Seedance 2.5 公式ユーザーマニュアル:映画級のAI動画を作る手順書。公式と事例はそのまま流用OK
パラメータはどこまで上げる? 新しくなった4つの入り口はどこ? 7つのシーン別プロンプト公式とは? 公式が、導入から完成までを「そのままコピーできる操作マニュアル」にまとめました。
- 即夢AI 国際版公式による Seedance 2.5 ユーザーマニュアル:パラメータ、UI操作、7シーン別プロンプト公式を全事例付きで解説。導入から完成までを丁寧にガイド。
- 「AI顔」対策に特化した公式と、12種類のトランジション表現を一挙解説した表は、そのままワークフローに取り込める実用的な内容。
- 注目の16機能すべてに公式デモ映像付き。多くは前世代との同条件比較で、その差は一目瞭然。
Seedance 2.5とは何か:まずは基礎知識
ByteDance の Dreamina(即夢AI 国際版)が、Seedance 2.5 の公式ユーザーマニュアルを公開しました。素材アップロードのパラメータ上限、UIの新しくなった4つの入り口、7つのシーン別プロンプト公式、そして注目の16機能の公式デモまで、導入から映画級の完成作品に至るまでの手順を詳しく解説しています。公式と事例のプロンプトはすべてそのままコピーして使えるので、即夢AIで動画制作をする人にとって、制作現場で役立つマニュアルとして活用できる内容です。
このモデルに触れたことがない方のために、基本をおさらいしておきましょう。Seedance 2.5 は、ByteDance の Seed チームが7月31日に発表した動画生成モデルです。1本の動画を最大30秒で直接生成でき、一度に50点の参照素材を組み合わせられるほか、既存動画の編集や延長も可能です。国内では即夢と豆包専門版で利用でき、海外版はこのマニュアルの対象である Dreamina になります。発表時の詳しい解説とデモ映像は、サイト内のこちらの記事をご覧ください。
マニュアルの冒頭では、今回のアップデートをユーザーの声に沿って7つの項目に整理しています。まずは全体像を掴むために、一覧で確認しておきましょう。
ここからはマニュアルの順番に沿って、実際の手順を確認していきましょう。まずはパラメータとUIを理解し、次にプロンプトの書き方を学び、最後に公式デモを確認します。
パラメータ上限はどこまで?:2.0との比較
素材アップロードの条件は今回かなり緩和されています。2.0と比較して確認するのが最も分かりやすいでしょう。
| 素材タイプ | 2.0 上限 | 2.5 上限 |
|---|---|---|
| 画像 | 毎回最大9枚 | 毎回最大30枚(1枚4K以内、jpeg/png/webp/bmp/tiff/gif/heic/heif、1枚30MB未満) |
| 動画 | 最大3本、合計15秒以内 | 最大10本、1本2〜30秒、合計30秒以内(mp4/mov、480p〜4K、1本200MB以内) |
| 音声 | 最大3本、合計15秒以内 | 最大10本、1本2〜30秒、合計30秒以内(wav/mp3、1本15MB以内) |
| 音声のみ | 画像か動画が最低1つ必須 | 音声のみでの生成に対応 |
生成側も同時に拡大:1回の生成時間は4〜15秒から4〜30秒(97〜721フレーム)に。出力解像度は480pまたは720p。
上限は上記の通りですが、マニュアルではより小さな「安定領域」の推奨値も示しています。この範囲を超えても生成自体は可能ですが、公式の説明によると「ガチャ」のようなもので、何度か生成して良いものを選ぶ必要があるとのことです。
| シーン | 安定領域の推奨値 |
|---|---|
| メイン画像に配置する被写体数 | 1〜8個が良好な結果に;9〜12個は試せるが、安定性は低下 |
| メイン音声・動画に配置する被写体数 | 1〜5個が良好な結果に;6〜10個は試せるが、安定性は低下 |
| メイン音声・動画の1本あたりの長さ | 5〜10秒が良好な結果に;それ以上は安定性が低下 |
| 同一被写体を複数アングルで | 被写体が1〜5個なら単一・複数アングルどちらでも可;5個を超える場合は単一アングル優先。複数アングルにしたい場合は画像を分割し、複数画像での複数アングルが単一画像での複数アングルより安定 |
| 動画編集に使う元動画の長さ | 20秒以内が良好な結果に |
| 動画編集に使う参照画像の枚数 | 1〜5枚が良好な結果に;6〜8枚は試せるが、安定性は低下 |
UIの新しい4つの入り口:それぞれの使い方
Dreamina の生成画面に入ったら、まず基本設定を行います。AI Video を選択し、Dreamina Seedance 2.5 モデルを選び、画角、解像度、時間を設定します。モードメニューには4つのオプションがあります。Omni Reference(マルチモーダル参照。UIではこの綴りですが、ドキュメント本文では Onmi と誤記されている箇所が複数あります)、Smart Edit、Long Video、First and last Frames です。このうち Smart Edit と Long Video が今回の新機能です。

Long Video:30〜180秒を一度に直接生成
- 動画のスクリプトやプロンプトを作成します;
- モードのドロップダウンメニュー(初期表示は Omni Reference の場合が多い)を開き、Long Video を選択;
- ツールバーの時計アイコンをクリックし、タイムラインをドラッグするか直接数値を入力して、30〜180秒の間で任意に選択;
- 画角(例:16:9)、解像度(例:720P+)、時間を確認して生成をクリック。1回で完全な長編動画が出力されます。
Extend Video:完成動画の時間延長、「入れ子」も可能
- 生成履歴から延長したい動画を見つけ、動画下の Extend Video アイコンをクリック(30秒以内の動画のみこの機能が使えます);
- 時計アイコンをクリックし、タイムラインをドラッグするか数値を入力して延長秒数を選択(1回4〜30秒);
- テキストボックスにプロンプトを入力。このプロンプトは新しく追加される部分にのみ適用され、既存の映像はそのまま残ります。例えば、元動画10秒、5秒延長の場合、「主人公が着地した後、カメラを見る」というプロンプトは最後の5秒間にのみ適用されます;
- 生成をクリックすると、元の長さと延長分を含む完全な動画が得られます。
入れ子の使い方:現在の動画がまだ30秒以内であれば、再度延長を適用できます。これを繰り返すことで、最大で30秒の元動画に30秒を追加し、合計60秒の動画を直接生成できます。
Smart Edit 三兄弟:テキスト編集、範囲指定編集、完成動画の編集
映像の一部を修正したい、または映像に何かを追加したい場合は、次の3つの入り口を使います。
- Smart Edit:メイン画面で Smart Edit モードを選択し、動画をアップロード。変更したい内容をテキストで直接記述します;
- Edit with marks:ローカル動画をアップロードすると、入力ボックスにこの入り口が表示されます。表示された画面の下には一連のマークツールがあります。範囲選択、矢印、アンカーなどを使用して、画面上で変更したい場所を囲みます(例:赤枠で男の子のズボンを囲む)。その後、下の入力欄に変更内容を入力します(「男の子のズボンを黒に変更。動画全体で一貫させる」)。✅ をクリックして入力ボックスに追加します;
- Edit Video:生成済みの動画に対して Video Edit アイコンをクリックして再編集します。操作は Edit with marks と同じです;
- マークを追加すると、入力ボックスにタイムスタンプ付きのタグ(例:⏱️00:00 動画フレームマーク)が表示されます。内容を確認し、生成をクリックします。
Clay Renderer プラグイン:Maya/Blender からレンダリングへ直行
3Dクリエイター向けの公式プラグイン:Maya や Blender でカメラワークを設定したら、プラグインを使用してホワイトモデル動画を直接エクスポートし、Dreamina の Web 版にアップロードします。モデルはホワイトモデルの動きやカメラワークを参照して、高品質なレンダリングを行います。プラグインのインストールと使用方法は、公式ドキュメントをご確認ください:【Dreamina】Seedance 2.5 Clay Renderer Plugin User Guide。プロンプトの書き方については、後述の「ホワイトモデルレンダリング」のセクションを参照してください。
基本の公式:素材説明、要約、プロット、全体補足の4部構成
マニュアルが示す基本の型は4部構成です。
| パート | 書く内容 |
|---|---|
| 完全なプロンプト = 素材説明 + 一文要約 + 具体的なプロット記述 + 全体補足(締め) | |
| 素材説明 | アップロード順に素材へ番号を振り、それぞれの用途(どの素材がキャラクター、声色、アクション、シーンか)を明記。1つも漏らさずに。 |
| 一文要約 | 主体 + 場所 + 出来事 + テーマ/スタイル + 特殊なカメラワーク。 |
| 具体的なプロット記述 | タイムラインまたはストーリーラインに沿って記述。各カット/時間帯に2種類の説明を記載。ポジティブ:画面内容 + カメラワーク + アクション + 台詞 + 効果音。ネガティブ:不要なもの(例:「字幕なし」「BGMなし」)。 |
| 全体補足(締め) | 全体を通して維持すべき要素を再強調:カメラ位置、シーンの特徴、全体的な音響の雰囲気、照明。全体で不要なもの(字幕、BGM)もここで再度記載。 |
公式の事例は、タンチョウヅルの湿地ドキュメンタリーです。4部構成の型がプロンプトに明確に現れています。
Realistic nature documentary style, cinematic realistic lighting. In the morning mist, within a vast wetland reed bed @image1, an elegant red-crowned crane is spreading its wings and dancing. @image2 The red-crowned crane features snow-white feathers, a bright red crown, a slender and upright posture, and light, noble movements. The scene is a shallow wetland in autumn, with sparkling water, surrounded by golden reeds, duckweed, and aquatic plants. The out-of-focus background features distant morning mist and the rising sun. The camera uses a low-angle medium shot with a slight handheld feel, remaining generally steady and keeping the red-crowned crane in the center of the frame at all times. 0s-3s: A red-crowned crane stands quietly in the shallow water with an elegant posture. It slowly begins to unfold its broad black-and-white wings with gentle movements. The airflow from the flapping wings creates ripples on the water surface. The morning breeze blows, and sunlight slants in from the horizon, piercing through the mist to create a Tyndall effect (volumetric lighting). 3s-8s: The red-crowned crane leaps lightly on the water, its feet alternately tapping the surface, splashing crystal-clear water droplets. Its slender neck tilts backward with its beak pointing to the sky. Then, its body lands lightly, folding its wings to return to a standing posture. Its head elegantly looks around, letting out a clear, long call. Low-angle, slight handheld camera feel, moving up and down slightly to follow the crane's jumping trajectory. Natural depth of field, with the foreground reeds slightly blurred. The main subject, the red-crowned crane, is in sharp focus, while the background morning mist and sunrise are softly blurred. Natural environmental sounds: flowing water, the powerful flapping of wings, and the crane's call. The overall atmosphere is peaceful, ethereal, and highly aesthetic.
実写キャラクター8次元の公式:AI顔と双子顔を徹底対策
実写キャラクター生成で最もよくある2つの失敗例:一目でAIと分かる、または複数のキャラクターが「双子」のようになってしまう。マニュアルの解決策は、キャラクターを8つの次元に分解し、それぞれを詳細に指定することです。各次元にはさらに詳細な公式があり、アニメーションキャラクターにも応用できます。
Character = [Age/Race] + [Skin Color/Skin Texture] + [Facial Details] + [Eye/Soul] + [Hairstyle/Hair Color] + [Clothing/Clothing Texture] + [Body Type/Emotion/Temperament] + [Other Requirements] (if any)
7つの次元それぞれの詳細公式と公式の事例です。事例はそのままコピーして使えるキャラクター記述文です(英語原文+日本語訳)。
すなわち:具体的な年齢 + 国籍/人種 + スタイルを表す形容詞 + 顔の形を表す名詞
- 22-Year-old East Asian woman with a cold and classical bone-like face.
22歳の東アジア人女性、冷たく古典的な骨格の顔立ち。 - 25-Year-old United Kingdom male, with a thin and intelligent British aristocratic face.
25歳のイギリス人男性、痩身で知性的な英国貴族の顔立ち。 - A 26-year-old African-American woman with an extremely three-dimensional black pearl supermodel face
26歳のアフリカ系アメリカ人女性、立体感に優れた黒真珠のようなスーパーモデル顔。
すなわち:寒色/暖色 + 具体的な肌色を表す名詞 + 質感を表す形容詞 + リアルさを強制する接尾辞「本来の微細な毛穴と肌理を保持」(そばかす/瑕疵の追加も可)
- Cold-toned fair skin tone, exuding a delicate and moist jade texture, retaining the true micro-pores and skin texture.
寒色系の色白の肌、繊細で潤いのある翡翠のような質感、本来の微細な毛穴と肌理を保持。 - Warm honey color, with a glossy feeling after being exposed to sunlight. There are faint real freckles on the bridge of the nose, preserving fine pores and skin texture.
暖色系のハニー色、日光を浴びた後のツヤ感。鼻筋にはうっすらと本物のそばかすがあり、細かい毛穴と肌理を保持。 - Rough wheat-colored skin, with a sense of wind and frost and fine fine lines, retaining true large pores, stubble marks, and skin texture.
粗めの小麦色の肌、風霜を感じさせる細かい皺、本来の大きな毛穴、無精髭の跡、肌理を保持。
すなわち:目の形 + 眉骨 + 鼻筋 + 唇の形 + 顎のライン/骨格を、少なくとも3〜4項目組み合わせる
- Slender peach blossom eyes (slightly moist eye sockets), small and straight nose bridge, plump lips with a faint smile at the corners of the mouth, and a soft jawline.
切れ長の桃花眼(眦が少し潤んでいる)、小ぶりで真っ直ぐな鼻筋、ふっくらとした唇は口元にほのかな笑みを浮かべ、柔らかな顎のライン。 - Slightly upturned Danfeng eyes, highly folded three-dimensional brow bones, high and restrained nose bridge, slightly protruding cheekbones, and a clear and neat jawline like a knife.
やや釣り上がった丹鳳眼、彫りが深く立体的な眉骨、高く上品な鼻筋、やや張り出した頬骨、刃物のようにすっきりとした顎のライン。 - Round almond eyes, with a sense of innocence under the eyelids, slightly upturned nose with a fleshy feel, full lips, slightly baby fat on the cheeks, and smooth facial lines.
丸い杏仁眼、まぶたの下に無邪気さを感じさせ、やや上向きで肉感のある鼻、ふっくらとした唇、頬にわずかに嬰児肥(赤ちゃんぽさ)があり、滑らかなフェイスライン。
すなわち:目の形容詞 + 視線が伝える情報や比喩 + 垣間見える根底の感情
- The eyes are extremely affectionate and affectionate, as if there is a pool of spring water in the bottom of the eyes. The gaze is gentle and focused, revealing deep attachment and a hint of reluctance.
目は非常に情深く、眼底に春の水たまりがあるかのよう。視線は優しく集中しており、深い愛情とほのかな未練が感じられる。 - The eyes are extremely calm and empty, like a bottomless black hole. The gaze is sharp and oppressive, revealing a hint of elusive danger.
目は非常に穏やかで虚ろで、底なしのブラックホールのよう。視線は鋭く威圧的で、捉えどころのない危険性がほのかに感じられる。 - The eyes are scattered and dim, with a low and unfocused gaze, revealing a deep sense of exhaustion and numbness towards life.
視線は散漫で暗く、うつむきがちで焦点が合っていない。人生に対する深い疲弊と無関心が感じられる。
すなわち:具体的な髪色 + 髪の状態/質感 + 髪型を表す名詞 + 環境との相互作用の補足(風に吹かれる、乱れている等)
- The black hair is tied into a casual and elegant classical low bun, fixed only with a plain jade hairpin. A few strands of fine black hair casually fall on the edge of the cheeks, gently brushed by the breeze.
黒髪をゆるやかで上品な古典的な低いお団子に結い、シンプルな翡翠の簪で留めているだけ。数本の細い黒髪が頬の辺りに無造作に垂れ、そよ風に揺れている。 - Caramel brown slightly curly long hair presents a natural fluffy and messy feeling like just waking up, with a few strands of hair casually draped over the collarbone.
キャラメルブラウンのゆるいウェーブのロングヘアは、起きたばかりのような自然なふんわりとした乱れ感があり、数本の髪が鎖骨に無造作にかかっている。 - Silver-white ear-length short hair with a strong mirror-like highlight texture, sharp edges of the hair, tightly attached to the scalp.
シルバーホワイトの耳までのショートヘア、鏡のような強いハイライトの質感、髪のエッジはシャープで、頭皮にしっかりと密着している。
すなわち:シルエット/カット + 色 + 具体的な服の名称 + 素材/新旧の状態 + 着こなし/ディテール
- A minimalist plain white cross-necked ancient costume, made of soft and elegant silk or light gauze with a sheen. The collar is slightly scattered and there is no extra embroidery.
ミニマルな無地の白い交領の古装(漢服)、柔らかく上品な光沢のある絹または薄い紗でできている。襟は少しだけ開き、余計な刺繍はない。 - A loose, worn-out dark brown motorcycle leather jacket with real wear creases and reflective metal zippers on the leather surface, paired with a washed-to-white gray T-shirt.
ゆったりとした、使い込まれた焦げ茶色のライダースジャケット。革には実際の着用によるシワと反射するメタルジップがあり、色落ちして白っぽくなったグレーのTシャツと合わせている。 - A deep black double- suit with extremely slim tailoring, made of stiff high-end wool blend fabric, paired with a dark red silk tie, is meticulous.
非常にタイトなシルエットのダブルスーツ、生地は張りのある高級ウール混紡、ダークレッドのシルクネクタイと合わせ、隙がなく決まっている。
すなわち:骨格/肩の特徴 + 構図/ショットサイズの要件 + キャラクターのアクション/視線 + 全体的な雰囲気を表す言葉(ストーリーの幹で構図とアクションをすでに記述している場合は、中間の2項目は省略可)
- Slim figure, slender shoulders. Close-up composition of the half-body above the chest, with direct gaze towards the camera. Overall, it exudes a gentle, graceful, and affectionate classical romantic temperament.
ほっそりとした体つきで、なで肩。胸から上の半身をアップで捉える構図で、カメラをまっすぐに見つめる。全体的に、優しく優雅で愛情深いクラシカルなロマンティックな雰囲気を醸し出している。 - The skeleton is broad and the shoulders are thick and broad. The whole body composition is shot from a low camera position, with the character standing sideways and glancing back at the camera. The whole exudes a hardcore and tragic epic feeling of survival in a desperate situation.
骨格はがっしりとして、肩は分厚く広い。ローアングルからの全身ショットで、キャラクターは横向きに立ち、カメラを振り返り見る。全体からは、絶望的な状況を生き抜くハードコアで悲壮な叙事詩的な雰囲気が醸し出されている。 - The figure is slender and upright. The composition of the face is a close-up shot, with half of the face hidden in the shadow. The whole exudes a mysterious and dangerous, suffocating horror movie protagonist temperament.
体つきは細身で真っ直ぐ。顔のアップの構図で、顔の半分が影に隠れている。全体からは、神秘的で危険で、息苦しいほどのホラー映画の主人公のような雰囲気が醸し出されている。
[Age/Race] 22-year-old East Asian woman with a classical and gentle movie face. [Skin color/skin texture] Cold tone fair skin tone, showing a delicate warm texture, retaining the true micro pores and skin texture. [Facial Details] slender peach blossom eyes (slightly moist eye sockets), slightly stretched eyebrows, small and straight nose bridge, plump lips and gentle smile at the corners of the mouth, soft jawline. [Eyes/Soul] The eyes are extremely affectionate, the bottom of the eyes seems to have a pool of spring water, the eyes are gentle and focused, with deep attachment and a hint of reluctance. [Hairstyle/Hair Color] The black hair is tied into a casual and elegant classical low bun, fixed only with a plain jade hairpin. A few strands of fine black hair hang inadvertently on the edge of the cheeks, gently swaying with the breeze. [Clothing/Clothing texture] Wearing a minimalist plain white cross-collar ancient costume, the fabric is simple and elegant silk or light gauze with a soft luster, and the collar is slightly scattered. [Body shape/mood/temperament] Slim figure, slender shoulders, exudes a gentle and affectionate classical romantic temperament. Close-up composition, eye contact with the camera.
