARACTERS. Use @Image1 as the exact final-frame reference for character costumes, positioning, lighting, composition, and painterly color palette. Create a 15-second cinematic short film depicting a 17th-century civic militia gathering to march out from a dimly lit archway. The first half must look entirely like live-action footage, with a high degree of photorealism. Only toward the end should the scene gradually transform into the original painting within the same continuous shot. Characters must not emerge from the painting, and no oil-paint textures may appear at the beginning.
LOCATION AND ATMOSPHERE: A dark urban archway opens onto stone pavement where a civic militia gathers to march. Urban dust hangs in the air, and a warm shaft of sunlight enters from the side. Use dramatic Rembrandt-style chiaroscuro while keeping the space shrouded in nighttime darkness. Do not create a moonlit-night appearance.
CAMERA AND OPTICS: Use cinematic photorealism, finely rendered textures, realistic lens depth of field, subtle handheld breathing, and smooth tracking and pullback movements. The camera begins low to the ground, tracks naturally through the marching crowd, then gradually pulls back and rises slightly. The entire sequence remains one continuous shot, maintaining spatial continuity between the live-action scene, the transforming painting, and the surrounding dark environment.
FORMAT MODE: 15 seconds total, one continuous shot. No hard cuts, white flashes, page-turn effects, or transitions that interrupt spatial continuity. The transformation from live action to painting occurs gradually within the same shot, progressing from the edges toward the center.
ACTION TIMING:
0.0–3.0s — THE MILITIA MARCHES. Track low to the ground as boots march across stone pavement. Drumsticks strike, and a red sleeve sweeps past the camera. The camera naturally tilts upward, following a musket as it passes beneath a flag. All movements feel realistic and weighty, with natural walking speed and no slow motion. The scene remains entirely photorealistic, with no visible oil-paint textures.
3.0–8.0s — MOVE THROUGH THE CROWD. The camera moves steadily through the crowd, finding the captain dressed in black with a red sash. He turns to check the formation and extends his hand forward to give a command. Beside him, a lieutenant dressed in pale gold steps forward. In the background, guards raise their pikes and adjust their formation. A blonde little girl briefly looks back at the group. Expressions and movements remain natural and restrained, as if spontaneously captured by a camera in a historical film. Maintain fully realistic skin, fabric, metal, and architectural details.
8.0–12.0s — REVEAL THE COMPOSITION. The camera continuously pulls back and rises slightly. As the group continues moving, the characters gradually settle into their precise positions in the original painting. The captain's outstretched hand, the lieutenant's pose, the red-clad guard in the doorway, the Afghan girl, the weapons, and the drummer on the right all come into view simultaneously. At this moment, the drumbeat abruptly stops, and everyone freezes for half a second. Preserve realistic live-action appearance as the composition becomes fully readable.
12.0–15.0s — TRANSFORM INTO THE PAINTING. Continue the same slow pullback without cutting. The realistic skin, fabric, metal, and architectural details gradually transform from the edges toward the center into rich oil paint and visible brushstrokes. The surrounding scene progressively resolves into the original painting,
The Night Watch
, fully revealing @Image1. Preserve the exact positions, character costumes, proportions, lighting, color palette, and composition of the original painting. By the end, the transformation is complete, and the image remains motionless.
FINAL FRAME AND COMPOSITION: The final painting must retain its complete original aspect ratio and be displayed centered in the frame, with seamless spatial continuity between the painting and the surrounding dark environment. Do not crop the original painting, alter its composition, or introduce any additional characters. Hold the completed image motionless until the end.
LIGHTING AND COLOR: Begin with nighttime darkness, dramatic Rembrandt-style chiaroscuro, warm side lighting, and dust suspended in the air. Do not introduce moonlight. During the live-action portion, maintain realistic cinematic lighting and natural material textures. As the painting transformation progresses, preserve the original painting's distinctive lighting, rich oil-paint colors, and visible brushwork.
PHYSICS AND MOTION: Boots maintain convincing contact with the stone pavement. Weapons, clothing, and equipment move with realistic weight and inertia. The captain's gestures, the lieutenant's forward movement, the guards' formation adjustments, and the girl's brief backward glance remain physically natural. The transition into the painting changes the visual rendering of the existing scene rather than causing characters to emerge from or move out of the painting.
AUDIO: Environmental audio consists of boots on stone, rustling fabric, subtle metallic clinks, and live drums. Add low strings and gradually intensifying orchestral music, building to a climax as the camera pulls back. At the moment the scene freezes, the drums stop, leaving only a brief musical resonance. The sound design must support the cinematic progression from a living historical scene to a motionless painted composition.
STYLE: Cinematic historical realism transitioning into the original oil painting. The opening and middle sections must look entirely like live-action footage, with realistic skin, fabric, metal, architectural surfaces, lens depth of field, and natural motion. Rich oil-paint textures and visible brushstrokes appear only toward the end, gradually replacing the photorealistic rendering.
POSITIVE CONSTRAINTS: Maintain consistent character identities, costumes, positions, weapons, and spatial relationships throughout the continuous shot. Preserve the exact final composition of @Image1. The first half remains fully photorealistic. The transformation progresses from the edges toward the center and completes by 15.0 seconds. No characters emerge from the painting. No additional characters, cropped painting, hard cuts, white flashes, page-turn effects, or premature oil-paint textures. The final frame matches the original painting's full aspect ratio and composition, centered within the surrounding dark environment.
21 · 中間フレーム:少女の6つの絵コンテ

