Manus Releases Manus 2.0, the Alchemy Video Editor, Game Dev, and Personal Agent Cue

Manus 2.0 introduces Cascade, cloud computers, event automation, Studio, a video editor, Game Dev, Computer Use, and Cue, turning one-off Agent tasks into projects that can keep running and remain editable.

By Manus09-29 · 12 min

Manus has released Manus 2.0. Alongside an upgrade to the underlying framework that orchestrates its Agents, the release introduces cloud computers, event automation, Manus Studio, a video editor, Alchemy, Game Dev, Computer Use, and Cue, a standalone personal Agent app.

Together, these features address a practical problem: earlier Agents were good at generating something once, but not at keeping the work going. After a video was generated, replacing only one segment was difficult. Automation stopped when the local computer shut down. Tasks could not start on their own when an email arrived, a calendar event began, or business data changed. Manus 2.0 aims to turn one-off tasks into projects that keep running, remain editable, and can be handed back to a person at any time.

Manus 2.0 launch cover
Manus 2.0 updates the Agent foundation, runtime environment, creative workspace, and personal Agent app at the same time.

What are the major features in Manus 2.0?

  • Cascade: a new Agent framework that loads tools on demand and executes independent steps in parallel.
  • Cloud computers: persistent computers for projects that can run automation, apps, game servers, and rendering jobs.
  • Event automation: tasks can start not only on a schedule, but also when an email arrives, a cart is abandoned, a competitor changes a price, or a calendar event occurs.
  • Manus Studio: documents, spreadsheets, slides, websites, code, games, and videos live in one project space.
  • Video editor and Alchemy: generate a first cut, then edit the timeline, media, text, and audio directly. Alchemy combines video generation and code generation to create more complex work.
  • Game Dev: start from playable game templates, manage assets and code, then publish to the web or connect a cloud computer to run a multiplayer server.
  • Computer Use: remotely operate files, browsers, and applications on a local computer within the permissions the user grants.
  • Cue: give different personal Agents their own email addresses, phone numbers, computers, spending limits, automations, and memories.

The official overview video below ties these capabilities together, moving from video generation and multiplayer games to cloud computers, event automation, remote control, and Cue's email, phone, and collaboration features.

Cascade: load each tool only when it is needed

Cascade is Manus's new in-house Agent framework. It is not a new large language model. It is the layer that prepares tools for the model, preserves project context, schedules execution steps, and handles the results.

Older Agents often loaded extensive tool instructions into the context before a task began, whether or not those tools were needed. Cascade keeps a project lightweight at first: it loads video capabilities only when the task calls for editing video, and a development environment only when code must be written. If searching for material and generating a voiceover do not depend on each other, it can also run them at the same time.

Comparison of Cascade and the previous system on tokens, completion time, and system cost
In the same internal test configuration shown by Manus, Cascade used 23.2% fewer tokens, completed the task 28.2% faster, and reduced system cost by 32%.

All three numbers point to the same idea: eliminate unnecessary context and waiting so the Agent can finish a task with fewer resources. They come from one test configuration run by Manus and are useful for understanding the direction of Cascade's optimization; they do not mean that every task will improve by a fixed 30%.

Cloud computers and event automation: the project keeps running after people go offline

For an Agent to keep working, it needs a computer that does not disappear when someone closes a laptop. Manus gives each project an independent cloud-computer environment where files, services, and processes can persist.

Six uses supported by Manus cloud computers
A cloud computer can run automation, build Mac and iOS apps, host game servers, render 3D work, run Windows software, and host websites or apps.

Event automation determines when a task should begin. It is no longer limited to instructions such as “run every day at 9:00.” It can listen to connected services: a new email, an abandoned Shopify cart, a change in advertising data, the start of a calendar event, or a competitor's price change can all trigger the next task.

Examples of a scheduled weekly report, an abandoned-cart email, and a competitor price change in Manus event automation
After an event occurs, Manus can continue with the next steps, such as generating a weekly report, drafting a recovery email, or updating sales materials.

The relationship is straightforward when the two are viewed together: event automation wakes the task, a cloud computer gives it somewhere to keep running, and Cascade brings in the tools it needs.

Manus Studio: AI delivers an editable project, not just a file

Manus Studio is the new unified creation space. Websites, apps, and automation live under Build; documents, slides, and media live under Create. A project can also begin with local files.

Build, Create, and local-file entry points in Manus Studio
Different kinds of output live in the same Studio instead of being scattered across separate chat tasks.

The most important change is not the number of tools, but the form of delivery. After AI completes the first pass, the project still retains its media, code, timeline, and context. A person can enter the project, revise the details, and then ask Manus to continue from the edited version.

Video editor: let AI make the first cut, then refine the details on the timeline

Earlier one-click video generation worked like a vending machine: a prompt went in and a finished video came out. Even replacing a single product image, changing the music, or shortening one shot could require regenerating the entire video.

The Manus video editor separates clips, images, text, stickers, motion graphics, and audio into individual assets, then places them on a timeline. An Agent can edit them, or a person can drag and replace them directly.

Media library, preview area, and timeline in the Manus video editor
The generated video returns to an editable timeline, so media, text, and audio are no longer locked into one final file.

In the official demonstration, a user first creates a 15-second video from three coastal clips, then drags the final clip to shorten the total length to 13 seconds. The earlier material does not need to be described or generated again.