30秒の長尺動画:一文のトーン設定と3つのモジュール
30秒の動画はイベントやカットが多いため、マニュアルの書き方は「一文のトーン設定 + 3つのモジュール」です。素材、世界観、絵コンテをそれぞれ別のセクションで管理します。
| パート | 書く内容 |
|---|---|
| 一文のトーン設定 | 動画全体のトーン。例:「29秒ワンカット(古装の女性が川辺で見送る)」など。 |
| モジュール1・素材参照層 | 参照素材をアップロードしていない場合は省略可。公式:アップロードした [素材タイプ] に基づき、[……] の一貫性を厳格に保ち、[……] を厳格に固定。文中で何度でも @画像/@動画/@音声 を指定でき、指定するほど精度が上がる。 |
| モジュール2・全体設定 | 世界観+崩壊防止、6つの項目:基本環境と質感(時間+場所+雰囲気+リアルな物理的質感の強調)、視覚スタイル(映画感/写実/アニメ + 被写界深度 + 照明)、カメラワーク(ショットサイズ/アングル + ディテール)、キャラクターの外見(前述の8次元公式を適用、または @参照画像 を直接指定)、演技の核心(完成作品で重点的に表現すること)、禁止事項(音、字幕、動作、崩れやすい点から列挙)。 |
| モジュール3・タイムスタンプ付き脚本絵コンテ | 長尺動画を複数の時間帯に分割し、それぞれに記述:[開始秒-終了秒] + [コアとなる段階/テーマ]、[アクション/表情などの物理的指示]、[感情の解釈またはカメラワークの指示](物理的な指示の背後にある深い表現をAIに伝える)。カットを切り替える必要がある場合は、次のセクションで説明するトランジションの書き方を適用。 |
モジュール2とモジュール3には、それぞれ公式の模範例があります。どちらも「川辺での見送り」という動画のものです。
[Global Scene Setting]Base Environment: Early morning by the river, with a blurred small boat in the background, a lonely farewell scene. The atmosphere is quiet and restrained.Visual Style: Cinematic, shallow depth of field (simple and blurred background), soft natural light.Camera Language: Consistently maintains a close-up shot of the woman, imitating the subjective POV of "him" standing directly opposite her. Subtle handheld camera movement (breathing effect), no fast cuts. [Character Styling][Age / Ethnicity] 22-year-old East Asian woman, with a highly classical, gentle cinematic face.[Skin Tone / Texture] Cool-toned fair skin, revealing a delicate and moist texture, retaining realistic fine pores and natural skin texture.[Facial Features] Slender and elegant eyes (slightly moist/teary), eyebrows slightly relaxed, a delicate and straight nose bridge, full lips with a faint, gentle smile at the corners, and a soft jawline.[Eyes / Soul] Extremely affectionate and expressive gaze, eyes shimmering like spring water. Gentle and focused, revealing deep attachment and a hint of reluctance to part.[Hair Style / Color] Jet-black hair pinned into a casual yet elegant classical low bun, secured only by a plain jade hairpin. A few loose strands of black hair casually fall around her cheeks, gently swaying in the breeze.[Clothing / Texture] Wearing a minimalist, pure white traditional cross-collar dress (Hanfu style). The fabric is elegant silk or lightweight chiffon with a soft luster, slightly loosened at the collar.[Physique / Emotion / Aura] Slender figure with delicate narrow shoulders, exuding a gentle, graceful, and deeply affectionate classical romantic aura. [Core Performance]Restrained and nuanced. Focus on capturing the shifting gaze, the rise and fall of her breathing, slight trembling of the lips, subtle movements of the brow, subtle changes in the nostrils, throat swallowing, and the natural process of a single tear sliding down her cheek. [Negative Prompts / Restrictions]No exaggerated crying, no fast cuts, no large body movements, no generating extra dialogue or BGM, no runny nose, no premature dropping of tears.
[Emotion and Action Storyboard (0-29 Seconds Progression)] Stage 1: 0-3s [Questioning] — Reluctant Waiting Action/Expression: The camera focuses on her face. She looks directly into the lens (at "him" opposite her). There are no tears in her eyes yet, displaying a quietness that slowly sinks in. She looks at his face, her brows slightly furrowed, her lips slightly parted, and whispers softly: "Are you really leaving?" Emotion Analysis: Direct gaze (Emotion: She is not bitterly complaining, but waiting for him to personally confirm an answer she already guessed). Soft whisper (Emotion: After the words fall, it feels as if many unspoken words remain stuck in her throat). Stage 2: 3-10s [Resignation] — Swallowing the Bitterness Action/Expression: Her gaze slowly shifts away from his face, looking toward the empty space beside him. Her eyelids droop, upper and lower eyelashes overlapping. The corners of her mouth slightly curl into a brief smile, which instantly fades. Her nostrils flare slightly as she takes a highly restrained, quiet breath, her chest rising and falling gently once. Emotion Analysis: The smile (Emotion: A bitter smile of self-mockery and resignation; an "I knew it" kind of smile). The chest movement (Emotion: Through this action, it seems she is forcefully swallowing her grievances and sorrow back into her stomach). Stage 3: 11-17s [Remembering] — The Final Engraving Action/Expression: The camera slowly pushes in (slight zoom). She turns her gaze back to his face, her eyes slowly and carefully scanning his features. Her eye rims are now reddish, but she stubbornly holds back her tears, not letting them fall. Accompanied by a 0.5-second dead-silent pause in the middle, her lips twitch slightly then press together again, her jaw tightens, and her throat swallows slightly. Emotion Analysis: Her gaze slowly scanning his face (Emotion: At this moment, her gaze is no longer just for bidding farewell, but to engrave and remember this person's appearance in her life for one last time). Stage 4: 18-23s [Regret] — A Silent Sigh Action/Expression: She lowers her eyes, and only then do the tears begin to fall. A single tear drops directly without warning, landing on her collar. She does not wipe it away, nor does she sob; she just quietly lets the tear slide down. When she looks up at him again, the emotion in her eyes has changed. Immediately after, her tightly knit brows slowly begin to relax. She shakes her head slightly (a microscopic movement, almost imperceptible). Emotion Analysis: The change of emotion when looking up (Emotion: Her gaze shifts from trying to make him stay to profound regret, as if saying "We could have been so good together," but she leaves it unspoken). The relaxing of the brows and the slight head shake (The un-furrowing of her brows symbolizes a gradual inner release, while that tiny head shake is an instinctive, final sigh and denial of her helpless fate). Stage 5: 24-29s [Letting Go] — Relieved Acceptance Action/Expression: The camera pushes into an extreme close-up. She tries hard to form a gentle smile (very light, very soft, with no self-mockery). Just as the smile reaches the corners of her mouth, a second tear slides from the corner of her eye, past her nose, and stops at her lip. She doesn't cry out loud, she doesn't break down; she just quietly looks at him with tears in her eyes, and says in a barely audible but strongly steadied voice: "You can go." (When saying the word "go", there is an extremely faint tremble in her voice, but she forcefully suppresses the crying tone). After saying this, her smile freezes on her face, tears continue to slide down, and her gaze never wavers, still staring at "him" in front of the lens. The camera finally holds on her tearfully smiling face, her eyes filled with profound regret. Emotion Analysis: The gentle smile (Emotion: Unlike the previous smile, this one is very light and soft, without self-mockery, only pure reluctance to part and the ultimate tenderness). She doesn't break down; instead, she uses extreme restraint to accomplish the final letting go and fulfillment.
29-Second One-Shot (Ancient Costume Woman's Riverside Farewell) [Global Scene Setting]Base Environment: Early morning by the river, with a blurred small boat in the background, a lonely farewell scene. The atmosphere is quiet and restrained.Visual Style: Cinematic, shallow depth of field (simple and blurred background), soft natural light.Camera Language: Consistently maintains a close-up shot of the woman, imitating the subjective POV of "him" standing directly opposite her. Subtle handheld camera movement (breathing effect), one continuous shot with no fast cuts. [Character Styling][Age / Ethnicity] 22-year-old East Asian woman, with a highly classical, gentle cinematic face.[Skin Tone / Texture] Cool-toned fair skin, revealing a delicate and moist texture, retaining realistic fine pores and natural skin texture.[Facial Features] Slender and elegant eyes (slightly moist), eyebrows slightly relaxed, a delicate and straight nose bridge, full lips with a faint, gentle smile at the corners, and a soft jawline.[Eyes / Soul] Extremely affectionate and expressive gaze, eyes shimmering like spring water. Gentle and focused, revealing deep attachment and a hint of reluctance to part.[Hair Style / Color] Jet-black hair pinned into a casual yet elegant classical low bun, secured only by a plain jade hairpin. A few loose strands of black hair casually fall around her cheeks, gently swaying in the breeze.[Clothing / Texture] Wearing a minimalist, pure white traditional cross-collar dress (Hanfu style). The fabric is elegant silk or lightweight chiffon with a soft luster, slightly loosened at the collar.[Physique / Emotion / Aura] Slender figure with delicate narrow shoulders, exuding a gentle, graceful, and deeply affectionate classical romantic aura. [Core Performance]Restrained and nuanced. Focus on capturing the shifting gaze, the rise and fall of her breathing, slight trembling of the lips, subtle movements of the brow, subtle changes in the nostrils, throat swallowing, and the natural process of a tear sliding down. [Negative Prompts]No exaggerated crying, no fast cuts, no large body movements, no extra dialogue, no BGM, no runny nose, no premature dropping of tears.
他の30秒の事例(カット切り替え、ロボット、武侠、氷河、舞踏会)を見る
[Global Settings] (Worldview & Anti-Distortion)Base Environment & Texture: An ancient magical forest in the early morning, enveloped in dense morning mist. Emphasize extreme realistic physical textures and optical performance. The Tyndall effect (God rays / volumetric lighting) penetrating the tree canopy, glowing spores floating in the air, and the optical refraction of water droplets on plant leaves must be highly realistic and delicate.Visual Style: High Fantasy epic style. Primary color palette of emerald green and dawn gold. Depth of field changes dynamically with camera cuts. Uses backlighting and side-backlighting (rim lighting) to accentuate the dreamy atmosphere.Camera Language: Montage editing. Includes macro close-ups, crane pull-out wide shots, and 360-degree orbiting tracking shots. [Character Styling][Age / Ethnicity]: 18-year-old elf girl, with an extremely ethereal, transparent, innocent "first love" cinematic face.[Skin Tone / Texture]: Cool-toned extreme pale skin, revealing a dewy, crystal-clear texture like morning dew. Retains realistic micro-pores, translucent skin texture, and faint, natural light freckles across the bridge of the nose.[Facial Features]: Round, innocent doe eyes with slightly downturned lower eyelids (puppy-dog eyes), soft and gentle brow bone, slightly upturned and slightly fleshy nose tip, plump and delicate lip tubercle, slight baby fat on the cheeks, and iconic long pointed elf ears.[Eyes / Soul]: Extremely clear and innocent gaze, entirely unworldly. Her eyes convey a doe-like naivety, purity, and a strong curiosity and affinity for all natural things.[Hair Style / Color]: Aurora silver-white, waist-length hair. Presents a premium texture, silky smooth with a subtle reflection. The hair falls naturally, with a few tiny vines emitting a faint blue glow intertwined among the strands, gently swaying in the wind.[Clothing / Texture]: A feather-light, cross-collar, off-the-shoulder long dress woven from translucent mint-green chiffon and real emerald-green leaves. The fabric is extremely thin, featuring realistic yarn textures, and appears semi-translucent under the light.[Physique / Emotion / Aura]: Extremely petite skeletal frame, narrow and thin shoulders, with a posture as light as a feather. Exudes an unearthly, sacred, pure, ethereal, and beautifully romantic fantasy fairytale aura.Core Performance: Showcase the innocent feeling of awakening from a deep slumber and her ethereal interaction with the magical environment.[Negative Prompts]: No modern human artifacts. No rapid shaky camera movements (keep it smooth and soft). No distorted facial features or extra fingers. Force mute (no subtitles, no BGM). [Timestamp Storyboard (with explicit cuts)] [00:00 - 00:07] Shot 1: [Slumbering Microcosm] (Macro Close-up)Action / Physics Directives: Extreme macro close-up. The frame shows a giant, dew-covered glowing banana leaf. The camera pans slowly, revealing the elf girl curled up and sleeping in the center of the leaf. Her eyes are tightly closed, her silver hair spread across the green leaf, her chest rising and falling smoothly with gentle breathing, and a few glowing blue butterflies resting on the tips of her hair.Camera Subtext: Extreme tranquility and aesthetic beauty. Use a microscopic perspective to draw the audience closer to the character, reflecting her ethereal integration with nature. [00:08 - 00:15] Shot 2: [Awakening and Touch] (Medium Close-up ➔ Close-up)Action / Physics Directives: Require a natural transition at the cut (no hard/abrupt cuts). Cut to a medium close-up of her face. A beam of morning light happens to hit her cheek. She frowns slightly and slowly opens her eyes (lake-green pupils). She sits up, looking around with innocent bewilderment. Then, the camera follows her gaze, cutting to a close-up of her hand: she extends a slender finger, and a glowing blue butterfly gently lands on her fingertip.Camera Subtext: Showcases the beautiful moment of life awakening. Movements must be extremely gentle and slow; her eyes filled with the pure innocence of first awakening. [00:16 - 00:23] Shot 3: [Dance and Resonance] (Medium Shot Orbiting Tracking)Action / Physics Directives: Require a natural transition at the cut. The camera pulls back to a medium shot and begins a smooth 360-degree orbiting flight around her. She stands up lightly from the leaf, her toes lightly touching the air, floating as if weightless. As she rises and spins, her light chiffon skirt spreads out like water ripples. Swarms of glowing blue butterflies dance around her in droves, leaving trails of light.Camera Subtext: This is the action climax of the film. Focus on showcasing the environmental interaction and the extreme weightlessness of the flowing garments (cloth simulation must be perfect). [00:24 - 00:30] Shot 4: [Grand World] (Low-Angle Shot ➔ Rapid High-Altitude Pull-out)Action / Physics Directives: Require a wipe transition (the screen is briefly obscured by a flock of flying butterflies, then revealed). The camera cuts to an extremely low-angle shot. The elf girl flies weightlessly upwards through the forest, heading towards a towering World Tree that reaches into the clouds. Immediately after, the camera rapidly pulls backward and upwards. The field of view instantly becomes infinitely vast: revealing the entire grand magical forest shrouded in morning mist, waterfalls, and glowing plants. The girl becomes a tiny glowing dot in the forest. The frame freezes on this epic, majestic wide shot.Camera Subtext: Conclude with an extreme contrast in perspective (from microscopic to ultimate grand scale), leaving the audience with infinite imagination about this massive magical world. Maximize the epic cinematic feel.
30-Second One-Shot (Sci-Fi Mecha Chase and Transformation) [Global Setting]Base Environment & Texture: A cyberpunk-style futuristic cross-sea bridge in 2077. Heavy rain is pouring down, and the road surface is severely waterlogged. Emphasize extreme, realistic physical textures (rain reflections on metal surfaces, water splashed by tires, and the specular refraction of exhaust flames must strictly obey real-world physics).Visual Style: Hardcore sci-fi cinematic feel, high-contrast neon dark tones (cyber-pink and icy blue as primary colors), high-speed shutter (to clearly capture splashing raindrops and sparks).Camera Language: High-speed subjective drone POV, delivering a strong sense of velocity impact and the turbulence of cutting through airflow. One continuous shot.Subject Styling: A silver-and-black concept mecha motorcycle, extremely streamlined with a heavy-industry, heavily armored vibe. Its exhaust pipes are blasting eerie blue plasma flames.Core Performance (Action): Focus on the center-of-gravity shifts during high-speed driving, the physical friction/grip of the tires, and the heavy-industry mechanical aesthetics of precision gears interlocking tightly during mid-air transformation.[Negative Prompts]: No soft-body or mollusk-like twisting/clipping of the mecha structure during movement (must maintain metallic rigidity); no human entities; strictly remove irrelevant subtitles; force mute/no default BGM; avoid copyrighted IP elements like Transformers or Tron. [Timestamp Storyboard] [00:00 - 00:08] [Extreme Speed Drive] — Piercing the WindAction / Physics Directives: The camera skims tightly over the waterlogged road, following closely behind and to the side of the mecha motorcycle at extreme speed. The motorcycle races through the heavy rain. The rapidly spinning wide tires kick up massive water curtains several meters high. The blue plasma exhaust flames drag long light trails through the nighttime rain curtain.Camera Subtext: Conveys an extreme sense of speed to the AI, focusing on the physical interaction between the rain, puddle reflections, and engine flames. [00:09 - 00:16] [Extreme Evasion] — Shift of GravityAction / Physics Directives: The camera instantly pulls up for a high-angle tilt-down shot (spatial perspective switch). A chain-explosion of abandoned vehicle wreckage suddenly appears as an obstacle ahead. The motorcycle leans extremely far over, almost touching the ground. The tires grind against the road, sparking dazzling orange friction sparks, executing a perfect, tight "S" curve to weave through the burning debris.Camera Subtext: Presents the shift in the center of gravity during high-speed maneuvering, showcasing the gravity feedback and spark VFX of extreme tire-to-ground friction. [00:17 - 00:24] [Mid-Air Reassembly] — Mechanical TransformationAction / Physics Directives: The mecha motorcycle charges off a broken section of the bridge, launching into the air. The camera leaps into the air with it, orbiting the subject. During hang time (slow-mo suspension), the motorcycle's armor rapidly flips, deconstructs, and reassembles. The wheels retract to become thrusters, and the chassis unfolds to extend steel limbs, instantly transforming from a motorcycle form into a heavily armored humanoid combat mecha.Camera Subtext: Showcases pure mechanical heavy-industry aesthetics, emphasizing the precise interlocking and volumetric mass of the parts during assembly, strictly rejecting "noodle-like" soft-body transformation. [00:25 - 00:30] [Heavy Landing] — Frozen PowerAction / Physics Directives: The camera plummets rapidly to a low-angle extreme close-up (in-your-face shot). The humanoid mecha lands heavily on the highway, dropping to one knee. The massive tonnage impact causes the bridge surface to shatter into a spider-web pattern. The concussive shockwave instantly blows away the surrounding rain curtain (exploding outward in a ring). The mecha slowly raises its head, its tactical eye-lights flashing glowing crimson red, staring directly into the camera as it freezes.Camera Subtext: Creates a visually explosive "Superhero Landing", conveying the mecha's terrifying weight and destructive power to the audience through the shattered road and expelled shockwave.