入力リファレンス素材

中間フレーム:少女の6つの絵コンテ · 公式サイトリファレンス画像 image-31
公式サイトリファレンス画像 image-31 · 元画像をダウンロード
中間フレーム:少女の6つの絵コンテ · 公式サイトリファレンス画像 image-32
公式サイトリファレンス画像 image-32 · 元画像をダウンロード
中間フレーム:少女の6つの絵コンテ · 公式サイトリファレンス画像 image-33
公式サイトリファレンス画像 image-33 · 元画像をダウンロード
中間フレーム:少女の6つの絵コンテ · 公式サイトリファレンス画像 image-34
公式サイトリファレンス画像 image-34 · 元画像をダウンロード
中間フレーム:少女の6つの絵コンテ · 公式サイトリファレンス画像 image-35
公式サイトリファレンス画像 image-35 · 元画像をダウンロード
中間フレーム:少女の6つの絵コンテ · 公式サイトリファレンス画像 image-36
公式サイトリファレンス画像 image-36 · 元画像をダウンロード

公式結果

中間フレーム:少女の6つの絵コンテ · 公式結果
SCENE CONTEXT EXACT 1 CHARACTER — NO DUPLICATES. 0.0–2.1s | Keyframe 1: Looking Up from the Floor. Strictly match Image Node_23. Wide, static composition: The girl sits on mint-green tiled flooring, leaning against a cabinet and the corner of a wall, with her legs naturally extended apart and both hands resting lightly between her knees. Soft light filters through the plaid curtains and falls across the tiles. She initially keeps her gaze lowered, then slowly lifts her head toward the window light, lips slightly parted, as if hearing a melody from far away. The curtains sway only slightly, while the lace hem of her skirt and the tips of her hair show the faintest hint of movement with her breathing. The camera slowly pushes in by approximately 3% without changing the composition.
2.1–4.3s | Keyframe 2: Close-Up of the Recorder, Sound-Matched Cut. At the peak of the girl's head-lifting motion, a clear, brief recorder note enters 0.1 seconds early. Hard cut to the medium close-up from Image Node_29 (2). The girl closes her eyes and gently plays a white recorder, completing one full but brief exhalation. Only two or three fingers make subtle adjustments over the holes. Her cheeks puff out slightly, then relax. Do not distort the recorder, exaggerate her puffed cheeks, or add extra fingers. Keep the camera steady and the plaid curtains softly out of focus in the background.
4.3–6.5s | Keyframe 3: Hands and Gaze, Action-Matched Cut. The instant the recorder note ends, hard cut to Image Node_18. The girl stands by the window in front of mint-green wall paneling, with both hands held beside the right side of her face, as if gathering the melody into her palms. She keeps her gaze lowered for approximately 0.4 seconds, then gently raises her eyes to look directly into the camera. Her fingers make one extremely subtle closing motion, and her beaded bracelet catches a glint of window light. The camera pushes in extremely slowly from a medium shot, keeping her centered and the interior clean and uncluttered.
6.5–8.5s | Keyframe 4: Detail of Dangling Legs, Skirt-Matched Cut. As her hands slowly move away from the sides of her face, use the moment they drop out of the bottom edge of the frame as the cut point. Hard cut to Image Node_21. Low-angle close-up: The girl sits on the edge of a tall mint-green cabinet. Only her mint-green lace skirt, white stockings, pale green Mary Jane shoes, and one hand lightly touching the cabinet edge are visible. Her legs remain together and dangle freely. Her toes gently swing forward once, pause, then naturally return to a vertical resting position. The lace hem sways slightly with the movement. Do not exaggerate the swinging motion, let her legs touch the floor, or change the positions of the cabinet and bathtub.
8.5–10.8s | Keyframe 5: Still Gaze on the Bed, Shoe-Tip-Matched Cut. As both shoes swing back downward, hard cut to Image Node_22. The girl lies on her stomach on a mint-green bed, resting her face in both hands with her feet raised behind her. The composition is gentle, with ample negative space. She looks at the camera first, then softly shifts her gaze toward the window light on the left before returning it to the camera. Her feet perform only one small, synchronized crossing motion at the shoe tips, then relax. The bedsheet develops only the faintest soft folds. Do not turn her into a side-lying pose or change the positions of the pillows, bedsheet, table lamp, plants, or framed pictures.
10.8–13.5s | Keyframe 6: Paper in the Foreground, Final Gaze. Use a corner of the pale bedsheet passing across the frame as an occlusion transition, then hard cut to Image Node_20. The girl sits on a white chair, with her transparent glasses strictly matching the keyframe. A sheet of white paper slowly drifts across the frame from the lower left and upper edge, briefly obscuring part of her forehead and shoulder, but must never cover her entire face for more than 0.3 seconds. She gazes quietly at the camera through the moving sheet of paper. After blinking once, she tilts her head slightly to the right by approximately 3 degrees and holds the position. The paper drifts out of frame. Keep the camera steady, and do not create a storm-like flurry of paper.
13.5–15.0s | Gentle Fade to Black. Maintain the final composition of Keyframe 6. After the paper leaves the frame, the girl remains still, maintaining a calm, direct gaze. The daylight by the window gradually dims like a soft light being slowly turned down. The mint-green walls, curtains, girl, and chair all fade evenly into shadow. Do not abruptly switch off the lights, change the color temperature, or add any text.

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