Alchemy: combine code, media, generation models, and editing around the goal

Alchemy is the video editor's high-quality creation mode. The user describes the intended work, and the system selects capabilities such as video generation, code rendering, media search, voiceover, and editing before returning the result to the timeline.

Alchemy mode entry point and the Made with Alchemy examples
The “Made with Alchemy” area in the official interface shows product ads, narrative films, explainers, software demos, tutorials, and other kinds of work.

Manus Alchemy presents 12 examples of creating videos, each with a video and the full prompt. These prompts can also be given to Opus 5.5 or Sonnet 5.5 in an Agent environment that can execute code, render and export results, and invoke tools.

Production method Representative examples Capabilities that must be combined
Render directly with code Ball Escape, Equilibrium, Less, but Better Code execution, frame-by-frame rendering, fonts, audio, and MP4 export
Search for media, then edit AI news, Fat Bear Week, Creative Montage Web search, scripting, media assets, TTS, and editing
Combine generation models and code Emberkeep, BEAT RUSH Video generation, character or shot consistency, code-based effects, and beat synchronization
Deliver a project that remains editable Equilibrium, video editor example Finished video, source code, timeline, subtitles, and compressed version

The library below preserves all 12 demo videos and provides the Chinese translation and original English text for each prompt. Select an example to view the corresponding work and copy the prompt.

ALCHEMY PROMPT LIBRARY

12 prompts, 12 production paths

Select an example to view its original prompt and demo video. You can copy the prompt, but the final result also depends on code, media, models, audio, and the rendering environment.

01 / 12 · Code animation

Motion Design Showreel

A 15-second portfolio of typography, graphics, transitions, and sound.

Chinese translation

制作一段充满动感的 15 秒动态图形视频,展现你作为动效设计师有多出色。

English prompt

Make a dynamic 15-second motion graphics video that shows what an incredible motion designer you are.

The most useful lesson from these examples is not any fixed phrase, but how a prompt defines the objective, language, aspect ratio, duration, source of media, and delivery format at the same time. Equilibrium, for example, explicitly rules out generated video and stock footage, requires code rendering instead, and asks for an MP4, source code, and a compressed version for X. BEAT RUSH specifies generating a dancer with Seedance first, then creating rhythm-game effects in code.

A short prompt can establish the creative direction, but the demo still depends on the production environment behind it. In an Agent that lacks media search, code execution, TTS, video models, and rendering capabilities, the same prompt may produce only a script or a production plan.

Game Dev: from a playable template to publishing and multiplayer

Game Dev applies Studio's project model to game development. A user can begin with playable templates such as multiplayer or card games while managing characters, backgrounds, props, code, and the running game together.

Game templates, asset library, and running game in Manus Game Dev
The running game, asset management, and code changes remain in one project, which can be published as a website when it is ready.

If a game needs multiplayer support, it can connect to a cloud computer so the server stays online. Manus therefore covers more than “generating a piece of game code”: it also spans asset revisions, runtime debugging, web publishing, and server hosting.

Computer Use: operate an authorized computer from a phone

Computer Use lets Manus operate files, browsers, and applications on a local computer. The official example is someone away from home using a phone to ask Manus to find the newest presentation in a folder on their home computer and send it over, while watching the operation in real time.

Interface for remotely viewing and controlling a Mac from a phone with Manus
Remote control connects local files and applications to the project; the scope of operation depends on the session the user connects and authorizes.

This capability connects cloud projects with work that already exists locally. It does not create another copy of the files. It uses the existing computer environment in a visible, supervised session.

Cue: give each Agent its own identity and working resources

Cue is the personal Agent app that Manus launched at the same time. Each Agent can have its own email address, phone number, computer, spending limit, automations, Instructions, and Memory.

Personal Agents in Cue with email, computer, phone, payments, automation, and memory settings
Different Agents can handle different personal tasks and can also collaborate in the same group chat.

For example, one Agent might handle travel email and phone calls while another manages routine purchases. They can send messages, answer calls, leave summaries, and make payments within a budget set by the user. Cue aims to turn an Agent from a chat persona into a digital assistant with communication channels and a working environment.

From a single prompt to a project that keeps running

The eight capabilities in Manus 2.0 are not a collection of disconnected features. They follow one continuous workflow:

  1. The user states a goal, and Cascade selects tools and schedules the steps;
  2. Email, calendar, or business events can also trigger the task automatically;
  3. A cloud computer keeps files, processes, and services online;
  4. Studio preserves the project structure and all editable materials;
  5. A person can edit the timeline, media, code, or documents;
  6. Manus can continue from that version, publish it, or keep it running over time.
Overview of event automation, Studio, video, games, remote control, cloud computers, and Cue in Manus 2.0
An overview of Manus 2.0: from task triggers and tool execution to human editing, publishing, and persistent operation.

That is the core pain point this release addresses: AI should not only produce a surprising first version. It should also let the project keep running and remain editable after that first version, then hand control back to a person at the right moment.

What will determine the real experience is whether these long workflows run reliably, permissions are easy to control, tasks can recover after a failure, and the costs of cloud computers, video generation, and continuous automation are predictable. A feature count cannot answer those questions; they will need to be tested in real projects.

Source
Introducing Manus 2.0Manus·Read the source
Editorial note
The Manus page is vendor release material. The 12 Alchemy prompts and demo videos come from Baoyu's collection of product examples. The article distinguishes official claims, a secondary-source collection, and the cross-model reproduction suggestion that was not verified for this article.
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