[Global Settings] (Worldview & Anti-Distortion)Base Environment & Texture: An open-air wild tavern in a secluded bamboo forest late at night. Emphasize top-tier anime (2D/Cel-shaded) high-quality animation texture. The falling trajectory of bamboo leaves and the ripples in the wine must strictly obey physical laws, possessing the elegant and ethereal flow unique to traditional Chinese aesthetic animation.Visual Style: Top-tier Chinese ancient wuxia anime (Cel-shaded realism / 2.5D rendering), with ink-wash rendered edges. High contrast intertwining of cold and warm lighting (the bleak, cold blue-white moonlight contrasting with the warm yellow candlelight on the tavern table).Camera Language: Employs razor-sharp montage editing and multiple types of seamless physical transitions. Extreme contrast between stillness and explosive motion.Character Styling: A 22-year-old young swordsman, with a handsome, sharply contoured face typical of Chinese anime. Sword-shaped eyebrows and starry eyes, hair tied in a high ponytail with messy, loose strands framing his forehead. Wearing a sleek, white-based, black-edged cross-collar martial arts outfit (Jin-zhuang). A long sword in a black scabbard rests on the table.Core Performance: Focus on the speed of "one-hit kill" in top-tier wuxia, the swordsman's unhurried composure, and the poetic "blank space" (leaving things to the imagination) of Eastern aesthetics.[Negative Prompts]: No greasy 3D feel (strictly maintain pure anime 2D / cel-shaded style). No sluggish, messy combat movements or limb clipping/distortion. No subtitles or extra dialogue. Emphasis: The ink-wash effect must only appear AFTER 25 seconds triggered by the "click" sound, absolutely no premature appearance. The wine bowl must not appear until the full moon has completely faded out. [Timestamp Storyboard (with explicit cut transitions)] [00:00 - 00:04] Shot 1: [Drinking in the Still Night] (Match Cut Transition)Action / Physics Directives: The camera is a static high-angle tilt-up, focusing on a massive, bright full moon occupying the dead center of the frame. [Transition Execution]: The full moon in the sky gradually darkens and fades out. A perfectly identical-sized circular wine bowl (viewed from a direct top-down angle of the table) slowly emerges from the moon's position, completely replacing the moon. The wine bowl reflects specks of moonlight and ripples slightly. Requirement: The crossfade between the moon and the wine bowl must be natural; the bowl cannot appear before the moon has faded. After the transition, the camera slowly pulls back and lowers to eye level. The swordsman sits at the tavern table, slowly raising the bowl of wine, preparing to drink.Camera Subtext: An extremely quiet opening. Uses the perfect shape-matching and crossfade between the "bright moon" and the "wine bowl" to create the cold, solitary poetic imagery of wuxia: "The moon reflects in the cup, raising the cup to toast the moon." [00:05 - 00:10] Shot 2: [Hidden Murderous Intent] (Zoom-in Close-up Transition)Action / Physics Directives: The swordsman's movement pauses slightly, his gaze suddenly turning razor-sharp. [Transition Execution]: The camera pushes forward at extreme speed, infinitely zooming into the swordsman's eye until his pupil occupies the entire screen. The frame seamlessly expands from inside the pupil, transforming into the grand scene reflected within: high above the bamboo forest, an assassin in black clothes, holding a short blade in a reverse grip, dives straight at the camera like an eagle hunting prey.Camera Subtext: Shows the swordsman's extreme alertness. The "Matryoshka-style" eyeball zoom transitions the microscopic eye close-up instantly into the crisis of an impending attack. [00:11 - 00:18] Shot 3: [Drawing the Sword / Clashing] (Pull-out & Whip Pan Transition)Action / Physics Directives: Connecting to the previous frame, the camera rapidly pulls back out from the assassin reflected in the swordsman's eye, quickly retreating to a full-body shot of the swordsman. The swordsman leaps from his seat and draws his sword. [Transition Execution]: The camera follows the swordsman's sword-swinging arm and whips violently to the right of the frame (Whip Pan), causing severe horizontal motion blur across the entire screen. Within this horizontal blur, the scene instantly shifts to mid-air. The camera stops whipping and freezes: in the exact center of the frame, the swordsman's long sword and the assassin's short blade clash forcefully. A massive orange spark visual effect and a ring-shaped shockwave erupt at the point of weapon intersection.Camera Subtext: Uses rapid pull-outs and horizontal whip pans to connect two different framing shots of combat, giving the audience the visual shock of "speed too fast for the naked eye to catch." [00:19 - 00:24] Shot 4: [One-Hit Kill] (Wipe/Mask Transition)Action / Physics Directives: The two pass by each other in mid-air. [Transition Execution]: The airflow from the clash sweeps up a storm of bamboo leaves. One giant, emerald-green bamboo leaf flies horizontally across the lens, completely masking the camera and causing a full-screen blackout. Immediately after, from the blackout, the bamboo leaf drifts downward away from the lens, revealing that the frame has already cut to a ground-level shot: in the background, the assassin falls limply to the ground. In the foreground, the swordsman, back facing the camera, slowly sheathes his long sword.Camera Subtext: A classic wuxia "leaving blank space" technique. It avoids directly showing the bloody kill, instead using a bamboo leaf to mask the lens, completing the spatial leap and the pronouncement of life and death with ultimate elegance. [00:25 - 00:30] Shot 5: [Lingering Echoes] (Ink-Wash Bleed Transition)Action / Physics Directives: The visual cue is the "click" sound of the swordsman fully sheathing his sword. Require an ink-wash transition exactly at the "click" cut (no hard cuts). The entire frame of the bamboo forest and the fallen assassin suddenly acts like a drop of thick ink falling into water—rapidly melting into a black-and-white ink-wash painting, bleeding and diffusing outward. The frame completely freezes and ends in this splashed-ink landscape imagery.Camera Subtext: The sublimation of the artistic conception. The ink-wash transition echoes the supreme aesthetics of traditional Chinese style anime, leaving a long, lingering poetic charm.
30-Second One-Shot (Glacier Crossing to Deep Sea Illusion) [Global Setting]Base Environment & Texture: Polar glaciers and the deep ocean. Emphasize "National Geographic" level extreme physical realism. The refraction of glacial meltwater and underwater light dappling (Tyndall effect / volumetric lighting) must strictly obey real-world optical physics.Visual Style: Epic and grandiose narrative landscape, 8K ultra-clear, cool color palette (transitioning from icy blue to deep abyssal blue).Camera Language: A globally smooth, slow, and highly epic "One-Shot" continuous forward drone push. Absolutely no hard cuts or editing transitions.Subject & Core Performance: (No specific character subjects). The core performance lies in the majestic display of the natural environment, the time-lapse changes of sunlight and shadow, and the seamless spatial transition from above water to underwater.[Negative Prompts]: No humans or artificial vehicles (except for the shipwreck). No flickering, stuttering, or visual tearing during the water surface transition. Strictly remove subtitles and default BGM. [Timestamp Storyboard] [00:00 - 00:09] [Majestic Polar] — Glacier CruiseAction / Physics Directives: The camera flies forward slowly and smoothly through a massive blue glacial rift valley. Sunlight slants down from the top of the ice valley, refracting blinding specular highlights off the sharp ice surfaces. Occasionally, tiny chunks of ice peel off the cliffs and plummet into the bottomless sea below.Camera Subtext: Creates an extremely pure, grand, and awe-inspiring atmosphere of polar nature. [00:10 - 00:15] [Passage of Time] — Shifting Light and ShadowsAction / Physics Directives: The camera's forward pushing speed remains constant, but the footage exhibits a "time-lapse photography" effect. Within 5 seconds, the sky rapidly shifts from broad daylight to a brilliant purple sunset, then quickly darkens into a star-studded polar night, with the Aurora Borealis dancing across the sky.Camera Subtext: Uses the rapid cycle of light and shadow to show the passage of time over the glacier, building visual tension for the upcoming transition. [00:16 - 00:21] [Seamless Crossing] — Diving into Deep BlueAction / Physics Directives: The camera angle suddenly tilts downward and plunges straight into the pitch-black, freezing seawater below (triggering a water-penetration transition). The screen is instantly filled with countless white bubbles rolling upward. Then, the view suddenly clears, entering the deep blue underwater world. Sunlight pierces through the surface, forming sacred "God rays" (Tyndall effect / volumetric lighting).Camera Subtext: This is the most stunning physical transition of the entire film; it must ensure the physical sensation of resistance and the realistic fluid dynamics feedback of the bubbles the moment the camera enters the water. [00:22 - 00:30] [Underwater Ruins] — The Slumbering Giant ShipAction / Physics Directives: The camera continues to glide forward through the abyssal depths. At the end of the Tyndall light beams, the massive remains of a medieval wooden shipwreck lie quietly on the sandy ocean floor. A few glowing, translucent bioluminescent jellyfish slowly swim past the lens. The camera comes to a halt, focusing on the shipwreck's barnacle-covered giant figurehead, and the frame freezes amidst the deep, dark blue water ripples.Camera Subtext: Concludes with extreme tranquility and mystery. The details of the shipwreck and the bioluminescent jellyfish create a strong chiaroscuro (light and dark contrast).
[Global Scene Setting]Base Environment: A grand manor ballroom in Regency-era England (early 19th century). A massive crystal chandelier hangs from the ceiling, with hundreds of candles emitting a warm yellow glow. Emphasize extreme physical realism and a luxurious ballroom atmosphere.Visual Style: Classic BBC Period Drama style. Primary color palette of warm gold, ivory white, and deep black. High contrast candle-lit illumination, film grain texture.Camera Language: Extremely dramatic cinematic language, including Rack Focus, foreground physical mask seamless transitions, and highly immersive Slow Motion dolly-in shots.Audio & BGM Design: The overall tone is a classical orchestral waltz. The musical emotion must match the camera, progressing from "elegant and restrained social ambient sound" to "extreme fervor after the world is stripped away", synchronized with character movements and SFX. Character Styling (Female Lead):[Age / Ethnicity] 20-year-old British woman, with classic British bone structure.[Skin Tone / Texture] Cool-toned fair skin, revealing a delicate and moist texture, retaining realistic fine pores and natural skin texture.[Facial Features] Dark brown almond-shaped eyes, high straight nose bridge, a hint of stubbornness at the corners of her mouth, and a soft jawline.[Eyes / Soul] Her gaze shifts from defensive scrutiny to deep immersion. Deep, focused eyes revealing suppressed attachment.[Hair Style / Color] Dark brown long hair pinned into a classical chignon at the back of her head, with a few lively curled tendrils falling around her cheeks, swaying slightly with her movements.[Clothing / Texture] Wearing an Empire waist ivory white silk gown. The fabric reflects a faint candle glow. She wears white silk opera gloves reaching past her elbows.[Physique / Emotion / Aura] Slender and upright posture, graceful demeanor. Exudes an independent, intelligent, and romantic aura, heavily suppressing her emotions beneath extreme restraint. Character Styling (Male Lead):[Age / Ethnicity] 26-year-old British man, with an angular, cold, aristocratic face.[Skin Tone / Texture] Cool-toned fair skin, revealing a slightly pale, high-intelligence texture, retaining realistic fine pores and natural skin texture.[Facial Features] Deep-set eyes, slightly furrowed brows, a high, restrained nose bridge, and a jawline sharply defined as if carved by a knife.[Eyes / Soul] Deep, cold, focused, and highly aggressive gaze, as if seeing right through her, revealing inevitable fervor and deep affection.[Hair Style / Color] Pure black short hair, meticulously combed with sharp edges.[Clothing / Texture] An extremely well-fitted, deep black, deep V-neck tailcoat made of stiff, premium heavy wool, paired with a crisp pure white shirt and a highly intricately tied pure white cravat.[Physique / Emotion / Aura] Broad and upright skeletal frame, wide shoulders. Exudes an arrogant and restrained, yet incredibly tense masculine oppressive presence. Core Performance: Showcasing "hidden emotional undercurrents beneath extreme restraint." Focus on the male lead's slight Adam's apple movement and locked gaze, and the female lead's chest heaving due to rapid breathing.[Negative Prompts]: No modern hairstyles or zippered clothing, no modern lighting, no harsh jump cuts, no generated spoken dialogue, no fabrics floating out of thin air, no identical clones in the background. [Timestamp Storyboard] [00:00 - 00:06] Shot 1: [Rack Focus & Crane Down]Emotional Subtext: A precise locking of gazes cutting through the noisy crowd, the descent of fate.Audio Design: BGM is a melodious classical waltz with spatial reverb, mixed with the noisy ambient sound of guests softly chatting. When the focus instantly sharpens, the ambient sound suddenly drops, and the main melody of the waltz becomes sharp and clear.Action / Physics Directives: The camera initially starts at a high angle, looking diagonally downward (High Angle Shot), with the frame out of focus. A small section in the right foreground is a massive crystal chandelier hanging from the ceiling, its warm-glowing crystal pendants occupying the upper right corner of the screen. The rest of the frame shows blurred figures of the male and female leads from a top-down perspective. [Transition Execution]: The camera executes an extreme Rack Focus. The foreground crystal chandelier instantly blurs out of focus, while the male and female leads in the lower background instantly become crystal clear. Immediately, the camera executes a Crane Down movement, smoothly and rapidly dropping from high above to an eye-level perspective, displaying the leads from the knees up (Medium Shot). At this moment, the male lead stands before the female lead, elegantly extending his right hand. The female lead raises her eyes, her gaze carrying scrutiny. [00:07 - 00:13] Shot 2: [Foreground Mask Transition]Emotional Subtext: Fingertips touch, joining the game together.Audio Design: The exact moment the female lead places her hand in his, the music hits a heavy downbeat. Accompanied by the heavy silk friction SFX of a white skirt swooshing past the lens, the BGM tempo suddenly accelerates, and the orchestral section fully opens up.Action / Physics Directives: Continuing the medium shot from the previous frame, the female lead gently places her hand in the male lead's palm. [Transition Execution]: At this moment, a pair of joyfully dancing guests (a gentleman and a lady) holding each other tightly happen to spin rapidly past the lens (the camera is in a medium shot, and this dancing couple dances extremely close to the lens, showing only their waists and lower bodies). In the instant of their spin, the lady's white skirt sweeps horizontally across the lens, completely masking the frame and turning the entire screen pure white for a split second. When the white skirt leaves the camera's field of view, the camera has seamlessly transitioned to a Full Shot of the center of the dance floor, where the male and female leads are gracefully dancing together. Requirement: The other dancing guests in the background must be widely spaced (dancing in pairs), maintaining a spacious feel. The surrounding people's clothing colors (e.g., interwoven dark red, dark green, deep blue), hairstyles, and facial features must all be distinct. Their dancing synchronization should be inconsistent, creating a relaxed, realistic atmosphere and presenting genuine crowd diversity. [00:14 - 00:20] Shot 3: [Slow Motion Dolly-In & Bokeh Defocus]Emotional Subtext: Emotions lose control, time stands still, and the world is reduced to just each other.Audio Design: As the camera pushes in, the gorgeous waltz and the noisy dance floor are instantly stripped away, creating a strong "tinnitus effect" (underwater muffled sound effect). The BGM strips away all symphonic instruments, leaving only a highly tense solo cello and a "thump, thump" bass drum beat resembling a violent heartbeat.Action / Physics Directives: [Transition Execution]: Connecting to the full shot of the previous frame, the camera begins a smooth, constant-speed forward push (Dolly In) toward the male and female leads, while the footage enters extreme Slow Motion. As the camera continuously draws closer, the male and female leads are magnified from a full shot to an extreme close-up two-shot. During this process, the depth of field rapidly becomes extremely shallow (Shallow Depth of Field). The background ballroom and other guests completely blur out, transforming into massive, flickering, warm yellow Bokeh light spots. In the slow-motion close-up, the male lead's eyes become deeply affectionate, staring fixedly at the female lead, his Adam's apple rolling. The female lead's chest heaves with rapid breathing, appearing somewhat shy. Freeze frame. As the heartbeat drum reaches its climax, the screen cuts to black, and the music abruptly stops.
超長尺動画:180秒を一度に生成する書き方
180秒の書き方は基本の公式と同じ構造ですが、先頭に「全体パラメータ」の層が追加されます。動画が非常に長いため、画角と総時間を選択した後、プロンプトの冒頭で再度強調することをお勧めします。骨格は「全体パラメータ + 素材説明 + 一文要約 + 具体的なプロット + 全体補足」です。
Full length 3 minutes, @image1 cat working vlog, video aspect ratio 16:9, a day as a waiter with an orange cat as the main character, it goes from waking up brushing teeth and washing face, riding an electric scooter to a street-side small shop, arriving at work early morning wiping tables and clocking in, welcoming guests guiding them to seats and handing menus, scene reference @image6-10, overall restaurant reference @image11, he carefully delivers meals to the tables of customers @image2345, taking a nap and secretly nibbling on dried fish during lunch break, collecting dried fish tips and clearing tables in the evening, finally closing up and curling up to rest by the window, riding the electric scooter, returning to the room reference @image12, washing up, eating, sleeping. No subtitles throughout, no background music.
2つ目の事例を見る:1分間の雨の日のカフェの空ショット
Video duration 1 minute, aspect ratio 16:9, cinematic realistic picture quality, retro healing style. On a rainy afternoon, a fixed camera records the steaming coffee on the table of a retro cafe, and the beautiful rain scene seen through the glass window. 0s - 20s (Quiet opening):The camera position is fixed in front of a wooden coffee table. On the table is a cup of freshly brewed hot coffee, slowly emitting white hot steam upwards. The background is a huge checkered glass window, outside the window it is drizzling, raindrops hit the glass, gather into water drops and slowly slide down. Accompanied by the pattering sound of rain. The camera should not shake, no characters should enter the frame, hard cuts are prohibited. 20s - 40s (Detail push-in):The camera pushes in extremely slowly towards the coffee cup in front. The hot steam continues to swirl. A gust of wind blows, a golden fallen leaf drifts by outside the window and sticks to the outside of the glass window. The focus of the picture is still on the edge of the coffee cup and the hot steam. No complex physical collisions, objects are prohibited from deforming, text is prohibited from appearing. 40s - 60s (Focus shift and fade out):The camera maintains a slight breathing feel, the focus of the picture slowly and smoothly shifts from the coffee cup in the foreground to the rain scene outside the window in the background. The street lights outside the window are blurred by the rain and bloom into warm light spots. The picture gradually darkens and ends along with the sound of rain. The picture should not flicker, no abrupt transitions. Picture and light/shadow:Throughout the process, maintain a high-level color contrast between the indoor warm yellow light and the outdoor cold rainy night. The camera mainly uses extremely slow push-and-pull and fixed positions, pursuing an extreme sense of stability and atmosphere. Sound and restrictions:The whole process only needs real natural white noise (the sound of rain hitting the glass, subtle ambient sounds). No background music globally (no bgm), no subtitles globally.
延長の書き方と12種類のトランジション大全
インターフェースでの延長操作は前述しました。このセクションでは、「延長部分のプロンプトの書き方」を解決します。マニュアルは2つの層に分けています。まず通常の言葉で意図を明確にし、次に希望する効果に応じて制約を追加します。
| 層 | 書き方 |
|---|---|
| 通常の言葉 | 必須ボキャブラリー:前方延長(forward extension)、後方延長(backward extension)、続き(continuation)など。通常どおり @画像/@動画/@音声 の追加指定をサポート。 |
| 効果の言葉・スムーズな延長 | 延長コンテンツが前の部分と自然に連続し、アクションが継続する場合、強制制約で固定:自然な延長を要求、アクションの接続は滑らかで自然、ハードカット禁止、物体の突然の出現禁止。 |
| 効果の言葉・カット/トランジション延長 | 延長コンテンツでシーンを切り替えたり、カメラを変更したりする場合、トランジション公式を適用(下記参照)。または、いくつかのトランジションをリストアップして、モデルにフィルムのスタイルに合わせて選択させることもできます。 |
Cut shot setting = [transition type guide] + [basic constraint requirements] + [cut shot logic requirements] Please choose the most suitable one according to the style of this film from the transition methods such as [natural shot switching/mask transition/ink transition/similar object transition].
次は、このマニュアルで最も保存価値のある表です。12種類のトランジション、それぞれに「モデル自由奔放版」と「具体的な事例版」の2セットの書き方が用意されています。事例はすべて「孟母三遷」の物語で書かれており、前後の対比が非常に分かりやすく、コピーもしやすい内容です。基本的な5つは通常のナラティブに、クリエイティブな7つはハイライトシーンに適しています。
〔基本〕自然な切り替え
ハードカットに似ていますが、「自然なカメラ」を強調します:画面Aから直接画面Bに変わりますが、カメラには呼吸感があり、時間の調整も行われ、切り替え時間を十分に取ります。大多数の通常のナラティブに適しており、きれいで潔い仕上がりです。
Need to use "natural lens switching" transition at the cutting point (prohibit rigid cutting, prohibit objects from appearing out of thin air). Maintain the coordination between the breathing sensation and duration of the lens, leave enough switching time, let picture A transition naturally to picture B, and ensure the coherence of the narrative. It is required to switch scenes naturally.
Need to use "natural lens switching" transition at the cutting point (prohibit rigid cutting, prohibit objects from appearing out of thin air). Maintain the coordination between the breathing and duration of the camera. Shot A shows Mencius kneeling and bowing beside the cemetery, and then naturally transitions to Shot B, where Mencius' mother stands at the door, frowning at him. It is required to switch scenes naturally.
〔基本〕フェードイン・フェードアウト
画面が完全な黒(または白)からゆっくりと浮かび上がる、または徐々に暗くなって完全な黒になる。冒頭や結末、または中盤で時間の経過や、ある物語の部分が完全に終わったことを示すためによく使われます。
It is necessary to use "fade in and fade out" transition at the cutting point (forbidding rigid cutting and forbidding objects from appearing out of thin air). Picture A gradually darkens until it is completely black (or completely white), and then picture B slowly emerges from the darkness (or pure white) and gradually becomes brighter. It is required to switch scenes naturally.
It is necessary to use the "fade in and fade out" transition at the cutting point (prohibiting rigid cutting and objects appearing out of thin air). In shot A, Meng's mother sighed as she closed the door, and the image gradually darkened until it was completely black. Then the image slowly lit up from the darkness, revealing shot B: the noisy market in the early morning, Meng's mother and her family moved to a new home. It is required to switch scenes naturally.
〔基本〕クロスフェード(ディゾルブ)
画面Aがゆっくりと透明になるにつれて画面Bが浮かび上がり、2つの画面が一時的に重なる。回想、夢、時間のゆっくりとした経過などの叙情的なトランジションに適しています。
Need to use "stacking" transition at the cutting point (prohibit rigid cutting, prohibit objects from appearing out of thin air). As picture A slowly becomes transparent, picture B gradually appears, producing a soft overlapping and blending effect of 1-2 seconds between the two pictures. It is required to switch scenes naturally.
Need to use "stacking" transition at the cutting point (prohibit rigid cutting, prohibit objects from appearing out of thin air). Shot A shows Mengzi's mischievous appearance as a butcher slaughtering pigs in the market, and the image slowly becomes transparent. At the same time, in Shot B, the image of Mengzi's mother weaving cloth with a worried face under the lamp at night gradually emerges, and the two images overlap and blend for 2 seconds. It is required to switch scenes naturally.
〔基本〕ホワイトフラッシュ/ブラックフラッシュ
画面が一瞬激しく白く(または黒く)閃いてから次の画面に切り替わる。視覚的インパクトが強く、重低音(ドラム、銃声、シャッター音)と合わせて使われることが多く、ビートの効いた動画や緊迫した雰囲気によく使われます。
It is necessary to use "white flash/black flash" transition at the cutting point (forbidding rigid cutting and forbidding objects from appearing out of thin air). The screen instantly bursts into a strong white light (or instantly plunges into complete darkness) and flashes by, followed by a rapid transition to the next scene, with a strong visual impact. It is required to switch scenes naturally.
It is necessary to use "white flash/black flash" transition at the cutting position (forbidding rigid cutting and forbidding objects from appearing out of thin air). Meng Mu saw Mencius learn from the vendors and shout loudly, angrily smashing the woven shuttle in her hand, and the scene instantly erupted with a strong white flash. Then she quickly cut to the next scene: a cart full of luggage speeding on a bumpy muddy road (showing a decisive second move). It is required to switch scenes naturally.
〔基本〕ワイプ(擦過)
画面Bが引き戸のように特定の方向から画面Aを「押し出す」。レトロ(スターウォーズ風)な印象で、明確な場所の移動を表現するのにも適しています。
It is necessary to use the "erase" transition at the cutting point (prohibiting rigid cutting, prohibiting objects from appearing out of thin air). Picture B smoothly advances from the left (or right/up/down) like a sliding door, completely covering/erasing picture A. It is required to switch scenes naturally.
It is necessary to use "erase" transition at the cutting point (prohibiting rigid cutting and objects appearing out of thin air). Picture A is a noisy market. The mirror is like a sliding door, smoothly advancing from right to left, erasing the market picture and covering it with Picture B: the solemn and quiet gate of the academy. It is required to switch scenes naturally.
〔クリエイティブ〕マスクトランジション
カメラの前進が物体(壁、背中、手のひら、柱)によって完全に遮られ黒くなり、次のカットで暗闇から引き出されると、すでに別のシーンになっている。空間を移動するような感覚に適しています。
It is necessary to use "mask transition" transition at the cutting position (prohibiting rigid cutting and objects appearing out of thin air). The camera pushes forward and is completely blocked by an object in the picture, such as a big tree or a person's back, causing the full screen to turn black. Then the camera passes through the darkness and directly pulls out to reveal the next brand new scene. It is required to switch scenes naturally.
It is necessary to use the "mask transition" transition at the cutting position (prohibiting rigid cutting and objects appearing out of thin air). Camera A follows Meng Mu's moving cart forward, and the cart enters a dark narrow alley. The wall completely blocks the lens, causing the full screen to turn black. Then the camera pulls through the darkness and directly reveals the next scene: the spacious and bright Xuegong Academy. It is required to switch scenes naturally.
〔クリエイティブ〕類似物トランジション
前のカットの最後のフレームと次のカットの最初のフレームが、形状、輪郭、または色において高度に類似している(満月→円形のコーヒーラテアート)。モンタージュの古典的な手法です。
It is necessary to use "similar object transition" at the cutting point (prohibiting rigid cutting and objects appearing out of thin air). Utilize the similarity of shape or color for seamless transition. For example, in the last frame of the previous shot, there is a circular moon in the sky. As the shot advances, the moon seamlessly transforms into a circular coffee latte flower in the cup in the next shot. It is required to switch scenes naturally.
It is necessary to use "similar object transition" at the cutting point (prohibiting rigid cutting and objects appearing out of thin air). Seamless transition using shape similarity. Shot A is a circular copper coin held by a vendor in the market, with the lens advancing towards the extreme of the coin. The coin seamlessly transforms into the end of the same circular ruler held by Teacher Xuegong in the next shot. It is required to switch scenes naturally.
〔クリエイティブ〕アクショントランジション
カメラがシーンAで激しく振られ(左右または上下)、動的ぼかしを引き出し、シーンBが同じ方向と同じ力でぼかしから入ってきて静止する。類似アクション(ソフト)と衝突アクション(ハード)に分かれ、アクション映画、パルクール、旅行vlogの「瞬間移動感」に適しています。
It is necessary to use "motion transition" at the cutting point (forbidding rigid cutting and objects appearing out of thin air). Utilize the rapid motion of the lens for connection. In scene A, the lens vigorously swings to the left (or right), creating a strong motion blur in the picture; then in scene B, following the same swinging direction and force, cut in from the blur and freeze the frame. It is required to switch scenes naturally.
It is necessary to use "motion transition" at the cutting point (forbidding rigid cutting and objects appearing out of thin air). In shot A, Meng's mother suddenly pulled Mengzi's hand, and the camera followed the action and swung violently to the right, creating a blur. Then scene B followed the same swinging direction and cut in from the blur, freezing the frame where Meng's mother pulled Mengzi into the gate of the academy. It is required to switch scenes naturally.
〔クリエイティブ〕ダイナミックリレートランジション
キャラクターの動作を利用してつなぐ:シーンAで人物がジャンプしてフレームアウトし、シーンBで人物が落下姿勢を保ったままフレーム上方から落ちてくる(服やシーンは変わっている)。着替え動画や地域をまたぐ旅の記録でよく使われます。
It is necessary to use "Dynamic Relay Transition" at the cutting position (prohibiting rigid cutting and objects appearing out of thin air). Use the continuous movements of characters to switch scenes. For example, in scene A, the character jumps up and leaves the frame, and then in scene B, the character maintains a falling posture and falls from the top of the frame into the picture. It is required to switch scenes naturally.
It is necessary to use "Dynamic Relay Transition" transition at the cutting position (prohibiting rigid cutting and objects appearing out of thin air). In shot A, Mengzi playfully jumps up next to the cemetery and jumps out of the frame; then in scene B, Mengzi maintains a falling posture and falls into the picture from above the frame, but the background has already turned into a noisy market. It is required to switch scenes naturally.
〔クリエイティブ〕ズームトランジション
カメラがシーンAの特定のディテール(瞳孔、鍵穴)を無限に拡大し、拡大が極限に達すると、そのディテールがシーンBの全景として展開する。逆も可能。SF映画や「絵の中の絵」のような入れ子構造のナラティブで好まれます。
It is necessary to use the "zoom-in/zoom-out transition" transition at the cutting point (prohibiting rigid cutting and objects appearing out of thin air). The camera zooms in on a detail in scene A (such as the pupil of a character) to the extreme. When the pupil occupies the entire screen, the image seamlessly unfolds inside the pupil, becoming a grand panorama of scene B. It is required to switch scenes naturally.
Need to use "zoom-in/zoom-out transition" at the cutting point (prohibit rigid cutting and objects appearing out of thin air). Camera A is the smiling face of Meng's mother, and the camera magnifies her deep pupils to the extreme. When the pupils occupy the entire screen, the picture seamlessly unfolds inside the pupils, becoming the grand panorama of Scene B: Mengzi is sitting neatly with a group of students in the study hall, kneeling and reading. It is required to switch scenes naturally.
〔クリエイティブ〕水墨トランジション
画面が濃い墨が水に滴るようににじんで広がり、前の画面は墨が消えるにつれて消え、後の画面は墨の中で浮かび上がる。非常に東洋的な美学で、古風、文化的景観、歴史記録、長い回想に適しています。
It is necessary to use "Ink Transition" at the cutting point (prohibiting rigid cutting and objects appearing out of thin air). Picture A quickly blends and spreads like thick ink dripping into clear water. As the ink spreads, picture A gradually disappears, and picture B gradually emerges from the scattered ink. It is required to switch scenes naturally.
It is necessary to use "ink and wash transition" at the cutting point (prohibiting rigid cutting and objects appearing out of thin air). The noisy scene of the market in picture A quickly fades and diffuses like thick ink dripping into water, gradually disappearing; at the same time, the picture of Lang Lang reading in the school palace B slowly emerges from the scattered ancient ink. It is required to switch scenes naturally.
3つの公式事例は、「原版 → スムーズな延長 → トランジション延長」の完全なリレーを示しています。
The main character is the muscular warrior in @image1, he is walking alone in the dense primeval forest, with steady steps. He looks around with an alert expression, the camera pans forward following him, sunlight sprinkles mottledly through the leaves onto his solid muscles and armor.
Reference the content of @video1, extend the video by 5s backwards. Require the extension to be natural, the action connection to be smooth, the action connection to be natural, hard cuts are prohibited, objects appearing out of thin air are prohibited. The muscular warrior in @image1 suddenly notices something unusual, stops his footsteps, and his eyes become sharp. He quickly adopts a defensive posture, staring intently ahead.
Reference the content of @video1, extend the video by 10s to continue the story. Require to use a "mask transition" at the cut (hard cuts are prohibited, objects appearing out of thin air are prohibited). Shot A shows the muscular warrior in @image1 who is defending (close-up), a gust of wind blows, a normal-sized fallen leaf drifts towards the camera, the leaf completely covers the camera causing the full screen to go dark; then the camera pulls back through the leaf, directly revealing the next scene: the young ranger in @image2 is leaning against a tree, raising his bow and arrow taking aim. Require the scene to be switched naturally. Naturally switch from the warrior's close-up to the ranger's medium shot.
スマート編集の書き方:どこを囲み、何を変更し、何秒で効果が出るか
3つの編集入り口は共通のプロンプトの骨格を使用します。核心は、「どこを変更するか、どのように変更するか、何秒で効果が出るか」をすべて書き切ることです。
| 要素 | 書き方 |
|---|---|
| 編集公式 = [具体的な変更対象] + [動作と変化の説明] + [効果のタイミング](Edit with marks ではさらに前置きとして [マークツールと位置] を追加) | |
| 一般的な動詞 | 動画内の〇〇を編集する、追加/加える、削除/取り除く、変更/置換/〇〇に変える。 |
| 具体的な変更対象(ターゲットを固定) | この領域の何を変更するかを明確に書く:男の子のジーンズ、画面の背景にある枯れ木、ヒロインが持つコーヒーカップ、空の雲。 |
| 動作と変化の説明(指示を下す) | 何に変えるか、何を追加するか、何を消すかを明確に書く:ダークブラックのスラックスに置換、満開の桜の木にする、跡形もなく削除して背景を補完、稲妻を追加。 |
| 効果のタイミング(タイムラインを固定) | この変更が全体を通して存在するのか、特定の数秒間だけなのかを書く:動画全体で統一して変更し一貫性を保つ、5〜8秒の間だけ変化させる、3秒目から徐々に表示する。確定をクリックした後に入力ボックスに表示されるシステムタイムラインと併用します。 |
| マークツールと位置(囲み選択のみ) | マークツールには、異なる色の枠、線、矢印、テキスト、ランドマークポイント、消しゴムがあります。どのツールで描いたか、モデルがツールの内側と外側のどちらに注目すべきかを明確に書く:赤枠内、赤い矢印が指す領域、ランドマークポイント、赤い線の左側。 |
Modify everything entirely from 0 to 8 seconds of the overall video. Change the whale in the video to a white dragon. Remove the BGM.
さらに編集事例を見る(白背景をグリーンバックに、範囲指定生成、羊を馬に)
Take the entire video from 0 to 5 seconds, the whole video. Change all the white backgrounds into green screen backgrounds. Remove the sound, keep it muted.
囲み選択マークの2つの事例(プロンプトはUI内での中国語入力のため、完成作品のファイル名に合わせて中国語のまま残してあります):
ホワイトモデルレンダリングの書き方:粗い粒子は動作を、細かい粒子は質感を
ホワイトモデル(ブロックアウト)は、灰色の幾何学体や素のモデルで動作やカメラ位置を事前に確認するための参照動画です。書き方は、まず手元にあるのがどのグレードかを明確にすることから始まります。マニュアルは、現時点では粗い粒子の生成結果の方が良いと明言しています。
| 粗い粒子のホワイトモデル | 細かい粒子のホワイトモデル | |
|---|---|---|
| とは | 球体、円柱、立方体を組み合わせたローファイモデルの動画 | モデリングが完全で、マテリアルや構造が明確な3Dモデルの動画 |
| 何を制御するか | 動的情報:運動軌跡、カメラワーク、人物の位置、光と影の変化、カット | 直接レンダリング:マテリアル、スタイル、ライティング、カラーリング |
| 適用シーン | ゼロから新しい動画を生成する場合。ホワイトモデルは「動きの骨格」としてのみ使用 | シーンがすでに完全にモデリングされており、マテリアル、ライティング、スタイルを変更するだけの場合 |
| 注意 | 手足や翼のあるモデルは、完全な動作シーケンスを書かないと固くなりがちなので、手足や翼のあるモデルはアップロードしない方が良い | アップロード前に、軌跡線、座標軸、カメラコーンなどの邪魔な情報を削除すること |
[Reference Statement] + [Corresponding Relationship Mapping] + [Plot Details] + [Scene Processing] + [Overall Conclusion]
[Rendering Command] + [Segmented Rendering Description] + [Scene Processing] + [Overall Convergence]
Reference the dynamic camera movement and physical lighting changes of @Video 1, and accurately replace the white model in the video with the elf queen in @Image 1. The character appearance needs to strictly reference the image, having long silver-white hair, wearing a gorgeous white-gold embroidered robe, and holding a magic staff inlaid with a glowing crystal at the top, maintaining character consistency, with no clipping and no face changing. The overall scene is an elven hall, retaining the scene in @Video 1. The camera position remains consistent with the original video, and the elf queen gracefully raises the magic staff following the action of the model in the reference video. During this time, her long silver-white hair and the wide white robe skirt flutter naturally with the airflow, with a silky texture and a sense of drape. Accompanying the action, the lighting effect in the reference video transforms into a sacred light beam rising from the ground, complementing the dazzling golden light emitted by the staff in the queen's hand. The final video requires cinematic CG realistic picture quality, with real, sacred, and epic lighting and shadows, high-definition visuals, delicate character skin, clear metallic textures on the clothing, rich details, and smooth, natural actions.
さらにホワイトモデルの事例を見る(サイバー子犬、30秒キャンディキッチンのボス戦、香水)
Reference @Image 1 and @Video 1's character actions and camera movements. Completely replace the white humanoid model in the video with the cute puppy from @Image 1. The puppy references @Video 1, walking upright, and the puppy walks naturally following the actions of the video. The background is a cyberpunk city street, and the white tall buildings in @Video 1 are rendered into high-rise buildings. The entire video should have no sound.
I want to make a 30-second stylized animation boss fight short film. The story takes place in a giant candy kitchen, where a toy-sized little knight, in order to take back the glowing candy, faces a massive, clumsy, and grumpy dessert boss. The little knight cannot defeat the boss head-on and needs to use the jelly, cream, sugar jars, weapons in the scene, and the boss's own attack mistakes to complete an animated fight. @Video 1 is a white model viewport reference, only used for referencing character size relationships, standing direction, close-up camera distance, and spatial oppression. Do not copy the white model actions, do not just do a simple restoration, and the final footage must not retain the white model texture. @Video 2 is the little knight's combat action reference, only used for the 20-25 seconds key counterattack segment. You can replicate the body's center of gravity, running rhythm, jumping posture, sword-raising angle, and swinging action inside, but they need to be replaced with the little knight from @Image 1, the weapon and shield from @Image 4, and the scene and art style of the candy kitchen boss fight. Do not bring the white model character, gray scene, or original footage texture of @Video 2 directly into the final film, and do not expand @Video 2 into a full-film action reference. @Image 1-10 are visual references for the character, boss, scene, small items, weapons, special effects, and key counterattack frames. The final footage needs to strictly reference these images; do not randomly change the settings, and do not add irrelevant important characters or props. For background music, please use @Audio 1. Storyboard requirements:0-5 seconds: Establish the confrontation. Use a wide or medium shot to show the giant candy kitchen battlefield of @Image 3; the little knight of @Image 1 stands in front of the giant boss of @Image 2, with an obvious size difference. The boss guards the glowing candy weak point on its chest from @Image 5; the little knight tightly grips the weapon from @Image 4, looking up at the boss, creating the oppression of a "weak protagonist facing a giant boss". This segment can reference the close-up spatial oppression and character standing relationship in @Video 1, but do not copy the white model actions. 5-10 seconds: The boss launches the first attack. The boss smashes a giant fist toward the little knight; the little knight quickly rolls, side-jumps, or is knocked away by the impact. The attack shatters the sugar jar or small items from @Image 8 in the scene; sugar powder and fragments scatter, creating the first wave of action impact. This segment focuses on showing the boss's clumsy strength and the little knight's flexible dodging. 10-15 seconds: The little knight's first counterattack fails. The little knight attempts to charge head-on toward the glowing candy weak point on the boss's chest, but because the size difference is too large, the attack has no effect. The boss easily knocks the little knight away, swats them aside, or blows them away with an air wave, showing the sense of failure that "fighting head-on won't work". 15-20 seconds: The little knight discovers a new strategy. The little knight is bounced near the jelly of @Image 6 and discovers that the environment can be leveraged. During the boss's second attack, the little knight deliberately guides the boss to step on the cream of @Image 7, causing the boss to lose balance, while allowing themselves to gain a higher counterattack position. This segment needs to maintain action continuity; do not suddenly reset the character's standing position. Let the position where they were knocked away in the previous segment transition naturally to the position where they discover the jelly and cream mechanisms. 20-25 seconds: Key counterattack. This segment mainly references the actions of @Video 2: the little knight first assumes a ready posture, then tightly grips the weapon of @Image 4 and sprints toward the boss, uses the jelly of @Image 6 to bounce and leap up, raises the weapon in the air to gather power, and then swings the sword to attack the glowing candy weak point on the boss's chest from @Image 5. You can replicate the action rhythm and posture changes of "ready — sprint — jump — raise sword in air — swing" in @Video 2, but the footage must be transformed into a stylized animated fight in the candy kitchen. At this time, because the boss stepped on the cream, it is briefly unbalanced, perfectly exposing the weak point on its chest. The camera can quickly switch between close-up, medium, and wide shots to show the process of the little knight sprinting and jumping, the boss retreating in panic, and the weapon hitting the weak point. At the moment of impact, add the sugar crystal shattering, cream exploding, sugar powder smoke, and glowing shockwave of @Image 9, serving as the biggest explosive point of the whole film. 25-30 seconds: After the boss is hit in the glowing weak point, its body stiffens, and the special effects of sugar crystal shattering and cream exploding spread out. The boss falls backward or kneels on the ground, losing combat capability. The little knight lands steadily, returns to a combat stance similar to the end of @Video 2, and then assumes a victory pose. The camera slowly pushes in from a medium shot to the little knight's victory expression, forming a complete ending. The boss must always maintain the oppression of a giant size, and the little knight must always maintain a toy size and sense of flexibility. You can add jumping, rolling, shaking, bouncing, slipping, explosions, sugar powder smoke, slow motion, fast camera cuts, and exaggerated animation performances. Do not turn it into a live-action realistic movie; it must remain a stylized animation. Do not let the footage become a pure stacking of special effects; it must be clearly visible who is attacking, who is dodging, and who is counterattacking. Do not directly restore the white model content of @Video 1 into the final footage. @Video 2 is only used for the little knight's action reference in the 20-25 seconds key counterattack segment; do not use it for other segments. Do not reset the standing position in each time period; the entire video must be a continuously occurring boss fight. The final film needs to have a clear beginning, failure, method discovery, key counterattack, and ending.
細かい粒子の香水ホワイトモデルのグループ(原典のこの部分はエルフの女王のプロンプトテキストを再利用しているため、ここではホワイトモデルと完成作品の比較のみを示します):
注目デモ(前編):長さ・制御力・画質の基盤
書き方はすべて説明したので、後半は公式がこれらの能力で仕上げた成果を見ていきましょう。各機能の説明は同じ流れです。どんな能力か、どこで使うか、どのケーススタディか。まずは尺と画質の基盤を支える5つの機能から。
動画延長:「短く簡潔」から連続的な物語へ
3つのポイント:1回の延長上限が30秒以内の動画に対して4〜30秒の延長が可能に。「マトリョーシカ式」に繰り返し重ねることもでき、現在の成果物が30秒以内であれば延長を続けられ、最大60秒までつなげられます。さらに、各延長ポイントで新しいプロンプトを挟むことができ、まず主人公を10秒走らせ、次にジャンプを指示する、といった具合に、一歩ずつ監督できます。向いているのは、どんでん返し(最初の5秒は静かにコーヒーを飲み、延長部分でUFOが突然飛来)、複雑なアクションの段階的な継承(剣を抜く→突く→振り返って収める、を順に確認)、そしてカメラが異なる時空を通過するような運鏡トランジションです。公式ケースは、3段階のリレーで神龍を召喚するものです:
The opening is first an overhead raining empty shot of an environment similar to Image 1, then proceeds with a downward spiral circling camera movement, the two subjects in Image 2 are one with back to the camera and one side-facing the camera, the camera movement speed slows down but continues to maintain camera movement, then the subject of Image 3 appears from below the camera (squatting posture changes to standing) with side face facing the camera (Spielberg shot), the three people's standing position forms an acute triangle, the camera pulls back, all three gradually become facing their backs to the camera and all walk towards the cliff edge, located in the middle, the black-clothed one is located on the left, the white-clothed one is located on the right. Cut 1: The leftmost character looks sideways at the rightmost character (focus on the rightmost, the other two are out of focus), the rightmost one says: "Big brother, will he appear today?"; Cut 2: Frontal low-angle medium shot of the middle character, saying: "He will", then pan right to the leftmost man in black, he says: "He is here"; Cut 3: From the over-the-shoulder perspective of the middle character looking towards the distant water surface, the water surface starts to gradually surge with waves, faintly able to see parts of the body of Image 4, with a large area still in the water;
後半2つの延長を見る(龍が水から出る +5秒、決戦 +13秒)
Reference the content of Video 1 to extend the video by 5 seconds; the dragon comes out of the water and roars angrily at the three people, emitting sound waves that distort space, the three people hurriedly raise their hands to form a light shield for defense, the shape of the dragon references @Image 1.
Reference the content of Video 1, extend the video by 13s. The three people's light shields gradually shatter because they cannot withstand the roar, and then they are knocked flying backward by the shock. Cut: Image 1 is still in the middle, and after he is knocked back a certain distance, he stops in a half-kneeling position, pulls out the weapon from his back, and charges forward. The two subjects in Image 2 look at each other and also take out their weapons and charge out. Cut: Panoramic shot, the back perspective of the three people, after sprinting a certain distance towards the dragon, the three people leap high into the air and start fighting with the dragon. During the fight, there must be fire light particles and lightning particle special effects. The shape of the dragon references Image 3. The ending concludes with a panoramic shot of the three people being knocked back again.
超長動画180秒:物語全体を一発で生成
3つのポイント:1回の生成で最長180秒、複数回の延長・結合が不要に。3分間のスパンで、キャラクターの特徴、服装のディテール、シーンや建造物の一貫性が保たれ、途中で「変異」しない。長い時間のゆっくりした推し、周回、トラバース(通過)ショットも全編スムーズ。向いているのは、超長尺の風景プロモーション映像、フル尺のMV、感情系ショートフィルム。前の書き方のセクションで少し触れた180秒の学園怪談がここにあります。12人のキャラクターがタイムスタンプで全編進行します:
0:00-0:13, the camera slowly pulls back from a close-up of a glass covered with raindrops, revealing an old middle school gate shrouded in dense mist, with dark green moss climbing on the dark gray walls. @Image 1 walks into the frame holding a black umbrella, a loose tie hangs in front of his white shirt, the schoolbag on his back presses down on his shoulder line, he raises his eyes to look at the grayish teaching building, and a trace of unease flashes through his calm eyes. The campus broadcast with static noise slowly sounds: "Welcome, twelve new students." Only the sound of rain, the buzzing echo of the broadcast, and the muffled thunder in the distance are left in the empty campus. 0:13-0:30, the camera smoothly pushes into the teaching building, passes through the corridor and stops at the front door of the classroom, then cuts to a panoramic shot of the classroom. Old fluorescent lights hum overhead, rainwater meanders down the window glass, twelve sets of desks and chairs are neatly arranged, and eleven students have already taken their seats: @Image 2 sits in the front row, turns his/her head to look at the door, and reveals a gentle and somewhat mysterious smile to @Image 1 who just entered; @Image 3 adjusts his/her glasses, lowers his/her head and keeps recording something in a notebook, with a serious and earnest expression; @Image 4 leans against the back of the chair with arms crossed over the chest, tall and straight in figure, silently looking out the window; @Image 5 lies on the desk with a camera hanging around the neck, fingertips fiddling with the camera strap, eyes full of curiosity; @Image 6 sits properly in the seat, the student council armband on the left arm is eye-catching, looking calm and composed; @Image 7 holds a book of urban legends with a worn cover, flipping the pages with shining eyes; @Image 8 tightly grips the schoolbag straps in front of her, twin tails hanging on her shoulders, eyes timidly sweeping the surroundings; @Image 9 leaves his school uniform jacket open, earrings reflecting under the light, leaning in the chair with an impatient face. @Image 1 walks to the empty seat in the last row and sits down, fingertips gently wiping the wet water stains on the desktop. 0:30-0:42, @Image 10 walks onto the podium holding a roll call book, black long hair hanging on the shoulders of her professional suit, with a gentle expression. She adjusts her glasses frame, opens the roll call book, and begins to call names in order. Every time a name is read, it corresponds to a clear response, and the camera sequentially sweeps across the students below the podium following the rhythm of the roll call. After calling the twelfth name, @Image 10's fingertip suddenly stops on the paper page, pauses for two seconds, frowns slightly, and subconsciously reads out a thirteenth name. The classroom instantly falls into dead silence, no one answers, only the sound of rain outside the window becomes exceptionally clear. @Image 10 then closes the roll call book, her tone so natural as if the pause just now never happened: "Alright, everyone do self-study first." 0:42-0:50, the camera pushes to a close-up of @Image 1's face, he frowns, his gaze sweeps across the whole class counting one by one, and after counting, his face shows obvious doubt. The camera slowly pulls away from behind him, sweeping across the entire classroom, in the shadows of the back row, a slender white figure flashes by, so fast it looks like an optical illusion caused by the rain curtain, the suspense of the first act drops here. 0:50-1:12, the corridor between classes is immersed in cold-toned skylight, the rain is still falling. @Image 5 holds up the camera to frame the campus, after pressing the shutter several times in a row, she lowers her head to look through the playback, her frown tightening more and more — in the corner of every photo, stands a blurry figure in white clothes. She pulls @Image 3 who is passing by, hands the camera in front of his eyes, @Image 3 adjusts his glasses, looks carefully for a long time, and shakes his head saying there is nothing. @Image 9 nearby sneers and leans over, glances at it, and mocks her for having blurred vision. @Image 5 tightly grips the camera, looks up again at the end of the corridor corresponding to the photo, there is no one there, only the wind blowing past with threads of rain, and a chill rises on her back. 1:12-1:35, in the school history storage room, dust floats in the slanted light. @Image 7 squats in front of a cabinet piled with old books searching, his fingertips touch a student registry with a charred cover, with a date from forty years ago printed on the cover. He excitedly opens the registry, inside is a list of student victims of a campus fire back then, twelve names come into view one by one, and his smile slowly freezes on his face — the names on the list completely overlap with the names of the twelve classmates currently in the class. @Image 6 just pushes the door open to come in looking for materials, seeing this, he walks over to look through the files, a solemn look also appears on his calm face, fingertips gently tapping the charred cover, falling into silence. 1:35-1:52, night falls, the corridor of the teaching building plunges into pitch black, only the beam of a flashlight sways back and forth on the wall. @Image 11, wearing a blue work uniform, slowly patrols holding the flashlight, the soles of his shoes stepping on the floor making dull sounds. When walking to the door of this class's classroom, he suddenly stops, from inside the door comes blurry voices and the sound of desks and chairs moving. He frowns, turns the handle and pushes the door open, the classroom is empty, only the four large words "Welcome Back" written in white chalk right in the center of the blackboard, with chalk dust still slightly drifting in the air. @Image 4, who stayed in the classroom to train, rushes over upon hearing the sound, standing at the door looking at the words on the blackboard, the muscles in his arms suddenly tightening. 1:52-2:10, cut back to the evening self-study classroom, the overhead light tubes sizzle, the light flickering bright and dark. @Image 8 suddenly lies on the desk and starts crying in a low voice, her shoulders constantly trembling. @Image 2 immediately gets up and walks to her side, gently patting her back to comfort her. @Image 8 speaks while sobbing, her voice trembling: "Every day after school... there is a girl following me, walking very slowly, following me all the way to the bottom of the dormitory building, as soon as I turn my head, she disappears." The classroom instantly quiets down, @Image 9 frowns and mutters a complaint, @Image 3 and @Image 6 exchange a glance, and suppressed unease slowly spreads among the twelve people. 2:10-2:35, @Image 1 sits in his seat, fingertips pinching the newly distributed class group photo. He has repeatedly counted three times, there are always twelve people in the photo, but a strong sense of incongruity lingers. He rubs his swollen temples, inadvertently closes his eyes, but the picture of the group photo clearly floats in his mind — in the empty seat right in the middle of the crowd, stands a girl with long white hair, quietly looking at the camera. @Image 1 suddenly opens his eyes, in the photo there are still only twelve familiar faces. He tries repeatedly a few times, every time he closes his eyes, he can clearly see that figure. He mutters to himself in a low voice, with an imperceptible tremble: "Only by closing my eyes... can I see." 2:35-2:47, the classroom fluorescent lights begin to flicker crazily, alternating between bright and dark, a white figure slowly emerges in the center of the crowd. @Image 12 stands barefoot between the desks, long white hair hanging over the white skirt hem, red eyes calm and wave-less, the corners of her mouth carrying a very faint smile. Everyone stops their actions, only the electric current sound of the light tubes is left in the classroom. @Image 12 speaks softly, a voice as light as threads of rain falling by the ear: "Finally... someone remembers me." 2:47-3:00, the moment the voice falls, the twelve people in the classroom slowly turn their necks, their actions so uniform as if pulled by invisible strings, looking straight towards the direction of the camera together, without any superfluous expressions on their faces. The camera abruptly pushes forward fiercely, and the picture instantly cuts to pure black. Accompanied by a distant and light ring of the class bell, the entire film ends.
タイムスタンプ制御:特定の秒数に指示を下す
多くのモデルのタイムスタンプはイベントの順序しか表現できず、映像の長さを制御できません。その結果、テンポが速すぎたり、カットが早すぎたりします。2.5は、タイムスタンプによるストーリーとカメラ区間の制御をネイティブでサポート。描写したいカット、セリフ、アクションの前に直接タイムマーカー(例:[00.0-05])を追加し、時系列に沿って脚本を書けば、秒単位の精密な指示が可能です。向いているのは、マルチカットのストーリー性のあるショートフィルム(ストーリーの「早送り」を防ぐ)、ビートに合わせた動画や音楽MV、広告の分割表示(最初の5秒で外観、中間の10秒で機能、最後の5秒で効果)。3つのケースは精度の桁が異なります。フレーム単位、秒単位、混在、それぞれ見てみましょう:
Chinese anime CG new Chinese-style martial arts style, with no subtitle text throughout, ink particles and flowing light special effects fused together, 240 frames totaling 10 seconds, ancient-style BGM rhythm progresses with the fighting, the climax perfectly synchronized with the ultimate move outbreak. Frame 0 opens with a high-altitude overlook of the ancient courtyard battlefield, dozens of enemies in black tight outfits surrounding the woman in a green shirt kneeling on one knee hugging a guqin in the center from all directions. Frame 32 the camera quickly dives and zooms in, the woman's fingertips move slightly gathering momentum, the guqin strings faintly glow with a light blue light. Frame 48 the woman's fingertips pluck the string for the first time, the first crescent-shaped blue sound blade breaks through the air, the strings vibrating out layers of air ripples. Frame 61 the sound blade knocks away the front row of enemies, wood splinters and clothing fragments splash in mid-air, enemies on both sides continue to close in. Frame 84 the woman's fingers continuously pluck, three sound blades shoot out in a staggered manner suppressing the frontal enemy group, the BGM rhythm gradually rises. Frame 110 the woman spins and leaps up, the guqin hovering in the air following her body, her clothes unfolding and fluttering. Frame 132 the woman's toe kicks the guqin body twice continuously to borrow force, a fan-shaped rain of sound wave arrows spreads out, ink particles spreading along the sound wave trails. Frame 158 the camera cuts to a facial close-up, the woman's eyes are cold, her fingertips hook the thickest string pulling it back with full force until taut and glowing cold. Frame 183 fingertips suddenly release the string, a giant fan-shaped sound wave sweeps out, the picture cuts to high-speed slow motion. Frame 201 the sound wave glides across the ground plowing a deep trench, dust shooting up into the sky, rows of enemies are flipped and smashed down. Frame 217 the woman lands and heavily slaps the guqin onto the blue bricks, pressing the strings with both hands, the remaining enemies all surround to within a few meters in front of her raising swords ready to pounce. Frame 231 the woman's arms fiercely sweep across all strings, the guqin body bursts with blinding white light, a circular energy field instantly explodes, a residual shadow of an ink phoenix shuttles through the battlefield, the picture cuts to a black and white ink filter, the BGM reaches its climax. Frame 240 the enemies fall to the ground uniformly and the dust settles, the woman retracts her fingers with the strings still vibrating, the picture freezes.
他の2つのタイムスタンプケースを見る(手描き科学解説、720フレームフェルトアニメ)
Take the hand-drawn children's encyclopedia illustration style of @Reference Image 1 - @Reference Image 5 as the unified visual style, maintaining the rounded chibi characters, marker hand-drawn texture, off-white paper texture background, colored stroke text, and infographic layout. The overall use is a vertical popular science animation, picture elements maintain consistency, only completing the explanation through local dynamics, camera pushing in, particle animation, and infographic demonstration, with a brisk animation rhythm. 0-3s | Pose the questionThe camera slowly pushes in from @Reference Image 1, and the title "How do solar panels generate electricity?" gradually enlarges. The sun reveals a smiling face and blinks gently, yellow photon particles continuously fly from the sun to the rooftop solar panels, the panel surface glows with soft blue highlights, the light bulb icon gradually lights up from gray, and the keywords appear on the screen: "sunlight" "photons" "solar panels". 3-6s | Step 1: Photons enter the solar panelThe picture naturally transitions to @Reference Image 2, and the camera pushes in to the cross-section of the solar panel. A large number of glowing photons fly into the solar cell along the arrows like small golden balls, the anti-reflection coating, N-type silicon layer, and P-type silicon layer highlight layer by layer, and the electronic infographic emerges synchronously. 6-9s | Step 2: Electrons are excitedThe camera continues to push in to the microscopic silicon crystal world of @Reference Image 3. Photons strike silicon atoms, blue electrons are "awakened", jump away from their original positions and move at high speed, leaving flashing holes in their original positions. The movement of electrons forms a glowing particle stream, and the entire silicon crystal lattice is accompanied by the diffusion of slight energy ripples. 9-12s | Step 3: Form an electric currentThe picture switches to @Reference Image 4, the built-in electric field in the middle of the PN junction emits a light green energy beam, pushing electrons to the N region and holes to the P region, positive and negative charges flow in different directions, the blue electric current flows quickly in the wire, and the voltage icon gradually lights up. The animation highlights the two key concepts of "electric field pushing" and "forming electric current". 12-15s | Final summaryThe camera pulls away to @Reference Image 5, the solar panel continuously receives sunlight, the blue current flows to the inverter, and is then transmitted to the house, and the light bulb, fan, and mobile phone light up in sequence. Finally freezing on the popular science conclusion of "photons + semiconductors + electric field + circuit = solar power generation", the overall picture is bright, warm, and full of a technological enlightenment atmosphere.
"Grandma's Recipe" (720 frames) [Global Constraint Declaration] Visual Style: The whole film strictly adopts the animated felt style, and any style deviation in any frame is prohibited. Subtitle Limitation: Except for the specified subtitle fading in at the end (Frames 660-720), generating any other subtitles or text in the whole film is absolutely prohibited. Reference Materials: Cooking references @Video 1, background music uses @Audio 1, environment and action sound effects use @Sound Effect 2, @Sound Effect 3, and empty shot style references @Image 3. Frames 0-90 (0s - 3s)@Image 1 old-fashioned kitchen, warm afternoon light shines through the screen window, fine dust floats in the air; a yellowed handwritten recipe @Image 6 is spread out on the mottled wooden table, the camera slowly pushes in on the faded handwriting on the paper surface; nostalgic piano fades in (reference @Audio 1), Frame 60 "tick-tock" sound of a distant wall clock. Frames 90-240 (3s - 8s)A young girl wearing an apron cuts vegetables according to the recipe (@Image 6), her movements are unfamiliar, @Image 4 the cucumber is cut crookedly (action reference @Video 1), she frowns and recuts; the moment it goes into the pan, oil splatters with a "sizzle" (reference @Sound Effect 3), she is frightened, steps back and shakes her hand, handheld camera shakes slightly, Frame 180 spatula collision sound. Frames 240-390 (8s - 13s)The picture dissolves into a warm yellow memory flashback — @Image 2 in her childhood, grandma holds her small hands from behind to stir-fry together, grandma smiles and speaks (silent), soft focus halo; Frame 390 dissolves back to reality, the girl stands alone in front of the stove, looking dazed. Frames 390-540 (13s - 18s)The girl steadies her mind and stir-fries seriously, this time her movements gradually become smooth, the vegetable aroma rises (close-up of hot steam); she plates the dish into a white porcelain plate and sets it on the wooden table, Frame 480 piano melody emotionally advances. Frames 540-660 (18s - 22s)The girl picks up a bite and tastes it, chews, stops her movement, and her eye sockets slowly turn red; the camera slowly pushes in on her wet eyes, Frame 630 she looks up at grandma's old photo on the wall referencing @Image 5. Frames 660-720 (22s - 24s)Close-up of the old photo (reference @Image 5), grandma smiles kindly; the girl softly says "It's still this taste" (Note: only vocalization, no subtitles), the picture's warm light softens, and the only subtitle fades in at the bottom "Some tastes, hide a person". Frame 713 picture and music fade out to black, music box trailing sound concludes.
不要な字幕とBGMの除去:逆指示がようやく効くように
長年の問題:「字幕不要」「BGM不要」と書いたのに、生成結果は勝手に付けてくる。2.5は生成安定性を大幅に最適化し、迷字幕と無関係なBGMの問題を解決しました。書き方は一言、「純粋な映像、字幕なし、背景音楽なし」といった修飾語を加えるだけ。向いているのは、クリーンな空撮素材の収集(自然風景、都市空撮、製品マクロ)、音響デザインに高い要求がある商業広告やMVの「クリーンな原盤」、そして展示会の背景スクリーンなど純粋なビジュアルコンテンツ。
Vertical 9:16 e-commerce outfit display video, pure white minimalist seamless studio background, fixed split-column layout remains consistent throughout: the left side of the screen vertically arranges 3 rectangular modules with thin black rounded borders, the top of each module is a black serif number (1, 2, 3) decorated with short horizontal lines on the left and right, corresponding flat-lay images of outfit items are placed inside the modules, and small text "1x" is marked below the items; the right side of the screen is a young female model standing full-body showing the outfit in real scene, full-body eye-level fixed camera position, light soft studio even lighting, no hard shadows, clothing fabric texture is clear and delicate, the model maintains a natural and elegant standing posture, with slight soothing dynamics such as raising a hand to adjust clothes or adjusting the standing posture, the overall style is clean and premium, conforming to the aesthetics of women's clothing e-commerce sales. The reference image serves as a style and layout anchor, keeping the split-column border style, font typography, and light-shadow texture unified throughout, video frame rate 24fps. It is strictly prohibited to have any text subtitles, slogans, watermarks, logos, or extra annotations throughout the process, the entire process has no background music BGM, no human voice-over, no environmental noise, only pure visual pictures in complete silence, the camera is fixed throughout without zooming, panning, or moving, and the layout structure remains unchanged throughout.
基本生成エフェクト全面最適化:映像から「AI感」を除去
3つのポイント:究極の物理質感。AI動画によくある「ベタつき感」「プラスチック反射」を排除し、リアルな毛穴と光と影を再現。動物の毛並みはふんわりと自然になり、吹き替えの機械的電子音も軽減。 「ロングテール動作」を解禁。特殊なダンス、複雑な格闘技、微妙な表情など、以前は生成すると崩れていた動きがスムーズで自然に。「時空の一貫性」、単発30秒以内で人物像と空間の物理的整合性が保たれ、カットの移り変わりも自然。書き方:写実を追求するなら「自然な肌質感」「髪の生え際がはっきり」などと記述。複雑な動作も省略せずに書く(「武者が雨中で複雑なバク宙を決め、着地後素早く長剣を抜き、雨滴が刃に沿って滑り落ちる」)。複数カットでキャラクターの基本特徴の記述を変えないこと。メイクのクローズアップ、ペットCM、写実的なショートフィルム、ストリートダンスや格闘技などのアクション系創作に最適です。
The bald tattooed boxer of @Image 1, the red-haired female fighter of @Image 2, and the Asian kickboxer wearing a mouthguard of @Image 3 — engaging in a three-way melee in the scene of @Image 4. Opening medium shot: the three people confront each other in a triangular stance, probing each other, their footsteps grinding the ground and kicking up dust. Cut to close-up: the bald boxer takes the lead to punch and attack the red-haired woman, the red-haired woman dodges sideways and counterattacks with a whip kick, and the Asian kickboxer takes advantage of the chaos to launch a swing punch from the flank. Cut to close-up: the moment the bald boxer is hit on the chin, beads of sweat splash, his expression is twisted in pain, and his mouthguard flies out. Cut to medium shot: the red-haired woman turns around to fight the Asian kickboxer while the bald man staggers, and the two engage in close-quarters grappling. Cut to wide high-angle shot: after the three people fall to the ground, they each struggle to get up, the light bulb shakes violently, light and shadow alternately flicker on the three people, and sweat and blood mist form a Tyndall effect in the backlight. The entire footage emphasizes realism, volumetric lighting tracing global illumination, fine fabric textures, film production quality, shallow depth of field, and cinematic color grading.
他の2つの基本最適化ケースを見る(幼児教育、ゲームCG)
Please generate a 3D animated short film for early childhood education within 25 seconds, with the theme "Let's Count Together: 1, 2, 3". Use the lively little boy from @Image 1, the cheerful little girl from @Image 2, and the gentle female teacher from @Image 3. Reference @Image 4 for the scene as a bright suburban street, with blue sky and white clouds, rounded small houses, green lawns, gardens, and soft sunlight. The overall style is bright, safe, cute, rounded, and friendly for young children, suitable for children aged 2–5 to watch. Shot 1: 0–3 secondsShot Size: Extreme wide shot / Street openingCamera Movement: Slow push inThe bright suburban street appears, the three characters stand in the center of the frame, and the colored numbers 1, 2, 3 pop out like bubbles.Lines: "Let's count together: 1, 2, 3!" Shot 2: 3–8 secondsShot Size: Medium close-up / Number 1Camera Movement: Slight push inThe little boy runs to the side of the lawn and points to 1 small red ball. The small ball bounces gently, and the number 1 appears.Lines: "1! One small ball." Shot 3: 8–12 secondsShot Size: Medium close-up / Number 2Camera Movement: Smooth panThe little girl squats by the garden and points to 2 small yellow flowers. The two small flowers sway gently, and the number 2 appears.Lines: "2! Two small flowers." Shot 4: 12–15 secondsShot Size: Medium shot / Number 3Camera Movement: Slight tilt up and then holdThe three characters look up at the sky together, 3 colored balloons slowly rise, and the number 3 appears.Lines: "3! Three balloons." Requirements: Horizontal screen 16:9, duration within 15 seconds, high-definition 3D animation, soft natural light, bright colors but not dazzling, simple and clear actions, no dangerous actions, no horror elements, no complex plots, no intense flashing, no text watermarks. The appearance of any IP-related elements, existing animation characters, movie characters, game characters, comic characters, brand logos, trademarks, copyrighted patterns, iconic clothing, iconic props, recognizable brand names, watermarks, or third-party copyrighted elements in the frame is prohibited. All characters, props, and scenes must be original designs.
VRMMORPG virtual game gameplay CG. Deep within a cursed swamp constructed by holographic data streams, a faint blue dark moon with flickering geometric grids hangs high. In the center of the frame, a necromancer (Boss) @Image 1 draped in a shattered dark blue raven feather cloak, is slowly raising a deadwood staff burning with code flames above his head, and suspended above him are a translucent crimson UI health bar and danger warning icons. Sharp golden light instantly bursts from the skeletal face deep within the hood, and the skull decorations on the shoulders and waist rattle after a brief flash of highlighted polygonal wireframes. As he heavily strikes the staff into the mire, the flames surge violently. The camera rapidly pulls back and orbits the wizard close to the ground for a large-scale rotation shot; the moment the staff touches the ground, it triggers a ring of magical shockwaves mixed with glitch art and green digital information streams, causing slight pixel tearing in the surrounding space. Top-tier American Stylized 3D rendering, delicate hand-drawn textures interwoven with holographic neon light and shadows, cyber-gothic fantasy style, presenting a highly immersive virtual reality (VR) game BOSS entrance visual effect.
注目デモ(中編):十数ヶ国語をそのまま喋らせる
非英語の指示やセリフに対して、以前は「理解がズレる」「発音が不正確」「区切り方が不自然」といった結果になるのが常でした。2.5は多言語テキスト入力を全面的にサポート。中国語、英語、スペイン語、インドネシア語、マレー語を優先最適化し、タイ語、アラビア語、ポルトガル語、ベトナム語、日本語、韓国語も幅広くカバー。セリフの発音精度とリップシンクも同時にアップグレードされました。使い方は簡単。慣れた言語でプロンプトを書くだけ。キャラクターに喋らせたいなら、目標言語のセリフをそのまま書き込めばOK。海外マーケティングやローカライズ広告(撮影や翻訳・吹き替え不要)、世界中のクリエイターによる母国語創作、多国籍キャラクターが共演する多言語ショートフィルムに最適です。5つのケースが5つの市場を横断します:
Please strictly reference @Image One @Image Two @Image Three @Image Four @Image Five @Image Six to generate a vertical high-end cocktail product commercial video. The overall style is spring fresh, light luxury fashion, cream light green background, soft studio lighting, minimalist premium, commercial ad texture. The protagonists are six tequila cocktails, needing to showcase the close-ups and details of each product one by one: ice cubes, condensation water, salt or chili powder rim, lime, pineapple, lychee, cherry, mint, jalapeño and other decorative elements, highlighting the liquid layers, transparent texture, fresh fruity aroma and high-end mixology style. The camera movement requires cinematic level, including slow push-ins, macro close-ups, slight orbiting, silky transitions, and can add dynamic details such as ice dropping into the cup, liquid splashing, glass reflection, cold mist feeling, enhancing the sense of coolness and appetite. The overall picture is unified and clean, shadows are soft, the subject is prominent, hyper-realistic, high-definition details, natural and transparent colors, suitable for brand ads, social media short videos, and e-commerce promo video spread. All text in the final film must be entirely in Korean. This includes the main title, product names, corresponding slogans for each product, subtitles, ending copy, and all on-screen copy. The appearance of Chinese, English, Spanish, or any non-Korean text is prohibited. All product names and slogans need to be transformed into natural, premium, Korean expressions suitable for fashion ad typography based on the reference image content, with a unified overall language style, concise and exquisite, having a high-end brand feel.
他の4つの多言語ケースを見る(ベトナム語、インドネシア語、日本語、マレー語)
Reference the marketing style of @Video 1, produce a 15-second viral Vietnam TikTok marketing short video.Target market: VietnamProduct: Free drone @Reference Image 1Video style: Vietnamese local influencer selling goodsStreet interview feelHandheld cameraFast-paced camera cutsStrong conflict marketingAll dialogues must use Vietnamese.All subtitles must use Vietnamese.All product packaging text must use Vietnamese. The lines are as follows:Fake? Fake? Fake?Boss calm down!Why do people say our free drone is fakeRidiculous, this is absolutely the real appearance, it is very simple to operate, just one button can take off and land, besides you can use a mobile phone to control it, and there are dual 4k HD camerasAbsolutely it's you who hid it, users cannot find the transaction channelJust need to click the video to enter temuThis is completely legalKey sentence: Click the video to download
Convert the explanation video of the Chinese host in @Video 1 into an Indonesian livestream selling video. The host @Image 1 in the livestream room @Image 2 faces the camera, showcases this facial serum product @Image 3 in the frame, and smilingly says this Indonesian line: "This facial serum is super moisturizing! Come and click the little yellow cart below to instantly enjoy a 50% discount!" It is required that in the output video, the character's lip shape must perfectly match the pronunciation of this Indonesian line.
The overall style is a real commercial advertisement, cinematic photography, warm yellow lighting, Tokyo night atmosphere, and the visual language is natural and smooth. Shot 1 (0-3s)The camera slowly pushes in from the Tokyo night street @Image 1 to the entrance of the ramen shop in @Image 2. The shop sign, lanterns, business hours sign, and menu are all in natural and standard Japanese, without any Chinese, English, or garbled text appearing. Other shop signs on the street also uniformly use Japanese. Shot 2 (3-7s)The camera enters the shop, the shop assistant in @Image 3 stands in the open kitchen, smiles facing the camera, and says in natural and smooth Japanese: "Hello, would you like a portion of homemade tonkotsu ramen?"During speaking, the lip shape is strictly synchronized with the Japanese pronunciation, the voice is natural, and has the characteristics of a real Japanese male voice. The background environment retains real environmental sounds such as boiling noodles in the kitchen, steam, and tableware colliding. Shot 3 (7-11s)The camera switches to a close-up of the ramen in @Image 4. Hot steam continuously rises, the chashu slightly shakes, and the grease on the soup surface flows naturally. Brand promotional subtitles appear in the frame, and the subtitles all use natural and standard Japanese: "Rich taste, a bowl of happiness."The subtitle font conforms to the design style of Japanese commercial advertisements, without Chinese, English, or garbled text appearing. Shot 4 (11-15s)@Image 5 customer sits at the table, tastes the ramen, then reveals a satisfied smile, and naturally says to the camera: "It is really delicious, I will definitely come again!"The voice maintains natural Japanese pronunciation, and the lip shape synchronization is accurate.The brand Logo @Image 6 emerges in the frame, and the Japanese Slogan appears in the frame: "Want to eat a bowl every day." All brand Logos, menus, price tags, posters on the wall, and business information at the entrance all maintain unified Japanese, and mixing in Chinese, English, or garbled text is not allowed; all dialogues in the entire video are in Japanese, and generating Chinese subtitles, Chinese dubbing, or other languages is prohibited. The overall rhythm conforms to the 15-second commercial advertisement style, the camera transitions are natural, the character identities remain consistent, the shop assistant and the customer do not change faces or costumes throughout the whole process, and the picture has a real advertising-level texture.
Generate a fantasy healing adventure game worldview teaser short film under 30 seconds, titled Island of Whispers. The short film is intended for release in the Malaysian market. The overall style is high-quality game CG, nature magic, fairy tale fantasy, open-world adventure, and warm healing. The story takes place in a mysterious archipelago floating above a sea of clouds. The world is losing its voice, the wind stops flowing, flowers no longer bloom, and the ancient clock tower stops turning. The protagonist, the "Wind Traveler," needs to find fragments of the wind to awaken the sleeping islands. The short film's output language should smartly use Malay, with short lines and a game trailer atmosphere; all dialogues must simultaneously be paired with Malay subtitles to facilitate understanding for the Malaysian market audience. The visuals should be suitable for social media, mobile game advertisements, and global game pre-heating promotion, with a fast-paced rhythm. The short film can reference @Audio 1 as the video's theme background melody. All characters in the short film must appear; even if some characters only appear for 1–2 seconds, they must have clear visual memory points. For scenes, reference @Image 11 Moon Lake, @Image 12 Forest Ruins, and @Image 13 Sea of Clouds Archipelago. Reference @Image 1 Wind Traveler: The young protagonist, wearing a light beige travel cloak, carrying a small bag, and holding a glowing wind chime or small lantern.Reference @Image 2 Little Wind Spirit: A cute companion, a semi-transparent little cloud or bird-shaped sprite, emitting a white-gold shimmer.Reference @Image 3 Flower Clock Maiden: The NPC guarding the ancient clock tower, with a petal long dress, gear, and flower clock elements, gentle and mysterious.Reference @Image 4 Antler Tree Spirit: A giant deer-shaped forest guardian, with antlers like tree branches, growing glowing flowers and leaves.Reference @Image 5 Cloud Whale: A giant sky guardian floating in the sea of clouds, its body appearing as if made of clouds, mist, and soft light.Reference @Image 6 Lost Postman: A cute little NPC, carrying a giant mailbag, wearing a hat with a feather stuck in it, enthusiastic and flustered.Reference @Image 7 Star Lamp Merchant: A mysterious traveling merchant, wearing a wide hat and robe, carrying a mobile stall hung with star lamps, wind chimes, and small bottles.Reference @Image 8 Silent Stone Statue Boy: A semi-petrified ruin boy, with moss and flowers on his body, and glowing eyes.Reference @Image 9 Moon Lake Witch: An elegant and mysterious mentor, wearing a moon-white robe, with long hair like lake water, holding a crystal lamp or crescent staff.Reference @Image 10 Storm Prince: A sorrowful opposing character, wearing a dark blue cape, a silver hair crown, surrounded by shattered wind blades and dark clouds. Storyboard Prompts:Shot 1: 0–3 secondsShot Size: Extreme wide shot / Camera Movement: Aerial-style dive and push in for world establishmentAbove the sea of clouds, floating islands slowly appear one after another. Grasslands, waterfalls, ancient clock towers, forests, lakes, and distant ruins float among the clouds. The world is quiet, windmills have stopped turning, and flowers are closed. Shot 2: 3–6 secondsShot Size: Medium shot / Camera Movement: Low angle slow push inThe Wind Traveler wakes up on the grass, the light beige cloak fluttered by a faint wind. The Little Wind Spirit flies up from beside the backpack, emitting a soft white-gold light, and circles around the protagonist.Little Wind Spirit, English dialogue: "Wake up, traveler." Shot 3: 6–9 secondsShot Size: Fast montage / Camera Movement: Continuous fast pan + soft transitionThe camera quickly sweeps past the ancient clock tower. The Flower Clock Maiden stands in front of the giant flower clock that has stopped turning, holding a pocket watch in her hand. Then cuts to the forest, the Antler Tree Spirit slowly raises its head, the flowers and leaves on its antlers glowing faintly. Shot 4: 9–12 secondsShot Size: Extreme wide shot / Camera Movement: Low angle tilt up + slow followA giant Cloud Whale swims past from the depths of the sea of clouds, with small islands, vines, and glowing flowers floating on its back. The protagonist looks up, the picture showing the scale of the world.Voiceover, English: "A silent world is waiting to sing again." Shot 5: 12–14 secondsShot Size: Medium close-up / Montage Camera Movement: Handheld brisk follow shotThe Lost Postman runs across the grassy slope carrying a giant mailbag, letters and maps flying out; the Star Lamp Merchant lights a star lamp in the floating island market, the stall hung full of wind chimes, small bottles, and glowing seeds. Shot 6: 14–18 secondsShot Size: Medium shot / Camera Movement: Slow orbitIn the ancient ruins, the Silent Stone Statue Boy half-kneels in front of the stone door, his body covered with moss and small flowers, his eyes lighting up slightly. The cracks on the stone statue boy's body emit a soft light. Shot 7: 18–22 secondsShot Size: Medium close-up / Camera Movement: Slow push inRipples form on the moonlit lake surface, the Moon Lake Witch appears from the lakeside, her moon-white robe and lake-water-like long hair flowing gently. She holds a crystal lamp, looking towards the protagonist.Moon Lake Witch, Spanish dialogue: "El viento recuerda lo que tú has olvidado." Shot 8: 22–26 secondsShot Size: Close-up / Camera Movement: Fast push inThe sky suddenly darkens, dark clouds roll up. The Storm Prince stands atop the shattered high tower, his dark blue cape flapping, his silver hair crown flashing, surrounded by wind blades and shattered feathers.Storm Prince, Spanish dialogue: "No todos los mundos merecen despertar." Shot 9: 26–30 secondsShot Size: Wide shot / Camera Movement: Slow push in from behind, final freeze frame on the titleThe Wind Traveler and the Little Wind Spirit stand on the edge of the cliff, facing the glowing island at the end of the sea of clouds. The wind blows again, the grass, flowers, wind chimes, Cloud Whale, and distant archipelago simultaneously emit a soft light. The game title appears on the screen: Island of WhispersVoiceover, English: "Find the fragments. Awaken the islands."
注目デモ(後編):マルチモーダル参照10連発
最後のハイライトはすべて「参照」に尽きます。複雑な生成・編集タスクにおいて、モデルのマルチモーダル指示への応答精度が向上しました。マニュアルではアップグレードを10項目に分け、4つの方向にグループ化しています。クリエイティブと要素の分解(BGM分離、クリエイティブ転写、シームレス遷移、マルチグリッド絵コンテ)、精密編集の制御(部分消去、空間視点)、感覚次元の拡張(音色参照、複数人参照)、映像産業の深み(グリーンバック編集、ホワイトモデル制御)。一つずつ見ていきましょう:
① BGM分離:音楽を抜き去り、声と字幕を残す
元動画で人声と音楽が混ざっていると、二次創作(リミックスや再編集)をする際に全体を破棄するしかありませんでした。今はプロンプト1つで、音楽の土台を削除して人の声だけを残し、画面内の元の字幕もそのまま保持できます。使い方:「背景音楽を削除」「BGMを削除して、人物の会話のみ残す」と書くだけ。映画・ドラマの二次創作での音楽再配置、Vlogインタビューの人声抽出、別言語への吹き替え・再構築に最適です。
Remove the background music in @Video 1, retaining the clear human voice. At the same time, reference @Image 1 @Image 2 @Image 3 to add the effect of sunlight shining into the room to the video, ensuring natural brightness and realism. And remove the watermark in the video.
② クリエイティブ転写:動作コピーから「雰囲気」コピーへ
これまでは参考動画を渡しても、AIは表面的な身体動作だけを学習し、元映像の高度なカメラワークや光と影の雰囲気はすべて失われていました。2.5では3層の転写を実現。カメラ言語の精密抽出(プッシュ・プル・パン・手持ち揺れの物理的軌跡を直接継承)、感情と雰囲気の深い再現(文芸映画のクールな質感、サイバーネオンの色彩ロジック)、バズる「ネット感」ロジックの転写(ショート動画の視覚的リズムとレイアウトロジック)。気に入ったバズり動画の撮り方を、自分の素材にそのまま移し替えたい時に最適です。
Please reference the phone-swiping action in @Video 1, retain the phone style, and center around the visual content in @Image 1, @Image 2, @Image 3, @Image 4, and @Image 5 to create a short video with a coherent visual style and creative expression. The overall style should have a sense of premium quality, creativity, and social media spread; the visuals should be clean, detail-rich, and color-coordinated, avoiding clutter and abrupt changes. Please ensure that the subject elements in the video are stable and consistent, and do not randomly change the core content, spatial structure, and visual style from the reference images.
他の2つの転写ケースを見る(柴犬の表情、ハムスター変身)
Please reference the cute dynamic expressions, demeanor, actions, and creative mode of the Shiba Inu in @Video 1 to create a short video of the black Shiba Inu in @Image 1, requiring an accurate capture of the cute and lively state of the Shiba Inu in the reference video.
Reference the creative form, camera rhythm, and transition method of @Video 1, a cute hamster spins around in place, gorgeously transforming into the masked little mouse of @Image 1. The video needs to maintain the core appearance features, mask shape, and overall recognizability of the masked little mouse in @Image 1 unchanged. Conduct fun dynamic interpretations around the masked little mouse, making it have the exaggerated reactions and cute comical sense of a meme character.
③ 部分消去・編集:「全体書き直し」から「指定箇所だけ修正」へ
画面は満足だけど、隅っこにゴミが写り込んでいる…そんな時は2つのツール。スマートな痕跡なし消去では、対象要素と環境の関係を認識し、物理法則と元の光と影に従って背景を補完しながら消去します。対象要素の置き換えでは、範囲を指定してテキスト指示を加えると、新しい要素が元の映像のパースと雰囲気にシームレスに溶け込みます。NGショットの救済、低コストでの衣装・小道具チェンジ、部分的な背景カスタマイズに最適です。
Remove the woman on the left and the man on the right in @Video 1, leaving only the woman in the middle, while keeping the actions unchanged.
4つの範囲選択編集デモを見る(消去、色変更、武器変更、鎧変更)
④ 空間視点の変更:既存の映像にカメラ位置を変更
画質は満足だけど、カメラ位置が平凡…?モデルは映像内の3次元空間関係を深く理解し、あたかもシーン内に仮想カメラを新たに設置したかのように、俯瞰、仰角、目線の高さ、クローズアップ、全景を指示に応じて再構築します。人物の構造と環境の比率も合理的に保たれます。さらに、画面外に映っていない空間ディテールも合理的に推定して補完し、ダイナミックなカメラワークもスムーズに生成できます。書き方:カメラ指示を直接下すだけ。「目線の高さのショットを上空からのゆっくりとした俯瞰に変更」「三人称を一人称の森の中を進む視点に変更」など。映画的な迫力のあるカメラ位置、空撮の大迫力シーン、一人称の没入体験を強化したい時に最適です。
Replace the multi-camera switching shots in @Video 1 with a fixed frontal shot, and keep the characters and background unchanged.
2つ目の視点ケースを見る(宇宙飛行士の一人称ホラー)
Change the character perspective of @Video 1 to the first-person perspective of @Video 2. The astronaut pants heavily and constantly looks around on the barren planet. He suddenly turns his head sharply, and an alien from @Image 1 suddenly appears in front of him at an extremely fast speed and opens its big mouth. The astronaut's screams and the alien's shrieks fill the entire screen, maxing out the horror atmosphere.
⑤ 音色参照アップグレード:感情までコピー
個性的な参照音声をアップロードしても、AIは基本の音色を学習するだけで、感情の起伏が失われてしまう…。アップグレード後は、モデルが深層の音響特徴を正確に抽出し、生成される音声は原音と非常に高い一貫性を持ち、認識度もバッチリ。情熱的なスピーチ調、クールなニュースキャスター調、優しい囁き声などの感情的なダイナミクスと流れるようなリズムも転写できます。使い方:ノイズのないクリアな人声の参照をアップロードし、「@音频1 を参考に『見つけたよ』と言って、低くミステリアスな口調で」のような指示を添えるだけ。ショートドラマでの感情表現豊かな演技や、ブランド専用ボイスのスケールプロダクションに最適です。公式ケースでは一度に4つの音色参照を使用しています:
The opening of the picture is a relatively dreamy galaxy, then the camera immediately locks onto a star and pushes forward. The camera passes through the atmosphere to see the blurred outline of the continent and continues to push forward. On a cloud-shrouded mountain, there is an arena, the shape of the arena references @Image 1 and @Image 2, and the cheering voices of a boiling crowd can be heard. Shot 1:Camera: Aerial dive into the circular arena, brushing past the boiling crowd in the stands, and freezing in the center.Picture: The referee @Image 5 stands on a high platform at the edge of the arena, raising his hand and pressing it down.Lines: "Humorous Shark Man: Lan , Sister who needs the most technique: Chizha , This battle will determine life and death! Begin!"Cut: @Image 6 and @Image 10 step on the clouds looking down from the air. @Image 10 says: "Lord Guan Sheng, what do you think", the timbre references @Audio 4. @Image 6 replies: "Alas, let's wait quietly for the result", the timbre references @Audio 3.Cut: Special effects: A red-orange double dragon halo suddenly bursts bright, a pillar of light cleaves down in the center of the arena, the whole audience cheers like a tsunami, the pillar of light dissipates and @Image 3 appears. At the same time, a pillar of light composed of many phantom orange-yellow weapons also falls on the arena, the pillar of light dissipates and @Image 9 appears. Shot 2:Picture: The flame prosthesis on @Image 3's left arm roars with crimson flames, transforming into a phantom shark, kicking the ground and violently charging forward, the ground shattering and kicking up stone debris. Lines: "Break the void", the timbre references @Audio 1.Action: He dashes at high speed, the flames dragging out a long red afterimage trail, holding double swords @Image 13 in his hands and charging forward.Behind @Image 9, five giant transparent orange-yellow weapons (bow, spear, dagger-axe, halberd, and shu), four of which reference @Image 12, suddenly open like a peacock's tail, crossing to block, fire and blades colliding to burst out dazzling light. Lines: "Shu, spear, dagger-axe, halberd, and bow open together", the timbre references @Audio 2.Special effects: The impact point bursts into a circular shockwave, with sparks and red blade light splashing in all directions.Lines for @Image 3: "A mere Chizha, is also worthy of blocking my void-breaking strike?!" The timbre references @Audio 1. Shot 3:Picture: @Image 9 sneers coldly, the five weapons behind her detach from her body, hovering in the air to transform into a blade storm, strangling towards @Image 3 from all directions.Action: @Image 3 backflips to dodge, the flame prosthesis slashing, knocking away the incoming blades one by one, every block bursting with sparks and trails; the camera does a 360-degree slow-motion orbit to capture him leaping and spinning.Special effects: The screen is filled with dancing transparent blade afterimages interwoven with crimson flames, under slow motion the sparks are like a galaxy.Lines for @Image 9: "A mere Laojiumen jungler dares to be arrogant! I'm getting angry", the timbre references @Audio 2. Shot 4:Picture: Both sides pull away and look at each other. @Image 3's whole body ignites with crimson karmic fire, condensing into a giant flame shark; @Image 9's five weapons merge into one, condensing into a glowing giant natal divine bow, raised high overhead, gathering a world-shaking arrow.Spectator reaction: The main audience in the stands @Image 4, @Image 7, and @Image 8 all stand up with different expressions (shown with quick cuts, the shot sizes of the cuts must be different). @Image 11 are background audience characters in the stands.Action: Both roar and charge at the same time, the fire shark roars and pounces, the giant arrow splits into countless small arrows , colliding dead center!Special effects: A screen-devouring white-gold massive explosion erupts in the center of the arena, the shockwave flipping up dust, the light drowning the camera.Lines (@Image 3 and @Image 9, roaring simultaneously): "Deciding victory and defeat , is right now!"
2つ目の音色ケースを見る(老兵ショートドラマ『甘んじて堕落する』)
Picture: No subtitles added throughout, relying purely on visual expressiveness.Sound: No background music (No BGM). The whole film relies on real urban ambient sounds (traffic, engines, hard braking), action sound effects (impact, drawing a gun), and the characters' original voice dialogues. [00:00 - 00:05][Wide shot / Fast paced cut / Day / Exterior](Ambient sound: noisy traffic under the scorching sun, the panting sound of pushing a car)Picture: Bee Doctor is gritting his teeth, pushing a broken-down G-Wagon in the middle of the road.A passing Rookie looks at him, shaking his head disdainfully and sighing.Rookie: Sigh, no future.Just as Bee Doctor straightens up to retort, an engine roar approaches piercingly!(Sound effect: sharp hard braking sound + dull impact sound)An off-road vehicle violently hits Bee Doctor, and Bee Doctor is instantly sprawled spread-eagle on the hood! [00:05 - 00:15][Medium shot / Inside car perspective / Day / Exterior]The four people in the car are in a mess. Nameless in the driver's seat is pale.Nameless (shouting in panic): It's over, it's over!Bee Doctor gets up from the hood expressionlessly and knocks on the car window.Bee Doctor: ID.The window rolls down, Nameless is stunned, instantly overjoyed, turning around and shouting to Mai Xiaoshu and Uluru in the back seat.Nameless: It's Bee Doctor! Our old captain!Bee Doctor recognizes them and waves his hand helplessly.Bee Doctor: You brats... Hurry up and go, be careful. [00:15 - 00:22][Close-up / Day / Exterior]Just as the off-road vehicle is about to leave, Weilong in the passenger seat pokes his head out, looks Bee Doctor up and down, and sneers.Weilong (provocatively): Old Bee, how did you end up like this?Mai Xiaoshu and Uluru in the back seat follow with mindless roaring laughter.(Sound effect: abrupt laughter, ambient sound instantly quiets down)The helplessness at the corner of Bee Doctor's mouth instantly freezes, his eyes cooling down in a second, scarily cold. [00:22 - 00:30][Wide shot to Close-up / Day / Exterior](Sound effect: crisp and clean sound of drawing and cocking a gun)Bee Doctor suddenly draws his pistol and points it straight into the car, bursting with tactical coercion.Bee Doctor (sternly): Everyone out of the car! Hands on your heads!The smiles of the four people in the car disappear instantly, scared into stumbling out of the car and obediently squatting in a row by the side of the road.Nameless (anxiously pointing at Weilong defending): He grabbed the steering wheel!Bee Doctor puts away the gun, condescendingly glances at Weilong, raises his chin, arrogant yet self-deprecating.Bee Doctor: Watch closely, rookie, I'm not doing miserably, it's called willing degradation.
⑥ 複数人参照アップグレード:同時表示でも「双子顔」にならない
複数人が同じフレームに映る時の旧弊な問題:顔立ちが互いに「混ざる」、服が入れ替わる、体が交差して「フランケンシュタイン」のようになる。アップグレード後は3つのことが実現。キャラクター詳細の精密なバインド(各人の顔、顔立ち、雰囲気を独立して解析し、顔が混ざらない)、複雑な空間インタラクション(抱擁、見つめ合い、激しい攻防の遮蔽と相互作用のロジックが正しい)、専用コーディネートの独立制御(服の素材やアクセサリーもそれぞれ独立し、互いに汚染しない)。使い方:各キャラクターの参照画像を別々にアップロードし、指示には動作関係を明記します。「キャラクターAとBがキャンプファイヤーのそばで会話し、AがBにコップ一杯の水を渡す」。複数キャラクターの物語絵コンテや、2人モデルのブランド広告に最適です。最大規模のケースでは、一度に12枚の参照画像を管理します:
Please generate an aesthetic wedding promotional video of about 20–30 seconds based on the materials I provided. The bride in Image 1 and the groom in Image 2 are the main characters; bridesmaids in Image 3 (generate at least 3), groomsmen in Image 4 (generate at least 3); the bride's mother in Image 5, the bride's father in Image 6, the groom's mother in Image 7, the groom's father in Image 8; Images 9 and 10 are the wedding venue backgrounds, and Images 11 & 12 are guests, matched with the music I provided. The shots should be presented in sequence: empty shots of the venue atmosphere → aesthetic entrance of the couple → companionship of bridesmaids and groomsmen → emotional moments of both parents → the climax ceremony of exchanging rings or embracing → a warm and perfect ending. It is required that the characters reference the corresponding images, with clear identities and no face-mixing, accurate quantities, and clear primary and secondary roles. The characters must blend naturally with the venue. The overall feel should be cinematic, romantic, and premium, with the rhythm advancing with the music, suitable for brand promotion of a wedding planning company.
他の2つの複数人ケースを見る(4人ストリートダンス、ファンタジー転生8人組)
Vintage American cartoon animation urban street (reference Image 5) joyous short film, the four young characters' images, outfits, and facial features respectively reference @Image 1, @Image 2, @Image 3, and @Image 4. The four people dance a synchronized group dance on the vintage pedestrian street, their limb movements are neat and coherent, the spacing between the characters remains fixed, and the contrasting cool and warm neon light and shadow of the street are unified throughout. Frontal fixed camera position + slow panning camera movement, every detail of the characters' clothing, facial features, and body shape highly matches the reference images throughout, the actions are smooth without clipping or distortion, vintage cartoon animation texture, duration 15 seconds.
Generate a fantasy story short video with a total duration of 15 seconds, cinematic feel, focusing on showing the magnificent grandeur of the different world space after crossing over. The crossover intro should be brief, and the confrontation scene of the four-person squad should be restrained and stop at the right point. Strictly follow the timeline below: 0–1.5s: The little girl [@Image 1, the exact same person throughout without deformation] is sucked in and crosses over by the floating, glowing painting in @Image 2 , this crossover special effect must strictly reference Video 1, reproducing its crossover texture and timing of light streaking, color flowing, and accelerating impact, passing through quickly.1.5–3.5s: The girl emerges from the light tunnel and lands on the steps of the different world in @Image 3. The camera shoots from a low-angle looking up, following her as she walks up the steps, showing the towering scale of the steps. The landing point should touch the ground and not float in the air.3.5–8s (Visual climax · Main body): The camera pulls back significantly, tilts up, and slowly orbits, laying out the full view of the floating island universe divine realm in @Image 4 , countless floating islands, surging seas of clouds, golden divine radiance, suspended temples, and waterfalls, as magnificent as Asgard. The girl stands tiny among them, fully showing the shock of scale.8–10.5s: Cut to the little girl's subjective point of view (POV), her gaze slowly sweeps across this magnificent landscape, with a strong sense of immersion.10.5–13.5s: The patrol squad composed of @Image 5, @Image 6, @Image 7, and @Image 8 appears, approaching alertly, forming a semi-encircling group portrait , the captain @Image 7 steps forward to examine, the red-haired girl @Image 8 is curious with a protective intent, and the couple @Image 5 and @Image 6 reveal hostility (the group scene is restrained, no individual close-ups).13.5–15s: The girl is surrounded in the center, with the magnificent divine realm as the background, concluding and freezing on a tense confrontation atmosphere. Requirements: Shot 1's crossover special effects closely match @Video 1, with smooth and unbroken lighting effects; the different world (@Image 3 steps, @Image 4 full view) is magnificent and spectacular, with a shocking scale, and the camera movements are expansive and have a sense of breathing, serving as the visual main body of the whole film; the girl remains the exact same person throughout without deformation, her landing point touches the ground and does not float; the four squad members strictly correspond to @Image 5, @Image 6, @Image 7, and @Image 8, without mixing faces, their stances are perceptible but their performances are restrained; overall cinematic texture, magnificent colors, no clipping and no distortion; the total duration is strictly controlled to 15 seconds.
⑦ シームレスグリーンバック編集:合成の「貼り付け感」を解消
映像業界レベルのキーイング(クロマキー合成)が登場。高精度セグメンテーションが複雑な輪郭に沿って人物や物をきれいに分離し、残像を残しません。動的なシーンでは、人物と背景の相対的なパースと運動軌跡がフレームレベルで安定し、ちらつきやジャンプがありません。使い方:グリーンバック素材をアップロードし、置き換えたい新しいシーンを明確に書くか、参考画像/動画を直接渡します。「背景を中世の魔法の森に変更、光と影はミステリアスに」「教室の画像を参考に、グリーンバックの人物を自然に溶け込ませる」。ファンタジーやSFの低コストな大規模シーン、バーチャルスタジオでのトーク番組、現代人が名画に「タイムスリップ」するようなクリエイティブなインタラクションに最適です。
Composite @Video 1 and @Video 2 into @Video 3. As the camera pushes in, the missile of @Video 1 streaks across the sky and explodes in the front, the explosion generates the chain reaction of @Video 2, and black smoke spreads.
2つ目のグリーンバックケースを見る(天気+ゾンビの二重合成)
Composite the weather of @Image 1 into @Video 1 with natural angle changes. When the camera tilts down to the city road surface, composite the zombies of @Video 2 onto the city road surface, just passing by the camera. The weather is half cloudy and half sunny, with a little sunlight piercing through the dark clouds, shining a hazy layer on the ground, forming a weird sense of unreality and absurdity.
⑧ プロ向けホワイトモデル制御:3Dワークフローのための産業級エントリー
映像プロフェッショナルと3Dアニメーター向け:カメラ言語の再現(プッシュ・プル・複雑な周回・昇降まで、モデルはホワイトモデルが伝える3D運動軌跡を理解)、空間と構図のロック(ホワイトモデルシーン内のオブジェクト間の遮蔽ロジックを明確に解析)、キャラクターの立ち位置と運動軌跡の制御(事前に決めた「立ち回り」通りに演技させる)。前述のMaya/Blenderプラグインと組み合わせることで、映像・アニメのプリビジュアライゼーションや、多人数の大規模なカメラワーク・立ち回りに最適です。書き方の公式は前述のホワイトモデルのセクションにあります。ここでは3つのデモを見てみましょう:
Generate a vertical (9:16) fitness action comparison popular science video, adopting a top-and-bottom split-screen comparison layout, strictly retaining the two sets of action sequences of the "correct action" and "wrong action" in it. Render @Video 1 for the upper half of the screen: the character references @Image 2 Beauty B, executing the wrong action in the video, holding the dumbbell from Image 4; lower half of the screen: the character references @Image 1 Beauty A, executing the correct standard action in the video, holding the dumbbell from Image 3. The appearance, figure, and clothing of the two beauties strictly correspond to Image 2 and Image 1 respectively, with no face-mixing, no swapping of actions, and their respective identities running through the entire process. The actions strictly follow the video template, the difference between wrong and standard is clearly distinguishable, limbs are coherent without deformation, and the dumbbells are always held in the hands, consistent in shape, without clipping or drifting. The scene is uniformly the gym environment in Image 5, and the lighting and scene style of the upper and lower screens are consistent. Vertical screen composition, the characters are centered, actions are fully in the frame, mainly frontal medium shots, and can slowly push in to the force-exerting parts. The boundary of the top-and-bottom split screen is clear, with an overall professional fitness popular science texture, clear contrast, and the characters, dumbbells, and scene blend naturally with unified lighting.
他の2つのホワイトモデルデモを見る(波の灯台、4段リレーレンダリング)
Render the white model animation of [Video 1] into the final film. 0–7s: Realistic ocean night scene rendering. Dark gray-blue stormy sea surface, giant waves continuously surging, overall adopting cold tones and low-saturation cinematic atmosphere; waves have real volume sense, fluid details, and foam layers, the floating red and white striped lighthouse maintains metal and worn paint material, naturally undulating and tilting with the waves; the sky is full of heavy dark clouds, accompanied by fine rainfall, faint lightning fill light occasionally appears in the distance; overall adopting HDR lighting, volumetric fog, real environment reflection, wet highlights, and dynamic shadows, strengthening the lighting changes of the waves and the lighthouse, ensuring the continuity and stability of materials and lighting during the camera movement. [Scene Processing]Take the stormy sea area as the sole scene, the sea surface occupies the main frame, the distant horizon naturally connects with the dark clouds; the waves maintain a continuous flowing and undulating rhythm, the lighthouse always floats near the center of the sea surface, generating real pitching and rolling motions driven by the surge, without deformation or size change; raindrops, wave splashes, and environmental fog maintain a unified wind direction and physical logic, the camera can slightly float up and down following the waves, enhancing immersion. [Overall Conclusion]Keep the stormy sea area scene unchanged, the overall rendering style, lighthouse material, wave fluid effects, and lighting performance remain consistent; character rendering: remains unchanged (no characters).Audio processing: Retain continuous wave crashing sounds, howling wind sounds, rain sounds, and occasional low thunder, the environmental sound naturally changes with the camera distance, do not add background music or voice-over.
The actions throughout reference the actions of @Video 1, fixed camera throughout, no background music, with sound effects.The first frame of the rendered video references @Image 1, producing a 0-5 seconds video. A heavy diver with a retro copper helmet drags a yellow-green glowing spherical sample cabin, swimming forward slowly, and the helmet headlamp shoots out a clear Tyndall beam; the giant ice-blue glowing jellyfish in the upper right of the picture does slow breathing-style contractions and expansions, its tentacles floating gently with the water flow; schools of glowing small fish cruise at a constant speed around, and small jellyfish slowly float and sink; Hard cut, fixed camera throughout, the first frame of the rendered video references @Image 2, 6-10 seconds video. A lonely astronaut wearing a weathered futuristic spacesuit trudges laboriously from left to right on the cracked and barren wasteland. The character's body leans deeply forward, struggling against massive gravity and hurricane-level headwinds. The long, damaged mechanical cables and fabric behind him flutter violently backward. In the foreground, sand, dust, and floating crushed stones fly rapidly past the camera. In the background, a giant, glowing flaming black hole accretion disk rotates slowly, and flashes with intense orange light. The cape and the black cables on his back are pulled backward by the fierce wind. Surrounding crushed stones suspend, slowly rotate, and sweep past the front of the camera, while the distant black hole accretion disk rotates at high speed. Hard cut, fixed camera throughout, the first frame of the rendered video references @Image 3, 11-15 seconds video. Every step of the protagonist is very heavy, stepping on the cracked earth and kicking up dust; the hem of the robe, hair, and shoulder fabric are blown backward by the fierce wind. The chain in the hand is pulled tight, and the giant cyan-green divine weapon behind is dragged forward on the ground, rubbing against the ground to splash crushed stones and green energy sparks. The golden sunset in the distance provides a strong backlight, the ground runes slowly flicker, and orange-red light shines through the cracks. The giant cyan-green celestial body in the sky slowly rotates, golden rune halos flow, and floating crushed stones and broken statues drift slowly around the celestial body. Hard cut, fixed camera throughout, the first frame of the rendered video references @Image 4, 16-20 seconds video. Every step of the protagonist astronaut carries a sense of low gravity, kicking up fine lunar dust when the soles of the feet land; the lunar dust slowly floats and then falls. The space capsule behind him shakes slightly when dragged, its bottom rubbing against the lunar surface, bringing up a gray dust track; the rope remains taut at all times and slightly vibrates. The crashed spaceship wreckage and satellite in the distance remain stationary, and the foreground rocks do not move. The giant Jupiter in the sky slowly rotates on its axis, the slender planetary rings flow slightly, and the starry sky flickers faintly.
⑨ シームレス動画遷移:2つの動画の間を自動でブリッジ
素材をただ繋げるだけのハードカットでは、連続性が損なわれる…。2つの動画を渡すと、モデルが自動的に画面内容、空間の奥行き、動きの傾向を分析し、中間のトランジション映像を生成してギャップを補完します。ズーム遷移、回転による衣装チェンジ、急降下遷移など、インパクトのある演出に対応。元の素材は変更されず、アクションのトリガー、視線の誘導、オブジェクトによる遮蔽切り替えといった高度な映像言語でシームレスに接続します。クリエイティブなミックス編集のビート合わせチャレンジや、ストーリーの時空を超えた高度なトランジションに最適です。4つのケース、4つのスタイル:
Seamlessly connect [@Video 1] and [@Video 2], but do not modify [@Video 1] and [@Video 2]. The perspective of [@Video 1] continues to push in quickly towards the circular neon reflection in the puddle. After the circular reflection fills the screen, seamlessly and naturally transition to [@Video 2]. During the continuous movement of the camera, the blue-purple neon reflection slowly turns into a golden sun reflection, and the puddle texture of the rainy city night gradually changes into the water ripples of a forest lake, with the entire scene changing accordingly. At the same time, keep the position, size, and movement direction of the central circular reflection consistent, and do not change the two uploaded videos.
他の3つの遷移ケースを見る(赤い傘が花びらに、紙飛行機が時空を越える、クラゲが星雲に)
Seamlessly connect [@Video 1] and [@Video 2], but do not modify [@Video 1] and [@Video 2]. After the red umbrella in [@Video 1] wipes across the camera from left to right and covers the entire screen, seamlessly and naturally transition to [@Video 2], with the red umbrella surface continuing as red petals or red fabric moving away from left to right. As the red area swipes across the screen, the black and white city street is gradually wiped into a colorful spring garden, and the scene changes accordingly. Keep the wiping direction, speed, and the position of the red obscuring object consistent, and do not change the two uploaded videos.
Seamlessly connect [@Video 1] and [@Video 2], but do not modify [@Video 1] and [@Video 2]. The white paper airplane thrown by the little girl in [@Video 1] flies towards the camera, gradually becoming larger and covering the entire screen; then seamlessly and naturally transition to [@Video 2], the same white paper airplane flies away from the front of the camera, bringing out the summer country road and the running boy. The paper airplane maintains consistent shape, position, size, and movement direction at the connection point, naturally transitioning from "flying towards the camera" to "flying away from the camera". The scene naturally changes from grayish-yellow, low-saturation war ruins to a bright and warm summer countryside, and the mood transitions from tense and restrained to healing and nostalgic, while not changing the main content of the two uploaded videos. The camera movement remains continuous and smooth, without black screens, frame skipping, hard cuts, flickering, text, logos, or subtitles.
Seamlessly connect [@Video 1] and [@Video 2], but do not modify [@Video 1] and [@Video 2]. In [@Video 1], the glowing jellyfish swarm diffuses, and after blue-purple fluorescent particles fill the screen, seamlessly and naturally transition to [@Video 2], the fluorescent particles gradually turn into nebula dust and starlight, and the deep-sea environment transitions into vast space. The diver's floating posture naturally turns into the astronaut's weightless floating posture, bubbles turn into stardust, and the flashlight beam turns into a nebula light band. The transition uses particle diffusion, halo extension, slow rotation, and spatial stretching; overall dreamy, silky, and shocking, do not change the two uploaded videos.
⑩ マルチグリッド絵コンテ:棒人間の絵コンテから直接完成映像へ
絵コンテのデザインを正確に再現する必要がある制作現場向け。絵コンテの参照は敷居が低く、簡単なラフスケッチや棒人間の絵コンテでOK。プロンプトは4ステップで書きます。まず各グリッドが何を表すか(キャラクターかシーンか)を説明→参考画像を引用して主要キャラクターの設定を詳細に確立→ストーリーの概要に沿って、各グリッドの構図、ショットサイズ、カメラワーク、アクションを順に記述→最後に全体のスタイルと禁止事項を追加。映像・アニメの産業化されたプリビジュアライゼーション(紙の絵コンテを1:1で動的プレビューに変換)や、論理的一貫性が求められる物語性の高いショートフィルムに最適です。
[Image 1] is the complete film storyboard script, comprising 9 continuous shots. Each storyboard represents a complete shot, rather than a single character or scene, forming a complete, warm, and healing cinematic narrative. The middle-aged woman references the three-view drawing of [Image 2], a 40-50-year-old middle-aged female, 3D animated film CG style, fair skin, dark brown short curly hair, big eyes, gentle and kind face, always maintaining a natural smile. Wearing a light yellow knitted cardigan, white inner wear, blue ankle-length skirt, and off-white flat shoes, the overall color scheme is soft and warm, a home-staying mother image, and the character's appearance, clothing, and proportions remain consistent throughout. The kitten references [Image 3], a rounded chibi orange and white tabby kitten, 3D animated film CG style, big eyes, pink nose, fluffy and soft fur. Wearing a yellow knitted hat, off-white striped top, and ginger-yellow overalls, carrying a green drawstring cloth bag, the overall color tone is warm and healing, a well-behaved and cute image, and the character's fur color, clothing, and proportions remain consistent throughout. Shot 1 (0-3s)In an urban residential area at dusk, the camera adopts a medium shot from a low angle slowly pushing in. A stray kitten [Image 3] gently jumps onto a street-side garbage can, uses its front paws to lift the lid, and pokes its head into the garbage can to look for food. Residential buildings, streetlights, and trees are visible in the background, warm sunset shines on the street, overall creating a slightly lonely but real life atmosphere. Shot 2 (3-5s)The camera switches to a close-up, slightly pushing in towards the inside of the garbage can. The kitten grips the edge of the can with both paws, its body leans into the garbage can, earnestly rummaging for food, its ears twitching gently, eyes focused, highlighting the state of hunger and helplessness. Shot 3 (5-9s)The scene turns to the door of the residential building, the camera adopts a medium fixed shot. A middle-aged woman [Image 2] stands in front of the door holding food, discovering the kitten in the distance. The kitten looks back at the woman, its body slightly alert but not running away, the two establish eye contact for the first time, and the background door plate has a "Food" signboard, enhancing the breath of life. Shot 4 (9-12s)The camera switches to a full-body medium shot, the kitten stands in the open space of the yard, slowly approaching the door, with hopeful eyes. Shot 5 (12-16s)The camera lowers to the cat's perspective. The middle-aged woman squats down and gently places the food bowl with cat food in front of the kitten. The kitten immediately lowers its head to eat, the action is natural and coherent, its tail gently swaying, the middle-aged woman watches the kitten with a smile, and the overall picture is full of warmth. Shot 6 (16-20s)A little later in time, the camera adopts a medium tracking shot. The middle-aged woman slowly walks out of the yard carrying a basket of fresh vegetables, the kitten quietly follows by the woman's side, always keeping a half-step distance, showing that the two have established an initial companionship relationship. Shot 7 (20-23s)The camera switches to the indoor doorway. The woman slowly opens the door preparing to enter the house, warm yellow indoor light spills out from inside the door, forming a cool and warm light contrast with the dusk outdoors, creating the warm atmosphere of home. Shot 8 (23-26s)The camera adopts a medium shot from the side and rear. The middle-aged woman turns back, smiles, and gently waves her hand, signaling the kitten to go home together. The kitten stands at the door looking up at the woman, ears perked up, tail gently swaying, showing hesitation before gradually accepting the invitation. Shot 9 (26-30s)The camera slowly pulls back. The middle-aged woman stands at the door waiting patiently, the kitten finally steps forward and follows the old person into the house. The warm yellow light elongates their silhouettes, the door slowly closes, the picture stays on the warm and quiet courtyard, and the story ends with "the stray cat has a new home." Adopt Pixar / DreamWorks animated film CG style, characters maintain rounded chibi proportions, PBR physical materials, high-quality global illumination, soft volumetric lighting, cinematic depth of field, warm dusk lighting matched with indoor warm yellow light, the overall color is soft, warm, and healing. Camera movement is natural and smooth, maintaining the cinematic narrative rhythm, character actions conform to real animal behaviors, and time, space, character positions, and lighting remain continuous between shots. Character face changing, deformation, and proportion errors are prohibited; kitten breed, fur color, and body size changes are prohibited; middle-aged woman clothing, age, and appearance random changes are prohibited; adding irrelevant characters, animals, or props is prohibited.
結び:プロンプトの書き方と合わせて、二本の脚で歩く
ここまででこのマニュアルは一通り終わりです。パラメータの上限、4つの新エントリーポイント、7種類の書き方の公式、16のハイライトデモ。公式とケースはそのまま自分のワークフローに持ち込めます。日常的にはシーンに応じて参照してください。操作やインターフェースの問題は「基本操作」のセクションへ、各タスク専用の公式は「書き方」の7つのセクションへ、特定の能力の限界を知りたければ対応するデモを見てください。
書き方をもう一段階上のレベルに引き上げたい方へ。単一のプロンプトで、素材の役割、最終状態、観察可能な表現をどうしっかり書くかについて、Seedance公式は別途プロンプトガイドを用意しています。当サイトではその完全な解説も公開しているので、2つを組み合わせて使えば、「汎用心法」のピースを埋めることができます:
字节跳动がSeedance 2.5の全ノウハウを公開—7タイプのプロンプト公式と122本の公式デモ動画
Dreamina公式マニュアルが、パラメータ・ボタンの場所・タスク別のプロンプト公式を網羅。この一枚で最重要ポイントを図解します。
↓ 一枚で完結 · 動く図あり
Seedance 2.5は、バイトダンスが7月31日にリリースした動画生成モデルです。1回で最長30秒の映像を生成でき、国内版は即夢AI、海外版はDreaminaで利用できます。今回は公式マニュアルが登場。パラメータの上限、ボタンの場所、タスク別のプロンプト(AIに渡す指示文)まで、導入から完成までを一通り解説しています。
素材アップロードの上限は前世代から倍以上に拡大。前モデルと比べるのが一番わかりやすいでしょう。
動画 3本 / 合計15秒
音声 3本 / 合計15秒
音声は画像または動画とセット必須
1本あたり最長15秒
動画 10本 / 合計30秒
音声 10本 / 合計30秒
音声のみでも生成可能
1本あたり最長30秒
パラメータを把握したら、次はインターフェースです。モードメニューと動画下部に、それぞれ役割の異なる4つの入り口が追加されました。
「美しい若い女性」とだけ書くと、出力される顔は一目でAIとわかる仕上がりに。しかも複数のキャラクターが双子のように似てしまいます。マニュアルでは、キャラクターを8つの側面に分解し、それぞれに詳細なプロンプト公式と、そのまま使える公式の例文を用意しています。
カットの切り替え方について、マニュアルでは12種類の書き方を紹介。それぞれ「モデルの自由な解釈に任せるパターン」と「孟母三遷の故事を題材にした具体的なパターン」の2種類が用意されています。
| 基本パターン · 通常の語りに | クリエイティブパターン · 見せ場に |
|---|---|
| 自然な切り替え:映像AからBへ、間を取ってそのまま移行 フェードイン/アウト:黒画面を挟み、一区切りの終了を表現 クロスフェード:2つの映像が一瞬重なる。回想や夢の表現に ホワイトフラッシュ/ブラックフラッシュ:一瞬光らせてからカット。強調に効果的 ワイプ:新しい映像がスライドドアのように古い映像を押し出す |
マスク:レンズが木や背中で覆われ、開けたら別のシーンに 似た形:夜空の満月から、カップのラテアートへ アクション:カメラを激しく振ってブラーにし、次のシーンは同じ方向から入る アクションの継承:人物が画面外にジャンプし、次のシーンではそのまま落下して登場 ズーム:瞳にズームインし、その瞳の中から新しいシーンが広がる 墨絵:画面に墨を落としたように広がり、次のシーンが浮かび上がる |
マニュアルの後半は、公式が生成したデモ動画です。16の注目機能について、能力・使い方・適用シーンを解説。それぞれ完成した動画が添付され、多くは前世代との比較動画も併記されています。
- 素材が公式の「安定領域」を超えても動きますが、品質は低下。複数回生成して選ぶ必要があります。
- マニュアルは国際版Dreamina(dreamina.capcut.com)向け。国内版の即夢AIと機能が完全に一致するかは、原文に記載がありません。
- Maya/Blender用ホワイトモデルプラグインのインストール手順は別の公式ドキュメントに記載。このマニュアルではプロンプトの書き方のみ説明しています。
- × 一目でわかる
AI顔 - × 3人のキャラが
同じ顔 - × カメラが変わると
人は激変
書いたのに
髪型・髪色 / 服の質感 / 体型・雰囲気 / その他要望
肌の質感を残す
カメラが変わっても維持
できる画像数。
前世代は9枚
できる長さの上限
30枚入れてやる
デモ動画。16機能すべてに
サンプルを用意。
多くは前世代との
比較つき







































































































































































































